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Adrenaline Booster



Adrenaline Booster
Adrenaline Booster
Class Circulatory System
Tier Tier 1
Attribute Reflexes
Capacity 14

The Adrenaline Booster refills V's Stamina after every melee kill. Every melee attack costs Stamina. With this implant, each enemy cut down with a blade or a blunt weapon puts some Stamina back. It suits melee builds that chain one kill into the next. It matters most for melee fighters who do not run a Berserk, which removes Stamina costs only while it is active. The Adrenaline Booster is an early to late game implant, sold by every ripperdoc in Night City and Dogtown from the start of the game.

Effect


The Adrenaline Booster is a passive implant. Each time V neutralizes an enemy with a melee weapon, it restores a share of V's Stamina. At Tier 1 the refill is a tenth of the bar. At Tier 5++ it reaches a quarter.

Stamina pays for melee attacks, dodges and Dashes. A refill after each kill means V can turn straight to the next enemy without stopping to recover. Fights against groups gain the most, since every kill restores more Stamina for the next one.

The implant is attuned to Reflexes. Each Reflexes point adds a small bonus to Crit Chance. A character with full Reflexes gains two percent Crit Chance.

How to Get Adrenaline Booster Guide


  • Visit any ripperdoc from the start of the game to buy it at Tier 1.
  • Return every ten levels for a higher tier.
  • Upgrade it at a ripperdoc with crafting components.

Adrenaline Booster Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Adrenaline Booster map location:

Map credit by Map Genie.

Upgrades


The Adrenaline Booster comes in every tier from Tier 1 to Tier 5++. Each step raises the Stamina refill a little. The capacity cost stays the same at every tier. Ripperdocs stock a higher tier every ten levels, from Tier 2 at level 10 to Tier 5 at level 40. A ripperdoc can upgrade it with crafting components, which is the only way to reach Tier 5++.

The table shows what each tier step of Adrenaline Booster costs at a ripperdoc.

Upgrade Components Requirement
Tier 1 to Tier 1+ 30 Tier 1 components -
Tier 1+ to Tier 2 22 Tier 2 components -
Tier 2 to Tier 2+ 30 Tier 2 components -
Tier 2+ to Tier 3 22 Tier 3 components -
Tier 3 to Tier 3+ 30 Tier 3 components -
Tier 3+ to Tier 4 22 Tier 4 components -
Tier 4 to Tier 4+ 30 Tier 4 components -
Tier 4+ to Tier 5 22 Tier 5 components -
Tier 5 to Tier 5+ 30 Tier 5 components -
Tier 5+ to Tier 5++ 75 Tier 5 components Phantom Liberty

Character Builds


The Adrenaline Booster belongs in a melee build. In the Reflexes tree, Lead And Steel and Finisher: Bladerunner cut the Stamina cost of blade attacks. Mean Streak restores more Stamina after a kill made while Dashing. Slaughterhouse restores Stamina when V dismembers an enemy. In the Body tree, Wrecking Ball and Quake cut the Stamina cost of blunt attacks. Kinetic Absorption restores Stamina when V blocks with a blunt weapon.

For other cyberware, the Isometric Stabilizer and Clutch Padding lower the Stamina cost of attacks. Together with the Adrenaline Booster, they keep the Stamina bar high through long fights. The implant sits in one of the three Circulatory System slots, beside implants such as the Blood Pump or the Biomonitor.

Select a Build

Claw x-MOD2 is thrown for stealth kills at range. The build runs explosives and throwables with a Sandevistan and plays at high speed.

