Kerenzikov Boost System
| Kerenzikov Boost System | |
|---|---|
| Class | Frontal Cortex |
| Tier | Tier 3 |
The Kerenzikov Boost System makes the Kerenzikov stronger. While the Kerenzikov is active, shooting costs no Stamina. Time also slows down even more for V's enemies. The pair suits a Reflexes gunslinger who slides and Dashes through a fight and fires during every slowdown. It also adds a little Crit Chance for each point of Reflexes. The Kerenzikov Boost System is a mid game implant that every ripperdoc sells from level 20.
Effect
The Kerenzikov Boost System works only through the Kerenzikov. The Kerenzikov slows time when V aims during a slide, dodge or Dash. The Boost System adds two effects for as long as that slowdown lasts.
The first effect removes the Stamina cost of shooting. Every shot from a ranged weapon normally drains some Stamina, and weapon handling gets worse as Stamina drops. During the slowdown, V can fire a full burst without that drain.
The second effect slows time further relative to V's enemies. The extra slowdown grows with each tier. It gives V more time to aim at heads and weak spots.
The Kerenzikov Boost System is attuned to Reflexes. Each point of Reflexes adds a small amount of Crit Chance.
How to Get Kerenzikov Boost System Guide
- Install the Kerenzikov in a Nervous System slot.
- Reach level 20.
- Visit any ripperdoc clinic and open a Frontal Cortex slot.
- Buy and install the Kerenzikov Boost System.
Kerenzikov Boost System Map Location
The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.
Kerenzikov Boost System map location:
Map credit by Map Genie.
Upgrades
Ripperdocs sell the Kerenzikov Boost System at Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier raises the extra slowdown. Each copy also carries small stat bonuses. The Driver Update perk adds one more. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.
The table shows what each tier step of Kerenzikov Boost System costs at a ripperdoc.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 3 to Tier 3+ | 20 Tier 3 components | - |
| Tier 3+ to Tier 4 | 15 Tier 4 components | - |
| Tier 4 to Tier 4+ | 20 Tier 4 components | - |
| Tier 4+ to Tier 5 | 15 Tier 5 components | - |
| Tier 5 to Tier 5+ | 20 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 50 Tier 5 components | Phantom Liberty |
Character Builds
The Kerenzikov Boost System belongs in a Reflexes build with the Kerenzikov in a Nervous System slot. The Dash perk unlocks the Dash. Steady Grip lets V shoot while Dashing. Air Kerenzikov keeps V in the air when the Kerenzikov starts midair, and it extends the slowdown.
Free shooting during the slowdown helps perks that care about Stamina. Kinetic Frame raises Mitigation Chance while Stamina stays above 85%. Sharpshooter grants stacks on each hit with assault rifles and submachine guns. Its stacks improve Stamina regen and lower Stamina cost. Ready, Rested, Reloaded speeds up reloads while Stamina is above 50%.
Clutch Padding lowers the Stamina cost of shooting at all times. It covers the moments between slowdowns. Extended Warranty raises the duration of all cyberware effects.
Select a Build
The build opens from stealth and removes a few targets before the fight starts. Headshots and crits with thrown knives bring the knife back to hand through Juggler. When the character is detected, the Sandevistan or Kerenzikov slows time to finish the enemies who spotted it.
Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Feline Footwork | Cool 4 | Faster and safer while crouched | |
| Killer Instinct | Cool 4 | More damage with knives, axes and silenced guns before combat | |
| Gag Order | Cool 4 | A quick hit after being spotted delays detection by others | |
| Scorpion Sting | Cool 9 | Thrown crits and headshots apply Poison | |
| Neurotoxin | Cool 9 | Poison also blinds and stops sprinting | |
| Parasite | Cool 9 | Health back from thrown crits and headshots | |
| Accelerated Toxin Absorption | Cool 9 | Strong attacks and throws on poisoned enemies deal a burst of Poison | |
| Corrosion | Cool 9 | Poison works on mechs, robots, drones and turrets | |
| Ninjutsu | Cool 15 | Sprint while crouched | |
| Creeping Death | Cool 15 | Health, Stamina and speed from kills while hidden | |
| Vanishing Act | Cool 15 | Optical Camo turns on while crouch-sprinting | |
| Juggler | Cool 15 | Thrown headshots and crits return the weapon at once | |
| Sleight Of Hand | Cool 15 | Crit Damage stacks each time Juggler triggers | |
| Finisher: Act Of Mercy | Cool 15 | A thrown weapon Finisher that heals | |
| Pay It Forward | Cool 15 | Big melee hit after picking up a thrown blade | |
| Pounce | Cool 15 | Finishers from range after a throw | |
| Style Over Substance | Cool 20 | Guaranteed crits when throwing on the move | |
| Slippery | Reflexes 4 | Harder to hit while moving fast | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Air Dash | Reflexes 15 | Dash in midair | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Black Mamba | Circulatory System | More damage against poisoned enemies | |
| Mechatronic Core | Frontal Cortex | More damage against drones, robots and mechs | |
| Handle Wrap | Hands | More crit chance with throwables | |
| Shock Absorber | Hands | Less recoil | |
| Optical Camo | Integumentary System | Near invisibility for a few seconds | |
| Defenzikov | Integumentary System | Mitigation after Kerenzikov ends | |
| Kerenzikov | Nervous System | Slows time when aiming during a slide or dodge | |
| Stabber | Nervous System | More crit chance with Blades and throwables | |
| Militech Apogee Sandevistan | Operating System | Slows time by 85% with crit bonuses | |
| Dense Marrow | Skeleton | More melee damage | |
| Spring Joints | Skeleton | Stronger Mitigation |
A Blood Pump at the start of a fight triggers Adrenaline Rush for extra Health. An air Dash while aiming triggers Kerenzikov, and the Sandevistan follows once Kerenzikov ends. Headshots deal the bulk of the damage, and cover is the place to recover Health.
