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Microrotors



Microrotors
Microrotors
Class Circulatory System
Tier Tier 1
Attribute Reflexes
Capacity 12
Location Northside

Microrotors make every melee attack faster. Blades and blunt weapons swing more often, so V deals more damage in the same amount of time. Ripperdocs sell them from the start of the game. Microrotors suit any melee build, from a Reflexes blade user to a Body brawler. They also add a little Crit Chance for each point of Reflexes. Microrotors are an early game implant that ripperdocs sell from the start, and a cyberpsycho in Northside carries a copy.

Effect


Microrotors raise melee attack speed. The bonus is always on and applies to every melee weapon. More attacks per second mean more damage per second, and more chances to land a critical hit.

Melee attack speed is capped at two attacks per second. A weapon that already swings close to that speed gains only a small boost.

Microrotors are attuned to Reflexes. Each point of Reflexes adds a small amount of Crit Chance.

How to Get Microrotors Guide


  • Visit any ripperdoc clinic and open a Circulatory System slot.
  • Buy and install Microrotors.
  • Or start the job Cyberpsycho Sighting: Six Feet Under in Northside, Watson.
  • Defeat the cyberpsycho Lely Hein and loot Microrotors from the body.

Microrotors Map Location and Quest Guide


  1. Take Regina Jones's call about Cyberpsycho Sighting: Six Feet Under while driving through Northside in Watson.
  2. Go to the train tracks in Northside marked on the map.
  3. Move quietly along the tracks past the dead Maelstrom gangers.
  4. Find the cyberpsycho Lely Hein near the servers.
  5. Neutralize Lely Hein. A takedown from behind keeps him alive.
  6. Loot Microrotors from Lely's body.

Microrotors map location:

Map credit by Map Genie.

Upgrades


Ripperdocs sell Microrotors at Tier 1 at the start, Tier 2 from level 10, Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier raises the attack speed bonus. Each copy also carries small stat bonuses. The Driver Update perk adds one more. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Microrotors costs at a ripperdoc.

Upgrade Components Requirement
Tier 1 to Tier 1+ 20 Tier 1 components -
Tier 1+ to Tier 2 15 Tier 2 components -
Tier 2 to Tier 2+ 20 Tier 2 components -
Tier 2+ to Tier 3 15 Tier 3 components -
Tier 3 to Tier 3+ 20 Tier 3 components -
Tier 3+ to Tier 4 15 Tier 4 components -
Tier 4 to Tier 4+ 20 Tier 4 components -
Tier 4+ to Tier 5 15 Tier 5 components -
Tier 5 to Tier 5+ 20 Tier 5 components -
Tier 5+ to Tier 5++ 50 Tier 5 components Phantom Liberty

Character Builds


Microrotors fit both melee trees. In Reflexes, Finisher: Bladerunner raises attack speed with blades and unlocks a Blade Finisher that restores Health. Flash Of Steel adds movement speed and attack speed after a Finisher. Slaughterhouse makes every blade attack apply Bleeding. Each extra swing from Microrotors is another chance to apply it.

In Body, Quake raises attack speed with blunt weapons and unlocks a ground slam. Wrecking Ball lowers the Stamina cost of blunt weapon attacks. Clapback raises Knockdown and Stun chances on defensive attacks and counterattacks.

The Circulatory System holds three implants. Microrotors can share it with Heal-On-Kill, which restores Health after each kill.

Select a Build

The Sandevistan goes on at the start of every fight to slow time. Blades close the gap on groups, and a revolver lands easy headshots while time is slowed. Kills extend the Sandevistan, so the character moves from one target to the next without stopping.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Deadeye Cool 15 More headshot and weak spot damage
Dash Dash Reflexes 9 Dash replaces the dodge
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Slaughterhouse Reflexes 20 Every attack causes Bleeding
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Stabber Stabber Nervous System Crit chance with blades and throwables
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Militech Falcon Sandevistan Operating System Slows time by 70% with damage and crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Attributes: Body 20, Reflexes 20, Technical Ability 18, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Feline Footwork Feline Footwork Cool 4 Faster and harder to hit while crouched
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns outside combat
Accelerated Toxin Absorption Accelerated Toxin Absorption Cool 9 Strong attacks and throws on Poisoned enemies deal the Poison damage at once
Corrosion Corrosion Cool 9 Poison works on drones, robots, mechs and turrets
Neurotoxin Neurotoxin Cool 9 Poisoned targets are blinded and cannot sprint
Parasite Parasite Cool 9 Health back on thrown crits and headshots
Scorpion Sting Scorpion Sting Cool 9 Thrown crits and headshots apply Poison
Finisher: Act Of Mercy Finisher: Act Of Mercy Cool 15 Throwable weapon finisher that restores Health
Juggler Juggler Cool 15 Thrown weapon cooldown resets on a headshot or crit kill
Pay It Forward Pay It Forward Cool 15 Big damage on the first melee hit after picking up a thrown blade
Pounce Pounce Cool 15 Finishers from farther away after a throw
Ninjutsu Ninjutsu Cool 15 Crouch sprinting and more mitigation while crouched
Style Over Substance Style Over Substance Cool 20 Guaranteed thrown crits while dashing or sliding
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back where the reticle points
Bullet Time Bullet Time Reflexes 9 Free deflects that crit while time is slowed
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Lead And Steel Lead And Steel Reflexes 9 Blades block incoming bullets
Seeing Double Reflexes 9 Stronger counterattacks
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Going The Distance Going The Distance Reflexes 15 Double finisher range
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Slaughterhouse Reflexes 20 Every attack causes Bleeding
Name Image Slot Effect
Reinforced Tendons Reinforced Tendons Legs Double jump
Stabber Stabber Nervous System Crit chance with blades and throwables
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 9, Cool 12.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns outside combat
Scorpion Sting Scorpion Sting Cool 9 Thrown crits and headshots apply Poison
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Lead And Steel Lead And Steel Reflexes 9 Blades block incoming bullets
Seeing Double Reflexes 9 Stronger counterattacks
Dash Dash Reflexes 9 Dash replaces the dodge
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Going The Distance Going The Distance Reflexes 15 Double finisher range
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Slaughterhouse Reflexes 20 Every attack causes Bleeding
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Built Different Built Different Technical Ability 15 Unlocks the Cellular Adapter cyberware
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Chitin Chitin Integumentary System Extra Health regeneration
Cellular Adapter Cellular Adapter Integumentary System Tech weapon damage and resistances from Technical Ability
Revulsor Revulsor Nervous System Slows time at low Health with full speed
Stabber Stabber Nervous System Crit chance with blades and throwables
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Cyberware Categories




All Circulatory System Cyberware



Every Circulatory System implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Circulatory System Cyberware

Name Image Attribute Capacity Location
Electromag Recycler Electromag Recycler Technical Ability 40 Dogtown
Isometric Stabilizer Isometric Stabilizer Reflexes 40 Dogtown

Standard Circulatory System Cyberware

Name Image Attribute Capacity Location
Adrenaline Booster Adrenaline Booster Reflexes 14
Biomonitor Biomonitor Technical Ability 14
Black Mamba Black Mamba Reflexes 16
Blood Pump Blood Pump Technical Ability 15
Clutch Padding Clutch Padding Body 12
Feedback Circuit Feedback Circuit Technical Ability 14
Heal-On-Kill Heal-On-Kill Intelligence 10
Microrotors Microrotors Reflexes 12 Northside
Second Heart Second Heart Body 30
ThreatEvac ThreatEvac Intelligence 5