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Kerenzikov Boost System



Kerenzikov Boost System
Kerenzikov Boost System
Class Frontal Cortex
Tier Tier 3

The Kerenzikov Boost System makes the Kerenzikov stronger. While the Kerenzikov is active, shooting costs no Stamina. Time also slows down even more for V's enemies. The pair suits a Reflexes gunslinger who slides and Dashes through a fight and fires during every slowdown. It also adds a little Crit Chance for each point of Reflexes. The Kerenzikov Boost System is a mid game implant that every ripperdoc sells from level 20.

Effect


The Kerenzikov Boost System works only through the Kerenzikov. The Kerenzikov slows time when V aims during a slide, dodge or Dash. The Boost System adds two effects for as long as that slowdown lasts.

The first effect removes the Stamina cost of shooting. Every shot from a ranged weapon normally drains some Stamina, and weapon handling gets worse as Stamina drops. During the slowdown, V can fire a full burst without that drain.

The second effect slows time further relative to V's enemies. The extra slowdown grows with each tier. It gives V more time to aim at heads and weak spots.

The Kerenzikov Boost System is attuned to Reflexes. Each point of Reflexes adds a small amount of Crit Chance.

How to Get Kerenzikov Boost System Guide


Kerenzikov Boost System Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Kerenzikov Boost System map location:

Map credit by Map Genie.

Upgrades


Ripperdocs sell the Kerenzikov Boost System at Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier raises the extra slowdown. Each copy also carries small stat bonuses. The Driver Update perk adds one more. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Kerenzikov Boost System costs at a ripperdoc.

Upgrade Components Requirement
Tier 3 to Tier 3+ 20 Tier 3 components -
Tier 3+ to Tier 4 15 Tier 4 components -
Tier 4 to Tier 4+ 20 Tier 4 components -
Tier 4+ to Tier 5 15 Tier 5 components -
Tier 5 to Tier 5+ 20 Tier 5 components -
Tier 5+ to Tier 5++ 50 Tier 5 components Phantom Liberty

Character Builds


The Kerenzikov Boost System belongs in a Reflexes build with the Kerenzikov in a Nervous System slot. The Dash perk unlocks the Dash. Steady Grip lets V shoot while Dashing. Air Kerenzikov keeps V in the air when the Kerenzikov starts midair, and it extends the slowdown.

Free shooting during the slowdown helps perks that care about Stamina. Kinetic Frame raises Mitigation Chance while Stamina stays above 85%. Sharpshooter grants stacks on each hit with assault rifles and submachine guns. Its stacks improve Stamina regen and lower Stamina cost. Ready, Rested, Reloaded speeds up reloads while Stamina is above 50%.

Clutch Padding lowers the Stamina cost of shooting at all times. It covers the moments between slowdowns. Extended Warranty raises the duration of all cyberware effects.

Select a Build

The build opens from stealth and removes a few targets before the fight starts. Headshots and crits with thrown knives bring the knife back to hand through Juggler. When the character is detected, the Sandevistan or Kerenzikov slows time to finish the enemies who spotted it.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Feline Footwork Feline Footwork Cool 4 Faster and safer while crouched
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns before combat
Gag Order Gag Order Cool 4 A quick hit after being spotted delays detection by others
Scorpion Sting Scorpion Sting Cool 9 Thrown crits and headshots apply Poison
Neurotoxin Neurotoxin Cool 9 Poison also blinds and stops sprinting
Parasite Parasite Cool 9 Health back from thrown crits and headshots
Accelerated Toxin Absorption Accelerated Toxin Absorption Cool 9 Strong attacks and throws on poisoned enemies deal a burst of Poison
Corrosion Corrosion Cool 9 Poison works on mechs, robots, drones and turrets
Ninjutsu Ninjutsu Cool 15 Sprint while crouched
Creeping Death Creeping Death Cool 15 Health, Stamina and speed from kills while hidden
Vanishing Act Vanishing Act Cool 15 Optical Camo turns on while crouch-sprinting
Juggler Juggler Cool 15 Thrown headshots and crits return the weapon at once
Sleight Of Hand Sleight Of Hand Cool 15 Crit Damage stacks each time Juggler triggers
Finisher: Act Of Mercy Finisher: Act Of Mercy Cool 15 A thrown weapon Finisher that heals
Pay It Forward Pay It Forward Cool 15 Big melee hit after picking up a thrown blade
Pounce Pounce Cool 15 Finishers from range after a throw
Style Over Substance Style Over Substance Cool 20 Guaranteed crits when throwing on the move
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Black Mamba Black Mamba Circulatory System More damage against poisoned enemies
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Handle Wrap Handle Wrap Hands More crit chance with throwables
Shock Absorber Shock Absorber Hands Less recoil
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Defenzikov Defenzikov Integumentary System Mitigation after Kerenzikov ends
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Stabber Stabber Nervous System More crit chance with Blades and throwables
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage
Spring Joints Spring Joints Skeleton Stronger Mitigation

