Help us keep improving this website

Microgenerator



Microgenerator
Microgenerator
Class Hands
Tier Tier 2
Attribute Intelligence

The Microgenerator turns an empty magazine into an electric blast. After V reloads an empty gun, the next shot releases an electroshock where it lands. The shock deals Electrical damage to every enemy near the point of impact. It suits a gun build that empties its magazine often and likes to hit groups. It also adds a small bonus to all damage for each point of Intelligence. The Microgenerator is an early game implant that every ripperdoc sells from level 10.

Effect


The Microgenerator has a simple trigger. V has to fire until the weapon is empty and then reload it. The next shot after that reload carries the electroshock. The shock goes off at the point of impact and hits all nearby enemies with Electrical damage.

The damage depends on how many bullets the reload put back into the gun. Each bullet adds to the shock, up to a maximum of five bullets. Any gun that reloads five or more rounds at once gets the full shock. The base damage of the shock rises with each tier.

The shock hits an area, so that shot does the most work when it lands in a tight group of enemies.

The Microgenerator is attuned to Intelligence. Each point of Intelligence adds a small bonus to all damage V deals.

How to Get Microgenerator Guide


  • Reach level 10.
  • Visit any ripperdoc clinic and open a Hands slot.
  • Buy and install the Microgenerator.

Microgenerator Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Microgenerator map location:

Map credit by Map Genie.

Upgrades


Ripperdocs sell the Microgenerator from level 10, and the tier they stock rises every 10 levels. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier raises the electroshock damage. Each copy also carries small stat bonuses. The Driver Update perk adds one more. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Microgenerator costs at a ripperdoc.

Upgrade Components Requirement
Tier 2 to Tier 2+ 20 Tier 2 components -
Tier 2+ to Tier 3 15 Tier 3 components -
Tier 3 to Tier 3+ 20 Tier 3 components -
Tier 3+ to Tier 4 15 Tier 4 components -
Tier 4 to Tier 4+ 20 Tier 4 components -
Tier 4+ to Tier 5 15 Tier 5 components -
Tier 5 to Tier 5+ 20 Tier 5 components -
Tier 5+ to Tier 5++ 50 Tier 5 components Phantom Liberty

Character Builds


The Microgenerator works with any gun, so it fits many builds. Reload perks help it trigger more often in a fight. Muscle Memory lets V reload while sprinting, sliding and vaulting. Ready, Rested, Reloaded speeds up reloads with assault rifles and submachine guns while Stamina is above 50%. Rush Of Blood speeds up reloads after a dismemberment with shotguns and machine guns. Rinse And Reload speeds up the next reload after a kill while aiming with pistols, revolvers and rifles.

The Hands slot holds one implant at first. The Ambidextrous perk in Technical Ability unlocks a second Hands slot. With it, the Microgenerator can sit beside another Hands implant such as the Handle Wrap.

Select a Build

Ping reveals enemies behind walls, and Tech weapon shots pierce the cover between them. A charged shot released at the click of Bolt deals the most damage. With a Militech Sandevistan, the charge starts first and time slows at half charge so the Bolt shot lands as a headshot.

Attributes: Body 17, Reflexes 20, Technical Ability 20, Intelligence 4, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Focus Focus Cool 9 More headshot damage and free shots while aiming
Head To Head Head To Head Cool 9 Kills reset Focus
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Rinse And Reload Rinse And Reload Cool 9 Faster reload after a kill while aiming
Deadeye Cool 15 More headshot damage and no spread at high Stamina
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
High Noon High Noon Cool 15 Fast slowed reload after a headshot kill
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Ready, Rested, Reloaded Ready, Rested, Reloaded Reflexes 9 Cheaper rifle and SMG fire and faster reloads
Air Dash Air Dash Reflexes 15 Dash in midair
Sharpshooter Sharpshooter Reflexes 15 Faster aim and stacks that ease Stamina use
Gundancer Gundancer Reflexes 15 No slowdown while aiming
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Bolt Bolt Technical Ability 15 Faster charge and Bolt shots that hit harder
In Charge In Charge Technical Ability 15 Tech weapons hold a full charge
Shock Value Shock Value Technical Ability 15 Bolt shots ignore armor
Lightning Storm Lightning Storm Technical Ability 15 Faster charge after each Bolt
Internal Clock Internal Clock Technical Ability 15 Wider timing window for a Bolt shot
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Chain Lightning Chain Lightning Technical Ability 20 Bolt shots arc Electrical damage to 3 nearby enemies
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health back from each kill
Kiroshi Cockatrice Optics Kiroshi Cockatrice Optics Face More crit chance
Immovable Force Immovable Force Hands Less recoil and tighter spread
Cellular Adapter Cellular Adapter Integumentary System Tech weapon damage and resistances from Technical Ability
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Reinforced Tendons Reinforced Tendons Legs Double jump
Para Bellum Para Bellum Skeleton More armor

