Defenzikov
| Defenzikov | |
|---|---|
| Class | Integumentary System |
| Tier | Tier 3 |
Defenzikov covers the dangerous moment right after Kerenzikov wears off. When the slowed time ends, V gets a large boost to Mitigation Chance for a few seconds. That helps V survive the return fire after a slide or Dash through the enemy line. It is made for Reflexes builds that already run Kerenzikov and use it often. It also carries a good amount of armor. Defenzikov is a mid game implant that ripperdocs sell from level 20.
Effect
Defenzikov reacts to Kerenzikov, the Nervous System implant that slows time when V aims during a slide, dodge or Dash. When that slowed time ends, Defenzikov grants a big boost to Mitigation Chance. The boost lasts three to four seconds, depending on the tier.
Mitigation is a defensive roll on each incoming hit. A mitigated hit is reduced by V's Mitigation Strength, which starts at 50%. Enemy shots that are mitigated right after Kerenzikov land for half damage.
Defenzikov only works with Kerenzikov installed, since Kerenzikov ending is its only trigger. It also adds armor at all times, like other Integumentary System cyberware.
Defenzikov is attuned to Reflexes. Each point of Reflexes adds 0.1% Crit Chance through the implant.
How to Get Defenzikov Guide
- Install Kerenzikov in the Nervous System.
- Reach level 20.
- Visit any ripperdoc clinic and open the Integumentary System slot.
- Buy and install Defenzikov.
Defenzikov Map Location
The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.
Defenzikov map location:
Map credit by Map Genie.
Upgrades
Ripperdocs sell Defenzikov at Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Higher tiers raise the Mitigation Chance and stretch the bonus from three to four seconds. All Things Cyber lowers the Cyberware Capacity cost of Integumentary System implants by 20%. The Edgerunner perk lets V go over the capacity limit by up to 50 points, at the cost of some max Health.
The table shows what each tier step of Defenzikov costs at a ripperdoc.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 3 to Tier 3+ | 50 Tier 3 components | - |
| Tier 3+ to Tier 4 | 37 Tier 4 components | - |
| Tier 4 to Tier 4+ | 50 Tier 4 components | - |
| Tier 4+ to Tier 5 | 37 Tier 5 components | - |
| Tier 5 to Tier 5+ | 50 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 125 Tier 5 components | Phantom Liberty |
Character Builds
Defenzikov belongs in a Reflexes build built around Kerenzikov. The perk Dash replaces dodging with a longer Dash, which is one of the moves that starts Kerenzikov. Steady Grip lets V shoot while Dashing. Air Kerenzikov keeps V suspended in the air when Kerenzikov starts in mid-air, and it extends the slowed time. Road Warrior in Cool lets Kerenzikov start when V aims while handbraking a car.
The Kerenzikov Boost System in the Frontal Cortex improves Kerenzikov further. It removes the Stamina cost of shooting and slows time even more while Kerenzikov is active. With all three implants, V gets slowed time, free shooting and then strong Mitigation in one chain.
Other Mitigation sources stack with Defenzikov. NeoFiber raises Mitigation Chance and Strength. Can't Touch This grants full Mitigation Chance while Dashing.
Select a Build
Each fight starts with Overclock, then a control quickhack, then a combat quickhack. Smart guns lock on and finish the hacked enemies while Dashes and air Dashes keep the character moving. Silenced Smart guns and stealthy quickhacks also handle quiet gigs.
Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 20, Cool 3.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Optimization | Intelligence 4 | Faster RAM recovery | |
| Embedded Exploit | Intelligence 9 | Quickhacks hit harder on controlled enemies | |
| Precision Subroutines | Intelligence 9 | Smart weapon accuracy scales with max RAM | |
| No Escape | Intelligence 9 | Shooting a fading lock resets it | |
| Recirculation | Intelligence 9 | Smart weapon kills restore RAM | |
| Acquisition Specialist | Intelligence 15 | Wider Smart reticle and lock kept through reloads | |
| Overclock | Intelligence 15 | More quickhack damage and the Overclock mode | |
| Power Surge | Intelligence 15 | Overclock heals on activation | |
| Sublimation | Intelligence 15 | RAM recovery heals during Overclock | |
| Target Lock Transfer | Intelligence 15 | Wider Smart reticle and locks kept on swap | |
| Targeting Prism | Intelligence 15 | Lock onto more targets | |
| Terminal Velocity | Intelligence 15 | Faster Smart rounds after a kill | |
| Smart Synergy | Intelligence 20 | Instant lock and more damage during Overclock | |
| Spillover | Intelligence 20 | Quickhacks spread during Overclock | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Ready, Rested, Reloaded | Reflexes 9 | Cheaper rifle and SMG fire and faster reloads | |
| Sharpshooter | Reflexes 15 | Faster aim and stacks that ease Stamina use | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Submachine Fun | Reflexes 20 | SMG swaps reload and raise fire rate | |
| Tailwind | Reflexes 20 | Stamina back from Air Dashes and double jumps | |
| Glutton For War | Technical Ability 4 | Kills recharge Health items and grenades | |
| Health Freak | Technical Ability 9 | One more Health item charge and faster recharge | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Heal-On-Kill | Circulatory System | Health back from each kill | |
| Memory Boost | Frontal Cortex | Kills restore RAM | |
| Smart Link | Hands | Turns on Smart weapon tracking | |
| Reinforced Tendons | Legs | Double jump | |
| Kerenzikov | Nervous System | Slows time when aiming during a slide or dodge | |
| NeoFiber | Nervous System | More Mitigation Chance and Strength | |
| Visual Cortex Support | Nervous System | More crit chance at long range | |
| Militech Paraline | Operating System | Cyberdeck with Smart weapon bonuses | |
| RAM Recoup | Skeleton | Damage taken restores RAM |
The build opens from stealth and removes a few targets before the fight starts. Headshots and crits with thrown knives bring the knife back to hand through Juggler. When the character is detected, the Sandevistan or Kerenzikov slows time to finish the enemies who spotted it.
Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Feline Footwork | Cool 4 | Faster and safer while crouched | |
| Killer Instinct | Cool 4 | More damage with knives, axes and silenced guns before combat | |
| Gag Order | Cool 4 | A quick hit after being spotted delays detection by others | |
| Scorpion Sting | Cool 9 | Thrown crits and headshots apply Poison | |
| Neurotoxin | Cool 9 | Poison also blinds and stops sprinting | |
| Parasite | Cool 9 | Health back from thrown crits and headshots | |
| Accelerated Toxin Absorption | Cool 9 | Strong attacks and throws on poisoned enemies deal a burst of Poison | |
| Corrosion | Cool 9 | Poison works on mechs, robots, drones and turrets | |
| Ninjutsu | Cool 15 | Sprint while crouched | |
| Creeping Death | Cool 15 | Health, Stamina and speed from kills while hidden | |
| Vanishing Act | Cool 15 | Optical Camo turns on while crouch-sprinting | |
| Juggler | Cool 15 | Thrown headshots and crits return the weapon at once | |
| Sleight Of Hand | Cool 15 | Crit Damage stacks each time Juggler triggers | |
| Finisher: Act Of Mercy | Cool 15 | A thrown weapon Finisher that heals | |
| Pay It Forward | Cool 15 | Big melee hit after picking up a thrown blade | |
| Pounce | Cool 15 | Finishers from range after a throw | |
| Style Over Substance | Cool 20 | Guaranteed crits when throwing on the move | |
| Slippery | Reflexes 4 | Harder to hit while moving fast | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Air Dash | Reflexes 15 | Dash in midair | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Black Mamba | Circulatory System | More damage against poisoned enemies | |
| Kerenzikov Boost System | Frontal Cortex | Stronger Kerenzikov with free shooting Stamina | |
| Mechatronic Core | Frontal Cortex | More damage against drones, robots and mechs | |
| Handle Wrap | Hands | More crit chance with throwables | |
| Shock Absorber | Hands | Less recoil | |
| Optical Camo | Integumentary System | Near invisibility for a few seconds | |
| Kerenzikov | Nervous System | Slows time when aiming during a slide or dodge | |
| Stabber | Nervous System | More crit chance with Blades and throwables | |
| Militech Apogee Sandevistan | Operating System | Slows time by 85% with crit bonuses | |
| Dense Marrow | Skeleton | More melee damage | |
| Spring Joints | Skeleton | Stronger Mitigation |
A Blood Pump at the start of a fight triggers Adrenaline Rush for extra Health. An air Dash while aiming triggers Kerenzikov, and the Sandevistan follows once Kerenzikov ends. Headshots deal the bulk of the damage, and cover is the place to recover Health.
