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Mechatronic Core



Mechatronic Core
Mechatronic Core
Class Frontal Cortex
Tier Tier 1
Capacity 5

The Mechatronic Core makes V hit harder against machines. It raises damage against drones, robots, mechs and turrets. It also adds a little max RAM, so a netrunner gets something from it too. It suits any build that often fights security machines. It also adds armor for each point of Technical Ability. The Mechatronic Core is an early game implant that every ripperdoc sells from the start.

Effect


The Mechatronic Core has two effects, and both are always on. The first raises all damage V deals to drones, robots, mechs and turrets. The second effect adds max RAM.

The bonus rises with each tier. The extra max RAM rises from one point at Tier 1 to two points at Tier 5.

The Mechatronic Core is attuned to Technical Ability. Each point of Technical Ability adds half a point of armor.

How to Get Mechatronic Core Guide


  • Visit any ripperdoc clinic and open a Frontal Cortex slot.
  • Buy and install the Mechatronic Core.

Mechatronic Core Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Mechatronic Core map location:

Map credit by Map Genie.

Upgrades


Ripperdocs sell the Mechatronic Core at Tier 1 at the start, Tier 2 from level 10, Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier raises the damage bonus. Each copy also carries small stat bonuses. The Driver Update perk adds one more. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Mechatronic Core costs at a ripperdoc.

Upgrade Components Requirement
Tier 1 to Tier 1+ 10 Tier 1 components -
Tier 1+ to Tier 2 7 Tier 2 components -
Tier 2 to Tier 2+ 10 Tier 2 components -
Tier 2+ to Tier 3 7 Tier 3 components -
Tier 3 to Tier 3+ 10 Tier 3 components -
Tier 3+ to Tier 4 7 Tier 4 components -
Tier 4 to Tier 4+ 10 Tier 4 components -
Tier 4+ to Tier 5 7 Tier 5 components -
Tier 5 to Tier 5+ 10 Tier 5 components -
Tier 5+ to Tier 5++ 25 Tier 5 components Phantom Liberty

Character Builds


The Mechatronic Core fits any build that fights machines. The Corrosion perk in the Cool tree lets throwable weapons apply Poison to mechs, robots, drones and turrets. The Kiroshi Sentry Optics highlight cameras and turrets after a scan, so V knows where the turrets stand before a fight.

A netrunner gets extra value from the max RAM. The Ex-Disk adds more max RAM and faster uploads. Memory Boost restores RAM when V neutralizes an enemy. Both sit in the Frontal Cortex beside the Mechatronic Core. Hack Queue and Queue Acceleration each add another point of max RAM.

The armor from the attunement suits a Technical Ability build. License To Chrome and All Things Cyber in that tree also boost the stats of installed cyberware.

Select a Build

Modelled on Adam Smasher, the build carries heavy weapons and the Projectile Launch System. A light machine gun and arm rockets hit hard while armor and Health soak up return fire. Body perks keep Health regenerating in the middle of the fight.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Bullet Ballet Bullet Ballet Body 9 Tighter bullet spread while moving
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Don't Stop Me Now Don't Stop Me Now Body 9 Damage mitigation at low Stamina
Like A Feather Like A Feather Body 9 No movement penalty with shotguns and machine guns
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Dread Dread Body 15 Ranged hits lower enemy Armor
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Onslaught Onslaught Body 20 Light Machine Gun kills refill ammo
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Multitasker Multitasker Reflexes 4 Shoot while sprinting, sliding and vaulting
Muscle Memory Muscle Memory Reflexes 4 Reload while sprinting, sliding and vaulting
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Dash Dash Reflexes 9 Dash replaces the dodge
Steady Grip Steady Grip Reflexes 9 Shooting while dashing
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Aerodynamic Aerodynamic Reflexes 15 Stronger Mitigation in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Jailbreak Jailbreak Relic New abilities for every Arms cyberware
Launch Capacity Override Launch Capacity Override Relic One more Projectile Launch System charge
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
First Aid Technical Ability 4 Faster Health item recharge after one use
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Transfusion Transfusion Technical Ability 4 More Health from the last Health item charge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Borrowed Time Borrowed Time Technical Ability 9 A Health item refills after a kill at low Health
Chipware Connoisseur Chipware Connoisseur Technical Ability 9 A choice of stat bonus when upgrading cyberware
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Driver Update Driver Update Technical Ability 9 An extra stat bonus on every cyberware
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Burn This City Burn This City Technical Ability 15 Five Pyromania stacks refill a grenade charge
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Doomlauncher Doomlauncher Technical Ability 15 An extra Projectile Launch System charge and faster recharge
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Friendlier Fire Friendlier Fire Technical Ability 15 Less damage from the character's own explosions
Heat Shield Heat Shield Technical Ability 15 More Mitigation Chance for each Pyromania stack
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Pyromania Pyromania Technical Ability 15 Faster Health item and grenade recharge and bigger blasts
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Projectile Launch System Projectile Launch System Arms Arm launcher that fires explosive shots
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Kiroshi Doomsayer Optics Kiroshi Doomsayer Optics Face Scanning highlights explosives and traps
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Shock Absorber Shock Absorber Hands Less recoil
Carapace Carapace Integumentary System More armor against attacks from the side or rear
Subdermal Armor Subdermal Armor Integumentary System More armor
Fortified Ankles Fortified Ankles Legs Charged jumps
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