A Blood Pump at the start of a fight triggers Adrenaline Rush for extra Health. An air Dash while aiming triggers Kerenzikov, and the Sandevistan follows once Kerenzikov ends. Headshots deal the bulk of the damage, and cover is the place to recover Health.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and other status effects during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Steady Grip Steady Grip Reflexes 9 Shoot while Dashing
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Mean Streak Mean Streak Reflexes 9 Stamina back after a kill while Dashing
Ready, Rested, Reloaded Ready, Rested, Reloaded Reflexes 9 Cheaper rifle and SMG fire and faster reloads
Spice Of Life Spice Of Life Reflexes 9 Faster swaps and less spread after a swap
Tunnel Vision Tunnel Vision Reflexes 9 More range and accuracy
Mind Over Matter Mind Over Matter Reflexes 9 Less recoil when aiming
Air Dash Air Dash Reflexes 15 Dash in midair
Aerodynamic Aerodynamic Reflexes 15 Stronger Mitigation in midair
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Sharpshooter Sharpshooter Reflexes 15 Faster aim and stacks that ease Stamina use
Shoot To Chill Shoot To Chill Reflexes 15 Armor penetration per Sharpshooter stack
Practice Makes Perfect Reflexes 15 Crit Chance and Crit Damage per Sharpshooter stack
Gundancer Gundancer Reflexes 15 No slowdown while aiming
Air Kerenzikov Air Kerenzikov Reflexes 15 Kerenzikov in midair holds the character in the air
Salt In The Wound Salt In The Wound Reflexes 20 Seven hits on one target deal a bonus burst
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Shock Absorber Shock Absorber Hands Less recoil
Defenzikov Defenzikov Integumentary System Mitigation after Kerenzikov ends
Reinforced Tendons Reinforced Tendons Legs Double jump
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Spring Joints Spring Joints Skeleton Stronger Mitigation

The build deals huge damage at close range with shotguns and obliterates enemies outright. Health regen and Adrenaline Rush keep the character alive, and stacked cyberware regularly triggers Fury from Edgerunner. A Tech pistol and a heavy sniper cover anything further away.

Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
Pull! Pull! Cool 9 Easier grenade shots during Focus
Rinse And Reload Rinse And Reload Cool 9 Faster reload after an aimed kill
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swap to handguns and rifles with a Stamina boost
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Run 'N' Gun Run 'N' Gun Cool 20 Free Stamina hip fire
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Chitin Chitin Integumentary System Extra Health regeneration
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Lore


The implant's own text says it improves the Kerenzikov by enhancing the user's speed and reflexes.

Cyberware Categories




All Frontal Cortex Cyberware



Every Frontal Cortex implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Frontal Cortex Cyberware

Name Image Attribute Capacity Location
Axolotl Axolotl Little China
COX-2 Cybersomatic Optimizer COX-2 Cybersomatic Optimizer Intelligence 50 Dogtown
Quantum Tuner Quantum Tuner
RAM Reallocator RAM Reallocator Intelligence 40 Dogtown

Standard Frontal Cortex Cyberware

Name Image Attribute Capacity Location
Bioconductor Bioconductor
Camillo RAM Manager Camillo RAM Manager Intelligence
Ex-Disk Ex-Disk 10
Kerenzikov Boost System Kerenzikov Boost System
Mechatronic Core Mechatronic Core 5
Memory Boost Memory Boost
Newton Module Newton Module 14
RAM Upgrade RAM Upgrade 8
Self-ICE Self-ICE 5