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and other status effects during Adrenaline Rush | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Slippery | Reflexes 4 | Harder to hit while moving fast | |
| Parkour! | Reflexes 4 | Faster climbing and vaulting | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Steady Grip | Reflexes 9 | Shoot while Dashing | |
| Can't Touch This | Reflexes 9 | Full Mitigation Chance while Dashing | |
| Mean Streak | Reflexes 9 | Stamina back after a kill while Dashing | |
| Ready, Rested, Reloaded | Reflexes 9 | Cheaper rifle and SMG fire and faster reloads | |
| Spice Of Life | Reflexes 9 | Faster swaps and less spread after a swap | |
| Tunnel Vision | Reflexes 9 | More range and accuracy | |
| Mind Over Matter | Reflexes 9 | Less recoil when aiming | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Aerodynamic | Reflexes 15 | Stronger Mitigation in midair | |
| Aerial Acrobat | Reflexes 15 | Better control in midair | |
| Sharpshooter | Reflexes 15 | Faster aim and stacks that ease Stamina use | |
| Shoot To Chill | Reflexes 15 | Armor penetration per Sharpshooter stack | |
| Practice Makes Perfect | Reflexes 15 | Crit Chance and Crit Damage per Sharpshooter stack | |
| Gundancer | Reflexes 15 | No slowdown while aiming | |
| Air Kerenzikov | Reflexes 15 | Kerenzikov in midair holds the character in the air | |
| Salt In The Wound | Reflexes 20 | Seven hits on one target deal a bonus burst | |
| Tailwind | Reflexes 20 | Stamina back from Air Dashes and double jumps | |
| Glutton For War | Technical Ability 4 | Kills recharge Health items and grenades | |
| Health Freak | Technical Ability 9 | One more Health item charge and faster recharge | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Shock Absorber | Hands | Less recoil | |
| Defenzikov | Integumentary System | Mitigation after Kerenzikov ends | |
| Reinforced Tendons | Legs | Double jump | |
| Kerenzikov | Nervous System | Slows time when aiming during a slide or dodge | |
| NeoFiber | Nervous System | More Mitigation Chance and Strength | |
| Militech Apogee Sandevistan | Operating System | Slows time by 85% with crit bonuses | |
| Spring Joints | Skeleton | Stronger Mitigation |
The build deals huge damage at close range with shotguns and obliterates enemies outright. Health regen and Adrenaline Rush keep the character alive, and stacked cyberware regularly triggers Fury from Edgerunner. A Tech pistol and a heavy sniper cover anything further away.
Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and blinding during Adrenaline Rush | |
| Deep Breath | Cool 9 | Time slows while Focus is active | |
| Focus | Cool 9 | Focus mode for free Stamina aimed shots | |
| Head To Head | Cool 9 | Kills in Focus reset its duration | |
| No Sweat | Cool 9 | Kills in Focus lower its Stamina cost | |
| Pull! | Cool 9 | Easier grenade shots during Focus | |
| Rinse And Reload | Cool 9 | Faster reload after an aimed kill | |
| California Reaper | Cool 15 | Stamina back after a headshot kill | |
| Deadeye | Cool 15 | More headshot and weak spot damage | |
| High Noon | Cool 15 | Faster reload and slowed time after a headshot kill in Deadeye | |
| Long Shot | Cool 15 | Full damage at any range during Deadeye | |
| Quick Draw | Cool 15 | Faster swap to handguns and rifles with a Stamina boost | |
| Nerves Of Tungsten-Steel | Cool 20 | Guaranteed crits on headshots during Deadeye | |
| Run 'N' Gun | Cool 20 | Free Stamina hip fire | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| Air Dash | Reflexes 15 | Dash in midair | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Chrome Constitution | Technical Ability 9 | Less damage taken with full Skeleton and Integumentary slots | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Heal-On-Kill | Circulatory System | Health on each kill | |
| Self-ICE | Frontal Cortex | Blocks an enemy quickhack | |
| Chitin | Integumentary System | Extra Health regeneration | |
| NeoFiber | Nervous System | More mitigation chance and strength | |
| Epimorphic Skeleton | Skeleton | More max Health |
Lore
The implant's own text says it improves the Kerenzikov by enhancing the user's speed and reflexes.
Cyberware Categories
All Frontal Cortex Cyberware
Every Frontal Cortex implant is listed below. The Iconic ones come first, then the standard ones.
Iconic Frontal Cortex Cyberware
| Name | Image | Attribute | Capacity | Location |
|---|---|---|---|---|
| Axolotl | Little China | |||
| COX-2 Cybersomatic Optimizer | Intelligence | 50 | Dogtown | |
| Quantum Tuner | ||||
| RAM Reallocator | Intelligence | 40 | Dogtown |
Standard Frontal Cortex Cyberware
| Name | Image | Attribute | Capacity | Location |
|---|---|---|---|---|
| Bioconductor | ||||
| Camillo RAM Manager | Intelligence | |||
| Ex-Disk | 10 | |||
| Kerenzikov Boost System | ||||
| Mechatronic Core | 5 | |||
| Memory Boost | ||||
| Newton Module | 14 | |||
| RAM Upgrade | 8 | |||
| Self-ICE | 5 |