Attributes: Body 20, Reflexes 20, Technical Ability 18, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Blind Spot Blind Spot Cool 4 Slower enemy detection while crouched
Feline Footwork Feline Footwork Cool 4 Faster and harder to hit while crouched
Gag Order Gag Order Cool 4 A quick hit after being spotted delays the alarm
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns outside combat
Accelerated Toxin Absorption Accelerated Toxin Absorption Cool 9 Strong attacks and throws on Poisoned enemies deal the Poison damage at once
Corrosion Corrosion Cool 9 Poison works on drones, robots, mechs and turrets
Neurotoxin Neurotoxin Cool 9 Poisoned targets are blinded and cannot sprint
Parasite Parasite Cool 9 Health back on thrown crits and headshots
Scorpion Sting Scorpion Sting Cool 9 Thrown crits and headshots apply Poison
Finisher: Act Of Mercy Finisher: Act Of Mercy Cool 15 Throwable weapon finisher that restores Health
Juggler Juggler Cool 15 Thrown weapon cooldown resets on a headshot or crit kill
Pay It Forward Pay It Forward Cool 15 Big damage on the first melee hit after picking up a thrown blade
Pounce Pounce Cool 15 Finishers from farther away after a throw
Creeping Death Creeping Death Cool 15 Health, Stamina and speed after a stealth kill
Ninjutsu Ninjutsu Cool 15 Crouch sprinting and more mitigation while crouched
Shinobi Sprint Shinobi Sprint Cool 15 Cheap crouch sprinting in combat
Vanishing Act Vanishing Act Cool 15 Optical Camo turns on while crouch sprinting
Style Over Substance Style Over Substance Cool 20 Guaranteed thrown crits while dashing or sliding
Dash Dash Reflexes 9 Dash replaces the dodge
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and turrets
Handle Wrap Handle Wrap Hands Crit chance for throwable weapons
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Nehan is thrown at the target first. Satori then follows with a quickdraw strike that applies Hemorrhage.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Gag Order Gag Order Cool 4 A quick hit after being spotted delays the alarm
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns outside combat
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back where the reticle points
Bullet Time Bullet Time Reflexes 9 Free deflects that crit while time is slowed
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Lead And Steel Lead And Steel Reflexes 9 Blades block incoming bullets
Seeing Double Reflexes 9 Stronger counterattacks
Dash Dash Reflexes 9 Dash replaces the dodge
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Going The Distance Going The Distance Reflexes 15 Double finisher range
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Slaughterhouse Reflexes 20 Every attack causes Bleeding
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Name Image Slot Effect
Microrotors Microrotors Circulatory System Faster melee attacks
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and turrets
Handle Wrap Handle Wrap Hands Crit chance for throwable weapons
Cellular Adapter Cellular Adapter Integumentary System Tech weapon damage and resistances from Technical Ability
Reinforced Tendons Reinforced Tendons Legs Double jump
Stabber Stabber Nervous System Crit chance with blades and throwables
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

The Sandevistan goes on at the start of every fight to slow time. Blades close the gap on groups, and a revolver lands easy headshots while time is slowed. Kills extend the Sandevistan, so the character moves from one target to the next without stopping.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Deadeye Cool 15 More headshot and weak spot damage
Dash Dash Reflexes 9 Dash replaces the dodge
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Slaughterhouse Reflexes 20 Every attack causes Bleeding
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Microrotors Microrotors Circulatory System Faster melee attacks
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Stabber Stabber Nervous System Crit chance with blades and throwables
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Militech Falcon Sandevistan Operating System Slows time by 70% with damage and crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Lore


The Adrenaline Booster's in-game line says it helps the body maintain performance under great strain. The implant goes into the Circulatory System. Its role is simple: every melee kill gives V the energy for the next attack.

Cyberware Categories




All Circulatory System Cyberware



Every Circulatory System implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Circulatory System Cyberware

Name Image Attribute Capacity Location
Electromag Recycler Electromag Recycler Technical Ability 40 Dogtown
Isometric Stabilizer Isometric Stabilizer Reflexes 40 Dogtown

Standard Circulatory System Cyberware

Name Image Attribute Capacity Location
Adrenaline Booster Adrenaline Booster Reflexes 14
Biomonitor Biomonitor Technical Ability 14
Black Mamba Black Mamba Reflexes 16
Blood Pump Blood Pump Technical Ability 15
Clutch Padding Clutch Padding Body 12
Feedback Circuit Feedback Circuit Technical Ability 14
Heal-On-Kill Heal-On-Kill Intelligence 10
Microrotors Microrotors Reflexes 12 Northside
Second Heart Second Heart Body 30
ThreatEvac ThreatEvac Intelligence 5