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Isometric Stabilizer



Isometric Stabilizer
Isometric Stabilizer
Class Circulatory System
Tier Iconic
Attribute Reflexes
Capacity 40
Location Dogtown

The Isometric Stabilizer lowers the Stamina cost of every attack V makes, with guns and with melee weapons alike. It is the Iconic variant of Clutch Padding, which only helps with shooting. Its Reflexes attunement trims every other Stamina cost as well. A Reflexes build that swings, shoots and dashes all fight long gets the most out of it. Less Stamina spent means longer combos and fewer pauses to recover. The Isometric Stabilizer is a mid to late game Phantom Liberty implant, sold by the ripperdocs in Dogtown from level 20 and found in Dogtown airdrops.

Effect


The Isometric Stabilizer is a passive Circulatory System implant. Attacks with any weapon cost Stamina, and this implant cuts that cost by a set percentage. The cut covers gunfire, melee swings and every other attack. Clutch Padding gives a similar cut for shooting alone. The higher tiers raise the size of the cut.

From Tier 3 onward, the implant is attuned to Reflexes. Each Reflexes point lowers all Stamina costs by half a percent. That covers more than attacks. Dodges, Dashes and other actions that use Stamina also get cheaper. A character with full Reflexes saves a tenth of the cost on everything.

Its extra stat bonuses suit a gunfighter. The first bonus raises Reload Speed. Aim Speed arrives at Tier 2 and higher. Explosion Damage Resistance needs the Driver Update perk.

How to Get Isometric Stabilizer Guide


  • Install Phantom Liberty and reach Dogtown.
  • Visit a ripperdoc in Dogtown from level 20 to buy it at Tier 3.
  • Return at level 30 for Tier 4 and at level 40 for Tier 5.
  • Loot it from an airdrop cache in Dogtown, marked by red smoke.

Isometric Stabilizer Map Location


Isometric Stabilizer map location:

Map credit by Map Genie.

Upgrades


The Isometric Stabilizer comes in Tiers 3, 4 and 5, with plus steps in between. Each step raises the Stamina cut a little. The capacity cost stays the same at every tier. A ripperdoc can upgrade it with crafting components, which is the only way to reach Tier 5++. Cyberware Capacity Shards and the Edgerunner perk help make room for its cost.

The table shows what each tier step of Isometric Stabilizer costs at a ripperdoc.

Upgrade Components Requirement
Tier 3 to Tier 3+ 40 Tier 3 components -
Tier 3+ to Tier 4 30 Tier 4 components -
Tier 4 to Tier 4+ 40 Tier 4 components -
Tier 4+ to Tier 5 30 Tier 5 components -
Tier 5 to Tier 5+ 40 Tier 5 components -
Tier 5+ to Tier 5++ 100 Tier 5 components Phantom Liberty

Character Builds


The Isometric Stabilizer belongs in a Reflexes build. Blade users gain from Lead And Steel and Finisher: Bladerunner, which both cut the Stamina cost of blade attacks further. Dash cuts the Stamina cost of dodging and dashing. Ready, Rested, Reloaded lowers the Stamina cost of assault rifles and SMGs. Spray And Pray lowers the Stamina cost of hip fire. Sharpshooter grants stacks that raise Stamina regen.

Body users with blunt weapons gain from Wrecking Ball and Quake, which also cut Stamina costs. The Adrenaline Booster restores Stamina after a melee kill. Together these turn Stamina into a resource that rarely runs out.

Select a Build

The build fights up close with blades and Gorilla Arms. Berserk stays off until the character has taken damage and used a few Health items, then it makes the character invulnerable with no Stamina limit. A sprint into a group followed by a jump and Quake blasts every enemy nearby.

Attributes: Body 20, Reflexes 15, Technical Ability 20, Intelligence 3, Cool 15.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Wrecking Ball Wrecking Ball Body 9 Cheaper Blunt attacks and a sprint that knocks enemies down
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Quake Quake Body 15 Faster Blunt attacks and a ground slam that staggers
Epicenter Epicenter Body 15 Quake from midair grows with the fall
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back at the aim point
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to nearby enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster Blade attacks and a Blade Finisher that heals
Opportunist Opportunist Reflexes 15 Stunned, staggered and bleeding enemies are easier to finish
Going The Distance Going The Distance Reflexes 15 Double Finisher range
Vulnerability Analytics Vulnerability Analytics Relic Weak spots on enemies that always crit
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Borrowed Time Borrowed Time Technical Ability 9 A Health item refills after a kill at low Health
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Ticking Time Bomb Ticking Time Bomb Technical Ability 20 An EMP blast after the Operating System turns on
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Gorilla Arms Gorilla Arms Arms Hard hitting fists
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Quantum Tuner Quantum Tuner Frontal Cortex Resets a used cyberware cooldown
Countershell Countershell Integumentary System Mitigation after a burst of damage
Shock-N-Awe Shock-N-Awe Integumentary System Chance of an electric blast when hit
Reinforced Tendons Reinforced Tendons Legs Double jump
BioDyne Berserk Mk.4 Operating System Less damage taken and Health that stays above a quarter
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Attributes: Body 5, Reflexes 20, Technical Ability 20, Intelligence 16, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Blind Spot Blind Spot Cool 4 Slower enemy detection while crouched
Feline Footwork Feline Footwork Cool 4 Faster and harder to hit while crouched
Gag Order Gag Order Cool 4 A quick hit after being spotted delays the alarm
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns outside combat
Creeping Death Creeping Death Cool 15 Health, Stamina and speed after a stealth kill
Ninjutsu Ninjutsu Cool 15 Crouch sprinting and more mitigation while crouched
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back where the reticle points
Bullet Time Bullet Time Reflexes 9 Free deflects that crit while time is slowed
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Lead And Steel Lead And Steel Reflexes 9 Blades block incoming bullets
Seeing Double Reflexes 9 Stronger counterattacks
Dash Dash Reflexes 9 Dash replaces the dodge
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Going The Distance Going The Distance Reflexes 15 Double finisher range
Air Dash Air Dash Reflexes 15 Dash in midair
Slaughterhouse Reflexes 20 Every attack causes Bleeding
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Shock Absorber Shock Absorber Hands Less recoil
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds

