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ThreatEvac



ThreatEvac
ThreatEvac
Class Circulatory System
Tier Tier 1
Attribute Intelligence
Capacity 5

ThreatEvac makes V run faster when a fight goes badly. Once V's Health drops to a quarter, movement speed jumps up. The lower V's Health falls from there, the faster V moves. The speed boost helps V break line of sight, reach cover or get out of a losing fight. It suits any build that wants an escape plan, and its low capacity cost makes it easy to fit. ThreatEvac is an early game implant that every ripperdoc in Night City and Dogtown sells.

Effect


ThreatEvac is a passive implant that watches V's Health. When Health drops to 25%, V gains a burst of movement speed. At Tier 1 the boost starts at 5%, and at Tier 5 it starts at 29%.

The boost keeps growing as Health falls further. At Tier 1 it can reach 15%. At Tier 5 it can reach 39%. A nearly dead V moves much faster than normal.

More speed shortens the trip to cover or out of an enemy's sight.

ThreatEvac is attuned to Intelligence. Each point of Intelligence adds a small bonus to all damage V deals. Its stat bonuses add Health and, from Tier 2, lower enemy vision.

How to Get ThreatEvac Guide


  • Visit any ripperdoc clinic in Night City or Dogtown and open the Circulatory System slots.
  • Buy and install ThreatEvac.

ThreatEvac Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

ThreatEvac map location:

Map credit by Map Genie.

Upgrades


The tier a ripperdoc stocks rises every 10 levels, up to Tier 5. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier raises both the starting speed boost and the maximum boost. The Driver Update perk adds one more stat bonus. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of ThreatEvac costs at a ripperdoc.

Upgrade Components Requirement
Tier 1 to Tier 1+ 10 Tier 1 components -
Tier 1+ to Tier 2 7 Tier 2 components -
Tier 2 to Tier 2+ 10 Tier 2 components -
Tier 2+ to Tier 3 7 Tier 3 components -
Tier 3 to Tier 3+ 10 Tier 3 components -
Tier 3+ to Tier 4 7 Tier 4 components -
Tier 4 to Tier 4+ 10 Tier 4 components -
Tier 4+ to Tier 5 7 Tier 5 components -
Tier 5 to Tier 5+ 10 Tier 5 components -
Tier 5+ to Tier 5++ 25 Tier 5 components Phantom Liberty

Character Builds


ThreatEvac fits any build, but it works best with other tools that help V survive at low Health. The Reflex Tuner slows time when Health falls below 25%, the same moment ThreatEvac starts. Together they give V slowed time and extra speed to get away. Scar Coalescer adds armor below half Health. Second Heart restores V to full Health once Health reaches zero.

Several perks reward speed. In Reflexes, Slippery makes V harder to shoot the faster V moves. Dash replaces the dodge with a longer Dash that covers more ground. In Body, Comeback Kid raises Health regeneration the more Health V has lost, so V heals while running away. Painkiller unlocks slow Health regeneration during combat.

A netrunner with high Intelligence also gets ThreatEvac's damage bonus. Such a character often stays at range, so a quick escape from a rushing enemy is valuable.

Select a Build

Dashes close the gap so the shotgun can blast enemies at point-blank range. A quick melee hit after a shot boosts the next one through Rip and Tear. The shotgun and LMG perks grow stronger at low Stamina, so the build keeps shooting and dashing without a pause.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Speed Junkie Speed Junkie Body 4 Faster Health regeneration while sprinting
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Bullet Ballet Bullet Ballet Body 9 Less bullet spread while moving
Like A Feather Like A Feather Body 9 No speed penalty with Shotguns and machine guns
Don't Stop Me Now Don't Stop Me Now Body 9 Mitigation at low Stamina
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and other status effects during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Skullcracker Skullcracker Body 15 Quick melee hits harder at low Stamina
Dread Dread Body 15 Ranged attacks strip enemy armor
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Rip And Tear Rip And Tear Body 20 Shotgun shots and quick melee attacks boost each other
Onslaught Onslaught Body 20 Light Machine Gun kills refill ammo
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Name Image Slot Effect
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Microgenerator Microgenerator Hands Reloading an empty gun charges an electroshock shot
Painducer Painducer Integumentary System Turns part of damage taken into damage over time
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health
Spring Joints Spring Joints Skeleton Stronger Mitigation

Dashes carry the character behind enemy lines to cut groups apart with blades. Finishers restore Stamina, so the Sandevistan is turned off before each one. High Mitigation from Countershell, NeoFiber and Spring Joints cuts most incoming damage.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Lead And Steel Lead And Steel Reflexes 9 Block bullets with Blades
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back at the aim point
Seeing Double Reflexes 9 Counterattacks hit harder and can stun
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to nearby enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster Blade attacks and a Blade Finisher that heals
Flash Of Steel Flash Of Steel Reflexes 15 Faster movement and attacks after a Finisher
Opportunist Opportunist Reflexes 15 Stunned, staggered and bleeding enemies are easier to finish
Going The Distance Going The Distance Reflexes 15 Double Finisher range
Slaughterhouse Reflexes 20 Every Blade hit applies Bleeding
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Stabber Stabber Nervous System More crit chance with Blades and throwables
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage

Cyberware Categories




All Circulatory System Cyberware



Every Circulatory System implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Circulatory System Cyberware

Name Image Attribute Capacity Location
Electromag Recycler Electromag Recycler Technical Ability 40 Dogtown
Isometric Stabilizer Isometric Stabilizer Reflexes 40 Dogtown

Standard Circulatory System Cyberware

Name Image Attribute Capacity Location
Adrenaline Booster Adrenaline Booster Reflexes 14
Biomonitor Biomonitor Technical Ability 14
Black Mamba Black Mamba Reflexes 16
Blood Pump Blood Pump Technical Ability 15
Clutch Padding Clutch Padding Body 12
Feedback Circuit Feedback Circuit Technical Ability 14
Heal-On-Kill Heal-On-Kill Intelligence 10
Microrotors Microrotors Reflexes 12 Northside
Second Heart Second Heart Body 30
ThreatEvac ThreatEvac Intelligence 5