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Black Mamba



Black Mamba
Black Mamba
Class Circulatory System
Tier Tier 3
Attribute Reflexes
Capacity 16

The Black Mamba turns Poison into a setup for every other kind of damage. Against a Poisoned enemy, V's other attacks deal noticeably more damage. In exchange, V's own Poison damage drops almost to nothing. Poison becomes a marker rather than a damage source. It suits a build that applies Poison quickly and then finishes the target with blades, guns or thrown weapons. The Black Mamba is a mid to late game implant, sold by ripperdocs in Night City and Dogtown from level 20.

Effect


The Black Mamba is a passive implant. It only matters when an enemy is Poisoned. Against that enemy, V's Poison damage drops by ninety percent. At the same time, all of V's other damage against that enemy rises. At Tier 3 the bonus is a tenth. At Tier 5++ it passes a fifth.

The trade works best when Poison comes from a quick, cheap source. V applies Poison first, then switches to the main weapon. Every bullet, swing or throw against the Poisoned target then hits harder. The lost Poison damage matters little in that pattern, since the main damage comes from the other attacks.

The implant is attuned to Reflexes. Each Reflexes point adds a small bonus to Crit Chance. A character with full Reflexes gains two percent Crit Chance.

How to Get Black Mamba Guide


  • Visit a ripperdoc from level 20 to buy it at Tier 3.
  • Return at levels 30 and 40 for higher tiers.
  • Upgrade it at a ripperdoc with crafting components.

Black Mamba Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Black Mamba map location:

Map credit by Map Genie.

Upgrades


The Black Mamba comes in Tiers 3 to 5, with plus steps in between. Each step raises the damage bonus against Poisoned enemies. The Poison penalty stays the same at every tier. The capacity cost also stays the same at every tier. Ripperdocs stock Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. A ripperdoc can upgrade it with crafting components, which is the only way to reach Tier 5++.

The table shows what each tier step of Black Mamba costs at a ripperdoc.

Upgrade Components Requirement
Tier 3 to Tier 3+ 30 Tier 3 components -
Tier 3+ to Tier 4 22 Tier 4 components -
Tier 4 to Tier 4+ 30 Tier 4 components -
Tier 4+ to Tier 5 22 Tier 5 components -
Tier 5 to Tier 5+ 30 Tier 5 components -
Tier 5+ to Tier 5++ 75 Tier 5 components Phantom Liberty

Character Builds


The Black Mamba belongs in a build that applies Poison often. In the Cool tree, Scorpion Sting makes critical hits, headshots and weakspot hits with thrown weapons apply Poison. Neurotoxin adds Blinding and stops sprinting on enemies Poisoned through Scorpion Sting. Corrosion lets V Poison mechs, robots, drones and turrets as well. Juggler and Pay It Forward strengthen a thrown-weapon build that uses those Poison hits.

Some perks conflict with the trade. Accelerated Toxin Absorption makes Strong Attacks and thrown weapons deal a burst of Poison damage and then remove the Poison. With the Black Mamba, that burst is mostly lost, and the Poison bonus ends at once.

Select a Build

The build opens from stealth and removes a few targets before the fight starts. Headshots and crits with thrown knives bring the knife back to hand through Juggler. When the character is detected, the Sandevistan or Kerenzikov slows time to finish the enemies who spotted it.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Feline Footwork Feline Footwork Cool 4 Faster and safer while crouched
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns before combat
Gag Order Gag Order Cool 4 A quick hit after being spotted delays detection by others
Scorpion Sting Scorpion Sting Cool 9 Thrown crits and headshots apply Poison
Neurotoxin Neurotoxin Cool 9 Poison also blinds and stops sprinting
Parasite Parasite Cool 9 Health back from thrown crits and headshots
Accelerated Toxin Absorption Accelerated Toxin Absorption Cool 9 Strong attacks and throws on poisoned enemies deal a burst of Poison
Corrosion Corrosion Cool 9 Poison works on mechs, robots, drones and turrets
Ninjutsu Ninjutsu Cool 15 Sprint while crouched
Creeping Death Creeping Death Cool 15 Health, Stamina and speed from kills while hidden
Vanishing Act Vanishing Act Cool 15 Optical Camo turns on while crouch-sprinting
Juggler Juggler Cool 15 Thrown headshots and crits return the weapon at once
Sleight Of Hand Sleight Of Hand Cool 15 Crit Damage stacks each time Juggler triggers
Finisher: Act Of Mercy Finisher: Act Of Mercy Cool 15 A thrown weapon Finisher that heals
Pay It Forward Pay It Forward Cool 15 Big melee hit after picking up a thrown blade
Pounce Pounce Cool 15 Finishers from range after a throw
Style Over Substance Style Over Substance Cool 20 Guaranteed crits when throwing on the move
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Kerenzikov Boost System Kerenzikov Boost System Frontal Cortex Stronger Kerenzikov with free shooting Stamina
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Handle Wrap Handle Wrap Hands More crit chance with throwables
Shock Absorber Shock Absorber Hands Less recoil
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Defenzikov Defenzikov Integumentary System Mitigation after Kerenzikov ends
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Stabber Stabber Nervous System More crit chance with Blades and throwables
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage
Spring Joints Spring Joints Skeleton Stronger Mitigation

Lore


The Black Mamba's in-game line is a joke about therapy. It asks whether V remembers a therapist calling V "toxic," and suggests this is what they meant. The implant makes Poison the first step of an attack rather than the attack itself.

Cyberware Categories




All Circulatory System Cyberware



Every Circulatory System implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Circulatory System Cyberware

Name Image Attribute Capacity Location
Electromag Recycler Electromag Recycler Technical Ability 40 Dogtown
Isometric Stabilizer Isometric Stabilizer Reflexes 40 Dogtown

Standard Circulatory System Cyberware

Name Image Attribute Capacity Location
Adrenaline Booster Adrenaline Booster Reflexes 14
Biomonitor Biomonitor Technical Ability 14
Black Mamba Black Mamba Reflexes 16
Blood Pump Blood Pump Technical Ability 15
Clutch Padding Clutch Padding Body 12
Feedback Circuit Feedback Circuit Technical Ability 14
Heal-On-Kill Heal-On-Kill Intelligence 10
Microrotors Microrotors Reflexes 12 Northside
Second Heart Second Heart Body 30
ThreatEvac ThreatEvac Intelligence 5