The Monowire whips several enemies at once from a short distance, and quickhacks are uploaded between attacks. Intelligence perks give the Monowire more damage and return RAM on hits. Overclock spends Health in place of RAM when a fight drags on.

Attributes: Body 15, Reflexes 20, Technical Ability 11, Intelligence 20, Cool 15.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Optimization Optimization Intelligence 4 Faster RAM recovery
Copy-Paste Copy-Paste Intelligence 9 Quickhacks on an enemy netrunner spread to their allies
Counter-A-Hack Counter-A-Hack Intelligence 9 Counter quickhacks on enemy netrunners through walls
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Feedback Loop Feedback Loop Intelligence 9 Faster RAM recovery for each queued quickhack
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Siphon Siphon Intelligence 9 Monowire hits recover RAM
Finisher: Live Wire Finisher: Live Wire Intelligence 15 A Monowire Finisher that restores Health and RAM
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Queue Mastery Queue Mastery Intelligence 20 A longer quickhack queue that can be locked
Spillover Spillover Intelligence 20 Quickhacks spread during Overclock
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Dash Dash Reflexes 9 Dash replaces the dodge
Data Tunneling Data Tunneling Relic Monowire hits spread an uploaded quickhack to other enemies
Emergency Cloaking Emergency Cloaking Relic Optical Camo can break enemy tracking in combat
Jailbreak Jailbreak Relic New abilities for every Arms cyberware
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
First Aid Technical Ability 4 Faster Health item recharge after one use
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Transfusion Transfusion Technical Ability 4 More Health from the last Health item charge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Name Image Slot Effect
Monowire Monowire Arms Arm whip that hits several enemies from a distance
Thermal Monowire Thermal Monowire Arms Monowire that deals Thermal damage and can burn
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Kiroshi Cockatrice Optics Kiroshi Cockatrice Optics Face More crit chance
Kiroshi Sentry Optics Kiroshi Sentry Optics Face Scanning highlights cameras and turrets
Bioconductor Bioconductor Frontal Cortex Quickhacks can deal critical hits
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Pain Editor Pain Editor Integumentary System Less damage taken
Subdermal Armor Subdermal Armor Integumentary System More armor
Reinforced Tendons Reinforced Tendons Legs Double jump
Adrenaline Converter Adrenaline Converter Nervous System Faster movement when combat starts
Militech Paraline Militech Paraline Operating System Cyberdeck with Smart weapon bonuses
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Lore


The Isometric Stabilizer shares its in-game line with Clutch Padding: "Empty a full clip and you'll still have the energy to take cover." The line sums up the idea of the implant. V can fight hard and still have the breath to move. It is one of the Iconic implants that arrived with Phantom Liberty and are sold only inside Dogtown.

Notes


  • Clutch Padding is the base implant. It costs far less capacity, and its cut applies to shooting alone.

Cyberware Categories




All Circulatory System Cyberware



Every Circulatory System implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Circulatory System Cyberware

Name Image Attribute Capacity Location
Electromag Recycler Electromag Recycler Technical Ability 40 Dogtown
Isometric Stabilizer Isometric Stabilizer Reflexes 40 Dogtown

Standard Circulatory System Cyberware

Name Image Attribute Capacity Location
Adrenaline Booster Adrenaline Booster Reflexes 14
Biomonitor Biomonitor Technical Ability 14
Black Mamba Black Mamba Reflexes 16
Blood Pump Blood Pump Technical Ability 15
Clutch Padding Clutch Padding Body 12
Feedback Circuit Feedback Circuit Technical Ability 14
Heal-On-Kill Heal-On-Kill Intelligence 10
Microrotors Microrotors Reflexes 12 Northside
Second Heart Second Heart Body 30
ThreatEvac ThreatEvac Intelligence 5