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Second Heart



Second Heart
Second Heart
Class Circulatory System
Tier Tier 4
Attribute Body
Capacity 30

Second Heart brings V back from death once per cooldown. When V's Health hits zero, the implant refills it to full on the spot. A fight that should have ended in a reload goes on instead. It is a late game safety net that suits any build, from a sniper who gets caught to a brawler who takes one hit too many. A Body character also gains extra Health from it for each point of Body. Second Heart is a late game implant that every ripperdoc in Night City and Dogtown sells from level 30.

Effect


Second Heart triggers on its own the moment V's Health reaches zero. Instead of dying, V is restored to 100% Health. A long cooldown then starts. At Tier 4 the cooldown is 300 seconds, and higher tiers shorten it.

The cooldown is long enough that Second Heart usually works once per hard fight. It gives V a second chance against a boss, a cyberpsycho or a large gang ambush. After it triggers, V fights on with no safety net until the cooldown ends.

Second Heart is attuned to Body. Each point of Body adds half a point of Health. Its stat bonuses add Explosion Damage and, from Tier 2, Grenade Recharge Speed.

How to Get Second Heart Guide


  • Reach level 30.
  • Visit any ripperdoc clinic in Night City or Dogtown and open the Circulatory System slots.
  • Buy and install Second Heart.

Second Heart Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Second Heart map location:

Map credit by Map Genie.

Upgrades


Ripperdocs sell Second Heart at Tier 4 from level 30 and at Tier 5 from level 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier shortens the cooldown. The full Health refill stays the same at every tier. Second Heart has a high capacity cost. The Driver Update perk adds one more stat bonus. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Second Heart costs at a ripperdoc.

Upgrade Components Requirement
Tier 4 to Tier 4+ 50 Tier 4 components -
Tier 4+ to Tier 5 37 Tier 5 components -
Tier 5 to Tier 5+ 50 Tier 5 components -
Tier 5+ to Tier 5++ 125 Tier 5 components Phantom Liberty

Character Builds


Second Heart fits any build, but Body builds get the most from it. More max Health means the full refill is worth more. Adrenaline Rush adds 35 max Health and unlocks Adrenaline from Health Items. Painkiller and Comeback Kid keep Health climbing after the implant fires.

Several perks and implants shorten its long cooldown. Cyborg in Technical Ability cuts all cyberware cooldowns by 15% when every slot is filled. The Newton Module trims cooldowns a little with every kill. The Quantum Tuner from Phantom Liberty shortens all other cooldowns and can refund a used implant.

Other low Health implants cover the moments before Second Heart fires. The Reflex Tuner slows time below 25% Health. ThreatEvac adds movement speed at low Health. Scar Coalescer adds armor below half Health. Together they make V very hard to put down.

Select a Build

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
Rinse And Reload Rinse And Reload Cool 9 Faster reload after an aimed kill
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swap to handguns and rifles with a Stamina boost
Dash Dash Reflexes 9 Dash replaces the dodge
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Built Different Built Different Technical Ability 15 Unlocks the Cellular Adapter cyberware
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and turrets
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Cellular Adapter Cellular Adapter Integumentary System Tech weapon damage and resistances from Technical Ability
Deep-Field Visual Interface Deep-Field Visual Interface Nervous System Crit chance rises with distance
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health
Rara Avis Rara Avis Skeleton More armor

Lore


The in-game line calls it a fix for one of nature's greatest flaws. It gives the user a second lease on life.

Notes


  • Second Heart may not trigger in some situations, such as a fall from an extreme height.

Cyberware Categories




All Circulatory System Cyberware



Every Circulatory System implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Circulatory System Cyberware

Name Image Attribute Capacity Location
Electromag Recycler Electromag Recycler Technical Ability 40 Dogtown
Isometric Stabilizer Isometric Stabilizer Reflexes 40 Dogtown

Standard Circulatory System Cyberware

Name Image Attribute Capacity Location
Adrenaline Booster Adrenaline Booster Reflexes 14
Biomonitor Biomonitor Technical Ability 14
Black Mamba Black Mamba Reflexes 16
Blood Pump Blood Pump Technical Ability 15
Clutch Padding Clutch Padding Body 12
Feedback Circuit Feedback Circuit Technical Ability 14
Heal-On-Kill Heal-On-Kill Intelligence 10
Microrotors Microrotors Reflexes 12 Northside
Second Heart Second Heart Body 30
ThreatEvac ThreatEvac Intelligence 5