Electromag Recycler
| Electromag Recycler | |
|---|---|
| Class | Circulatory System |
| Tier | Iconic |
| Attribute | Technical Ability |
| Capacity | 40 |
| Location | Dogtown |
The Electromag Recycler gives V back Health and Stamina each time a fully charged Tech weapon shot hits an enemy. It is the Iconic variant of the Feedback Circuit, which restores only Health. The added Stamina keeps V sprinting, dodging and firing between charged shots. It suits a Technical Ability build that fights with charged Tech weapons. Every hit becomes a small heal as well as damage. The Electromag Recycler is a mid to late game Phantom Liberty implant, sold by the ripperdocs in Dogtown from level 20 and found in Dogtown airdrops.
Effect
The Electromag Recycler is a passive Circulatory System implant. It triggers when a fully charged shot from a Tech weapon hits an enemy. Each such hit restores a small percentage of max Health and max Stamina. The higher tiers raise that percentage. Only fully charged hits count, so the implant rewards patient charging.
A Bolt counts as a fully charged shot. With the Bolt perk, V can release the trigger just before full charge and still trigger the Recycler. That makes the heal come faster in a long fight.
The implant is attuned to Technical Ability from Tier 3 onward. Each point raises the effect of Health items by one percent. A full Technical Ability build heals noticeably more from every Health item. Its extra stat bonuses fit the same role. The first bonus adds Health. Aim Speed arrives at Tier 2 and higher. RAM Regen from neutralizing an enemy needs the Driver Update perk.
How to Get Electromag Recycler Guide
- Install Phantom Liberty and reach Dogtown.
- Visit a ripperdoc in Dogtown from level 20 to buy it at Tier 3.
- Return at level 30 for Tier 4 and at level 40 for Tier 5.
- Loot it from an airdrop cache in Dogtown, marked by red smoke.
Electromag Recycler Map Location
Electromag Recycler map location:
Map credit by Map Genie.
Upgrades
The Electromag Recycler comes in Tiers 3, 4 and 5, with plus steps in between. Each step raises the Health and Stamina restored per charged hit. The capacity cost stays the same at every tier. A ripperdoc can upgrade it with crafting components, which is the only way to reach Tier 5++. Cyberware Capacity Shards and the Edgerunner perk help make room for its high cost.
The table shows what each tier step of Electromag Recycler costs at a ripperdoc.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 3 to Tier 3+ | 50 Tier 3 components | - |
| Tier 3+ to Tier 4 | 37 Tier 4 components | - |
| Tier 4 to Tier 4+ | 50 Tier 4 components | - |
| Tier 4+ to Tier 5 | 37 Tier 5 components | - |
| Tier 5 to Tier 5+ | 50 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 125 Tier 5 components | Phantom Liberty |
Character Builds
The Electromag Recycler belongs in a Technical Ability build with Tech weapons. Bolt speeds up charging, adds damage to charged shots and unlocks Bolt shots. Internal Clock widens the timing window for a Bolt. In Charge stops Tech weapons from firing on their own at full charge, so V can hold a charged shot until the right moment. Shock Value lets Bolts ignore enemy Armor. Chain Lightning makes Bolts arc to nearby enemies. Lightning Storm speeds up the next charge after each Bolt.
Charged Tech shotguns such as the DB-2 Satara fit well, because they can charge from the hip and fire through cover. Health item perks also gain from the attunement. Health Freak adds a Health item charge and speeds up recharging. Field Medic makes Health items faster to use in combat.
Select a Build
The build snipes while soaking up a steady stream of enemy fire. When the pressure gets too high, Optical Camo lets the character slip back into the shadows. Tech sniper rifles, silenced pistols and a Projectile Launch System make up the kit.
Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Blind Spot | Cool 4 | Slower enemy detection while crouched | |
| Feline Footwork | Cool 4 | Faster and harder to hit while crouched | |
| Deep Breath | Cool 9 | Time slows while Focus is active | |
| Focus | Cool 9 | Focus mode for free Stamina aimed shots | |
| Head To Head | Cool 9 | Kills in Focus reset its duration | |
| No Sweat | Cool 9 | Kills in Focus lower its Stamina cost | |
| Pull! | Cool 9 | Easier grenade shots during Focus | |
| Rinse And Reload | Cool 9 | Faster reload after an aimed kill | |
| California Reaper | Cool 15 | Stamina back after a headshot kill | |
| Deadeye | Cool 15 | More headshot and weak spot damage | |
| High Noon | Cool 15 | Faster reload and slowed time after a headshot kill in Deadeye | |
| Long Shot | Cool 15 | Full damage at any range during Deadeye | |
| Quick Draw | Cool 15 | Faster swap to handguns and rifles with a Stamina boost | |
| Ninjutsu | Cool 15 | Crouch sprinting and more mitigation while crouched | |
| Nerves Of Tungsten-Steel | Cool 20 | Guaranteed crits on headshots during Deadeye | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Chrome Constitution | Technical Ability 9 | Less damage taken with full Skeleton and Integumentary slots | |
| Bolt | Technical Ability 15 | Faster charge and Bolt shots that hit harder | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled | |
| Chain Lightning | Technical Ability 20 | Bolt shots arc Electrical damage to 3 nearby enemies |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Behavioral Imprint-Synced Faceplate | Face | A disguise that escapes the police | |
| Axolotl | Frontal Cortex | Kills cut all cyberware cooldowns | |
| Self-ICE | Frontal Cortex | Blocks an enemy quickhack | |
| Immovable Force | Hands | Less recoil and tighter spread | |
| Shock Absorber | Hands | Less recoil | |
| Chitin | Integumentary System | Extra Health regeneration | |
| Deep-Field Visual Interface | Nervous System | Crit chance rises with distance | |
| Chrome Compressor | Operating System | More cyberware capacity | |
| Rara Avis | Skeleton | More armor | |
| Epimorphic Skeleton | Skeleton | More max Health |
Ping reveals enemies behind walls, and Tech weapon shots pierce the cover between them. A charged shot released at the click of Bolt deals the most damage. With a Militech Sandevistan, the charge starts first and time slows at half charge so the Bolt shot lands as a headshot.