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and other status effects during Adrenaline Rush | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Slippery | Reflexes 4 | Harder to hit while moving fast | |
| Parkour! | Reflexes 4 | Faster climbing and vaulting | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Steady Grip | Reflexes 9 | Shoot while Dashing | |
| Can't Touch This | Reflexes 9 | Full Mitigation Chance while Dashing | |
| Mean Streak | Reflexes 9 | Stamina back after a kill while Dashing | |
| Ready, Rested, Reloaded | Reflexes 9 | Cheaper rifle and SMG fire and faster reloads | |
| Spice Of Life | Reflexes 9 | Faster swaps and less spread after a swap | |
| Tunnel Vision | Reflexes 9 | More range and accuracy | |
| Mind Over Matter | Reflexes 9 | Less recoil when aiming | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Aerodynamic | Reflexes 15 | Stronger Mitigation in midair | |
| Aerial Acrobat | Reflexes 15 | Better control in midair | |
| Sharpshooter | Reflexes 15 | Faster aim and stacks that ease Stamina use | |
| Shoot To Chill | Reflexes 15 | Armor penetration per Sharpshooter stack | |
| Practice Makes Perfect | Reflexes 15 | Crit Chance and Crit Damage per Sharpshooter stack | |
| Gundancer | Reflexes 15 | No slowdown while aiming | |
| Air Kerenzikov | Reflexes 15 | Kerenzikov in midair holds the character in the air | |
| Salt In The Wound | Reflexes 20 | Seven hits on one target deal a bonus burst | |
| Tailwind | Reflexes 20 | Stamina back from Air Dashes and double jumps | |
| Glutton For War | Technical Ability 4 | Kills recharge Health items and grenades | |
| Health Freak | Technical Ability 9 | One more Health item charge and faster recharge | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Kerenzikov Boost System | Frontal Cortex | Stronger Kerenzikov with free shooting Stamina | |
| Shock Absorber | Hands | Less recoil | |
| Reinforced Tendons | Legs | Double jump | |
| Kerenzikov | Nervous System | Slows time when aiming during a slide or dodge | |
| NeoFiber | Nervous System | More Mitigation Chance and Strength | |
| Militech Apogee Sandevistan | Operating System | Slows time by 85% with crit bonuses | |
| Spring Joints | Skeleton | Stronger Mitigation |
Lore
The in-game description promises that V can snap back to reality without a headache once the slowed time ends.
Cyberware Categories
All Integumentary System Cyberware
Every Integumentary System implant is listed below. The Iconic ones come first, then the standard ones.
Iconic Integumentary System Cyberware
| Name | Image | Attribute | Capacity | Location |
|---|---|---|---|---|
| Chitin | Body | Dogtown | ||
| Peripheral Inverse | Dogtown |
Standard Integumentary System Cyberware
| Name | Image | Attribute | Capacity | Location |
|---|---|---|---|---|
| Carapace | Technical Ability | 16 | ||
| Cellular Adapter | Technical Ability | |||
| Cogito Lattice | ||||
| Countershell | Reflexes | 12 | ||
| Defenzikov | ||||
| Nano-Plating | ||||
| Optical Camo | Cool | 20 | ||
| Pain Editor | Cool | 35 | ||
| Painducer | Body | 30 | ||
| ProxiShield | Body | 10 | ||
| RangeGuard | Cool | 14 | ||
| Shock-N-Awe | Technical Ability | |||
| Subdermal Armor | Technical Ability | 5 |