Dashes close the gap so the shotgun can blast enemies at point-blank range. A quick melee hit after a shot boosts the next one through Rip and Tear. The shotgun and LMG perks grow stronger at low Stamina, so the build keeps shooting and dashing without a pause.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Speed Junkie Speed Junkie Body 4 Faster Health regeneration while sprinting
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Bullet Ballet Bullet Ballet Body 9 Less bullet spread while moving
Like A Feather Like A Feather Body 9 No speed penalty with Shotguns and machine guns
Don't Stop Me Now Don't Stop Me Now Body 9 Mitigation at low Stamina
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and other status effects during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Skullcracker Skullcracker Body 15 Quick melee hits harder at low Stamina
Dread Dread Body 15 Ranged attacks strip enemy armor
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Rip And Tear Rip And Tear Body 20 Shotgun shots and quick melee attacks boost each other
Onslaught Onslaught Body 20 Light Machine Gun kills refill ammo
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Name Image Slot Effect
ThreatEvac ThreatEvac Circulatory System Faster movement at low Health
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Painducer Painducer Integumentary System Turns part of damage taken into damage over time
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health
Spring Joints Spring Joints Skeleton Stronger Mitigation

The build keeps its distance and picks enemies off one by one with headshots. The Sandevistan goes on before shooting an Elite, so several headshots land if the first one is not enough. A pistol or shotgun stays on hand for enemies that flank the sniping spot.

Attributes: Body 15, Reflexes 13, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Feline Footwork Feline Footwork Cool 4 Faster and safer while crouched
Blind Spot Blind Spot Cool 4 Slower enemy detection while crouched
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns before combat
Gag Order Gag Order Cool 4 A quick hit after being spotted delays detection by others
Focus Focus Cool 9 More headshot damage and free shots while aiming
No Sweat No Sweat Cool 9 Kills cut the Stamina cost of Focus
Rinse And Reload Rinse And Reload Cool 9 Faster reload after a kill while aiming
Head To Head Head To Head Cool 9 Kills reset Focus
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Deadeye Cool 15 More headshot damage and no spread at high Stamina
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
High Noon High Noon Cool 15 Fast slowed reload after a headshot kill
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swaps to pistols and rifles
Ninjutsu Ninjutsu Cool 15 Sprint while crouched
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Bolt Bolt Technical Ability 15 Faster charge and Bolt shots that hit harder
Internal Clock Internal Clock Technical Ability 15 Wider timing window for a Bolt shot
Shock Value Shock Value Technical Ability 15 Bolt shots ignore armor
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Kiroshi Clairvoyant Optics Kiroshi Clairvoyant Optics Face Scanning highlights nearby enemies
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Immovable Force Immovable Force Hands Less recoil and tighter spread
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Visual Cortex Support Visual Cortex Support Nervous System More crit chance at long range
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Cyberware Categories




All Hands Cyberware



Every Hands implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Hands Cyberware

Name Image Attribute Capacity Location
Immovable Force Immovable Force 35 Dogtown

Standard Hands Cyberware

Name Image Attribute Capacity Location
Ballistic Coprocessor Ballistic Coprocessor Technical Ability 2 Little China
Handle Wrap Handle Wrap Cool
Microgenerator Microgenerator Intelligence
Shock Absorber Shock Absorber Cool 12
Smart Link Smart Link Intelligence 4
Tattoo: Johnny's Special Tattoo: Johnny's Special Little China
Tattoo: Together Forever Tattoo: Together Forever Little China
Tattoo: Tyger Claws Dermal Imprint Tattoo: Tyger Claws Dermal Imprint 0