A one-handed club and Dashes pick off enemies one by one while Berserk is on cooldown. Once Health drops, Berserk makes the character invulnerable and melee attacks cost no Stamina. Quake slams the ground whenever it is ready and staggers every enemy nearby.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Wrecking Ball Wrecking Ball Body 9 Cheaper Blunt attacks and a blocking charge
Fly Swatter Fly Swatter Body 9 Less ranged damage while blocking with a Blunt weapon
Breakthrough Breakthrough Body 9 Strong attacks strip enemy armor
Quake Quake Body 15 Faster Blunt attacks and a ground slam that staggers
Aftershock Aftershock Body 15 Stamina back for each enemy hit by Quake
Epicenter Epicenter Body 15 Quake from midair grows with the fall
Ripple Effect Ripple Effect Body 15 Health back for each enemy hit by Quake
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Finisher: Savage Sling Finisher: Savage Sling Body 20 A Blunt Finisher that heals
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Projectile Launch System Projectile Launch System Arms Arm launcher that fires explosive shots
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Reflex Tuner Reflex Tuner Nervous System Slows time at low Health
Adrenaline Converter Adrenaline Converter Nervous System Faster movement when combat starts
Militech Berserk Militech Berserk Operating System Invulnerable melee mode
Dense Marrow Dense Marrow Skeleton More melee damage

Dashes close the gap so the shotgun can blast enemies at point-blank range. A quick melee hit after a shot boosts the next one through Rip and Tear. The shotgun and LMG perks grow stronger at low Stamina, so the build keeps shooting and dashing without a pause.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Speed Junkie Speed Junkie Body 4 Faster Health regeneration while sprinting
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Bullet Ballet Bullet Ballet Body 9 Less bullet spread while moving
Like A Feather Like A Feather Body 9 No speed penalty with Shotguns and machine guns
Don't Stop Me Now Don't Stop Me Now Body 9 Mitigation at low Stamina
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and other status effects during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Skullcracker Skullcracker Body 15 Quick melee hits harder at low Stamina
Dread Dread Body 15 Ranged attacks strip enemy armor
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Rip And Tear Rip And Tear Body 20 Shotgun shots and quick melee attacks boost each other
Onslaught Onslaught Body 20 Light Machine Gun kills refill ammo
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Name Image Slot Effect
ThreatEvac ThreatEvac Circulatory System Faster movement at low Health
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Microgenerator Microgenerator Hands Reloading an empty gun charges an electroshock shot
Painducer Painducer Integumentary System Turns part of damage taken into damage over time
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health
Spring Joints Spring Joints Skeleton Stronger Mitigation

Lore


The in-game description says the implant provides information about the weak points of both mass-produced and some lesser-known machines.

Cyberware Categories




All Frontal Cortex Cyberware



Every Frontal Cortex implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Frontal Cortex Cyberware

Name Image Attribute Capacity Location
Axolotl Axolotl Little China
COX-2 Cybersomatic Optimizer COX-2 Cybersomatic Optimizer Intelligence 50 Dogtown
Quantum Tuner Quantum Tuner
RAM Reallocator RAM Reallocator Intelligence 40 Dogtown

Standard Frontal Cortex Cyberware

Name Image Attribute Capacity Location
Bioconductor Bioconductor
Camillo RAM Manager Camillo RAM Manager Intelligence
Ex-Disk Ex-Disk 10
Kerenzikov Boost System Kerenzikov Boost System
Mechatronic Core Mechatronic Core 5
Memory Boost Memory Boost
Newton Module Newton Module 14
RAM Upgrade RAM Upgrade 8
Self-ICE Self-ICE 5