Attributes: Body 17, Reflexes 20, Technical Ability 20, Intelligence 4, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Focus | Cool 9 | More headshot damage and free shots while aiming | |
| Head To Head | Cool 9 | Kills reset Focus | |
| Deep Breath | Cool 9 | Time slows while Focus is active | |
| Rinse And Reload | Cool 9 | Faster reload after a kill while aiming | |
| Deadeye | Cool 15 | More headshot damage and no spread at high Stamina | |
| California Reaper | Cool 15 | Stamina back after a headshot kill | |
| Long Shot | Cool 15 | Full damage at any range during Deadeye | |
| High Noon | Cool 15 | Fast slowed reload after a headshot kill | |
| Nerves Of Tungsten-Steel | Cool 20 | Guaranteed crits on headshots during Deadeye | |
| Slippery | Reflexes 4 | Harder to hit while moving fast | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Ready, Rested, Reloaded | Reflexes 9 | Cheaper rifle and SMG fire and faster reloads | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Sharpshooter | Reflexes 15 | Faster aim and stacks that ease Stamina use | |
| Gundancer | Reflexes 15 | No slowdown while aiming | |
| Glutton For War | Technical Ability 4 | Kills recharge Health items and grenades | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Bolt | Technical Ability 15 | Faster charge and Bolt shots that hit harder | |
| In Charge | Technical Ability 15 | Tech weapons hold a full charge | |
| Shock Value | Technical Ability 15 | Bolt shots ignore armor | |
| Lightning Storm | Technical Ability 15 | Faster charge after each Bolt | |
| Internal Clock | Technical Ability 15 | Wider timing window for a Bolt shot | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Chain Lightning | Technical Ability 20 | Bolt shots arc Electrical damage to 3 nearby enemies |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Heal-On-Kill | Circulatory System | Health back from each kill | |
| Kiroshi Cockatrice Optics | Face | More crit chance | |
| Microgenerator | Hands | Reloading an empty gun charges an electroshock shot | |
| Immovable Force | Hands | Less recoil and tighter spread | |
| Cellular Adapter | Integumentary System | Tech weapon damage and resistances from Technical Ability | |
| Optical Camo | Integumentary System | Near invisibility for a few seconds | |
| Reinforced Tendons | Legs | Double jump | |
| Para Bellum | Skeleton | More armor |
Lore
The Electromag Recycler shares its in-game description with the Feedback Circuit. The text calls it extra circuitry that links V's body and cyberware with weapons and devices. In practice, the link sends a share of each charged shot's energy back into V. It is one of the Iconic implants that arrived with Phantom Liberty and are sold only inside Dogtown.
Notes
- The Feedback Circuit is the base implant. It restores Health only, but it costs much less capacity.
Cyberware Categories
All Circulatory System Cyberware
Every Circulatory System implant is listed below. The Iconic ones come first, then the standard ones.
Iconic Circulatory System Cyberware
| Name | Image | Attribute | Capacity | Location |
|---|---|---|---|---|
| Electromag Recycler | Technical Ability | 40 | Dogtown | |
| Isometric Stabilizer | Reflexes | 40 | Dogtown |
Standard Circulatory System Cyberware
| Name | Image | Attribute | Capacity | Location |
|---|---|---|---|---|
| Adrenaline Booster | Reflexes | 14 | ||
| Biomonitor | Technical Ability | 14 | ||
| Black Mamba | Reflexes | 16 | ||
| Blood Pump | Technical Ability | 15 | ||
| Clutch Padding | Body | 12 | ||
| Feedback Circuit | Technical Ability | 14 | ||
| Heal-On-Kill | Intelligence | 10 | ||
| Microrotors | Reflexes | 12 | Northside | |
| Second Heart | Body | 30 | ||
| ThreatEvac | Intelligence | 5 |