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Spring Joints



Spring Joints
Spring Joints
Class Skeleton
Tier Tier 2
Attribute Body
Capacity 16

Spring Joints make Mitigation stronger. Mitigation is the chance to shrug off part of an incoming hit, and Spring Joints raise how much of the hit gets shrugged off. Its value depends on Mitigation Chance, so it raises the worth of every perk and implant that grants it. It suits an agile build that dodges, dashes and crouches through fights. A Body character also gains extra Health from it for each point of Body. Spring Joints are an early game implant that every ripperdoc in Night City and Dogtown sells from level 10.

Effect


Mitigation has two parts. Mitigation Chance is the chance that a hit gets mitigated. Mitigation Strength is how much damage a mitigated hit loses. By default, a mitigated hit loses 50% of its damage.

Spring Joints raise Mitigation Strength. At Tier 2 the bonus is 10%, and it grows with each tier. With Spring Joints installed, each mitigated hit loses more damage than the default half. Total Mitigation Strength can never go above 90%.

The bonus only matters when a hit is mitigated. A build with high Mitigation Chance gets the most from Spring Joints.

Spring Joints are attuned to Body. Each point of Body adds half a point of Health. The implant also adds a block of armor that rises with each tier.

Its stat bonuses add Carrying Capacity and, from Tier 2, Weapon Handling.

How to Get Spring Joints Guide


  • Reach level 10.
  • Visit any ripperdoc clinic in Night City or Dogtown and open the Skeleton slots.
  • Buy and install Spring Joints.

Spring Joints Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell them.

Spring Joints map location:

Map credit by Map Genie.

Upgrades


Ripperdocs sell Spring Joints at Tier 2 from level 10, Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier raises the Mitigation Strength bonus and the armor. The Driver Update perk adds one more stat bonus. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Spring Joints costs at a ripperdoc.

Upgrade Components Requirement
Tier 2 to Tier 2+ 30 Tier 2 components -
Tier 2+ to Tier 3 22 Tier 3 components -
Tier 3 to Tier 3+ 30 Tier 3 components -
Tier 3+ to Tier 4 22 Tier 4 components -
Tier 4 to Tier 4+ 30 Tier 4 components -
Tier 4+ to Tier 5 22 Tier 5 components -
Tier 5 to Tier 5+ 30 Tier 5 components -
Tier 5+ to Tier 5++ 75 Tier 5 components Phantom Liberty

Character Builds


Spring Joints need a source of Mitigation Chance. Can't Touch This in Reflexes gives a full Mitigation Chance while Dashing. Feline Footwork and Ninjutsu in Cool add Mitigation Chance while crouched. Serpentine adds more while crouch-sprinting. Small Target and Unexposed add Mitigation Chance while crouched and still or while aiming from cover. Dorph-Head in Body grants full Mitigation Chance for a moment after V uses a Health Item.

Some perks raise Mitigation Strength further. Aerodynamic adds 30% Mitigation Strength while V is in midair. Don't Stop Me Now adds Mitigation Chance and Mitigation Strength when Stamina is low.

Several implants add Mitigation Chance too. Kinetic Frame and NeoFiber raise it directly. Countershell grants it after V loses a large share of Health in a short time. In Technical Ability, License To Chrome adds a second Skeleton slot, and All Things Cyber lowers the capacity cost of Skeleton implants.

Select a Build

Dashes close the gap so the shotgun can blast enemies at point-blank range. A quick melee hit after a shot boosts the next one through Rip and Tear. The shotgun and LMG perks grow stronger at low Stamina, so the build keeps shooting and dashing without a pause.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Speed Junkie Speed Junkie Body 4 Faster Health regeneration while sprinting
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Bullet Ballet Bullet Ballet Body 9 Less bullet spread while moving
Like A Feather Like A Feather Body 9 No speed penalty with Shotguns and machine guns
Don't Stop Me Now Don't Stop Me Now Body 9 Mitigation at low Stamina
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and other status effects during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Skullcracker Skullcracker Body 15 Quick melee hits harder at low Stamina
Dread Dread Body 15 Ranged attacks strip enemy armor
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Rip And Tear Rip And Tear Body 20 Shotgun shots and quick melee attacks boost each other
Onslaught Onslaught Body 20 Light Machine Gun kills refill ammo
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Name Image Slot Effect
ThreatEvac ThreatEvac Circulatory System Faster movement at low Health
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Microgenerator Microgenerator Hands Reloading an empty gun charges an electroshock shot
Painducer Painducer Integumentary System Turns part of damage taken into damage over time
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Headshots deal most of the damage, and Focus and Deadeye only work at full Stamina, so each fight starts with a full Stamina bar. The Sandevistan slows time so a whole group can drop one headshot at a time. A silenced pistol handles quiet kills before a fight, and a shotgun deals with enemies that get close.

Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Focus Focus Cool 9 More headshot damage and free shots while aiming
No Sweat No Sweat Cool 9 Kills cut the Stamina cost of Focus
Rinse And Reload Rinse And Reload Cool 9 Faster reload after a kill while aiming
Head To Head Head To Head Cool 9 Kills reset Focus
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Pull! Pull! Cool 9 Easier to shoot grenades out of the air
Deadeye Cool 15 More headshot damage and no spread at high Stamina
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
High Noon High Noon Cool 15 Fast slowed reload after a headshot kill
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swaps to pistols and rifles
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Run 'N' Gun Run 'N' Gun Cool 20 Free hip fire and faster movement during Focus
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Muscle Memory Muscle Memory Reflexes 4 Reload while sprinting, sliding and vaulting
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Steady Grip Steady Grip Reflexes 9 Shoot while Dashing
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Clutch Padding Clutch Padding Circulatory System Cheaper shooting
Kiroshi The Oracle Optics Kiroshi The Oracle Optics Face Scanning highlights enemies behind cover
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Ballistic Coprocessor Ballistic Coprocessor Hands More ricochets with Power weapons
Shock Absorber Shock Absorber Hands Less recoil
Subdermal Armor Subdermal Armor Integumentary System More armor
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Bionic Joints Bionic Joints Skeleton More armor

The build opens from stealth and removes a few targets before the fight starts. Headshots and crits with thrown knives bring the knife back to hand through Juggler. When the character is detected, the Sandevistan or Kerenzikov slows time to finish the enemies who spotted it.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Feline Footwork Feline Footwork Cool 4 Faster and safer while crouched
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns before combat
Gag Order Gag Order Cool 4 A quick hit after being spotted delays detection by others
Scorpion Sting Scorpion Sting Cool 9 Thrown crits and headshots apply Poison
Neurotoxin Neurotoxin Cool 9 Poison also blinds and stops sprinting
Parasite Parasite Cool 9 Health back from thrown crits and headshots
Accelerated Toxin Absorption Accelerated Toxin Absorption Cool 9 Strong attacks and throws on poisoned enemies deal a burst of Poison
Corrosion Corrosion Cool 9 Poison works on mechs, robots, drones and turrets
Ninjutsu Ninjutsu Cool 15 Sprint while crouched
Creeping Death Creeping Death Cool 15 Health, Stamina and speed from kills while hidden
Vanishing Act Vanishing Act Cool 15 Optical Camo turns on while crouch-sprinting
Juggler Juggler Cool 15 Thrown headshots and crits return the weapon at once
Sleight Of Hand Sleight Of Hand Cool 15 Crit Damage stacks each time Juggler triggers
Finisher: Act Of Mercy Finisher: Act Of Mercy Cool 15 A thrown weapon Finisher that heals
Pay It Forward Pay It Forward Cool 15 Big melee hit after picking up a thrown blade
Pounce Pounce Cool 15 Finishers from range after a throw
Style Over Substance Style Over Substance Cool 20 Guaranteed crits when throwing on the move
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Black Mamba Black Mamba Circulatory System More damage against poisoned enemies
Kerenzikov Boost System Kerenzikov Boost System Frontal Cortex Stronger Kerenzikov with free shooting Stamina
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Handle Wrap Handle Wrap Hands More crit chance with throwables
Shock Absorber Shock Absorber Hands Less recoil
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Defenzikov Defenzikov Integumentary System Mitigation after Kerenzikov ends
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Stabber Stabber Nervous System More crit chance with Blades and throwables
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage

Cyberware Categories




All Skeleton Cyberware



Every Skeleton implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Skeleton Cyberware

Name Image Attribute Capacity Location
Rara Avis Rara Avis Body Dogtown

Standard Skeleton Cyberware

Name Image Attribute Capacity Location
Bionic Joints Bionic Joints Technical Ability
Dense Marrow Dense Marrow Reflexes
Epimorphic Skeleton Epimorphic Skeleton Body 40
Feen-X Feen-X
Kinetic Frame Kinetic Frame Reflexes
Para Bellum Para Bellum Technical Ability Dogtown
RAM Recoup RAM Recoup Intelligence
Scar Coalescer Scar Coalescer Body
Scarab Scarab Technical Ability
Spring Joints Spring Joints Body 16
Titanium Bones Titanium Bones 6
Universal Booster Universal Booster Technical Ability 25