Breakthrough
| Breakthrough | |
|---|---|
| Class | Sniper Rifle |
| Type | Tech |
| Ammo | Sniper Ammo |
| Tier | Iconic |
| Headshot | +300% |
| Armor Pen | 100% |
| Attack Speed | 1.7 |
| Range | 90 m |
| Charge Time | 1.25 s |
| Weight | 11.7 |
| Location | Rancho Coronado |
Breakthrough is a Tech sniper rifle, and every shot it fires goes through walls, charged or not. After a round passes through cover, it can ricochet on to other targets. Other Tech weapons must wait for a full charge before they can shoot through cover. Breakthrough shoots through cover at once. It works best for a sniper who wants to kill enemies who think they are safely hidden. Breakthrough is crafted from a spec found in Rancho Coronado. Olga Elisabeth Longmead drops it at the Suspected Organized Crime Activity New Boss, New Rules.
Combat
Most Tech weapons only pierce cover with a full charge. Breakthrough pierces it with every shot, charged or not. V can fire quickly at an enemy behind a wall or a crate and still hit them. A charged shot still adds a lot of extra damage. The best approach is to charge when there is time and fire fast when there is not.
The ricochet after a round passes through cover adds a second chance to hit. The round can bounce off the next surface and hit another enemy. The very high headshot bonus makes a clean headshot through a wall a quick kill.
How to Get Breakthrough Guide
- Travel to Rancho Coronado in Santo Domingo.
- Find the Suspected Organized Crime Activity New Boss, New Rules.
- Kill Olga Elisabeth Longmead and her gang.
- Loot the Breakthrough crafting spec from Olga.
- Craft Breakthrough in the crafting menu.
Breakthrough Map Location
Breakthrough map location:
Map credit by Map Genie.
Compatible Mods
2 scopes are compatible with Breakthrough.
| Name | Image | Effect |
|---|---|---|
| E305 Prospecta | Adds high zoom and lowers weapon sway | |
| Gaki | Adds high zoom, lowers sway and speeds up a full charge |
Crafting Spec
Olga Elisabeth Longmead drops the Breakthrough spec at the Suspected Organized Crime Activity in Rancho Coronado. The spec lets V craft Breakthrough in the crafting menu. Every spec in the game is listed on the Crafting Specs page.
The table shows what crafting Breakthrough costs at each tier.
| Tier | Components |
|---|---|
| Tier 5 | 40 Tier 5 components |
Upgrades
Breakthrough is crafted from its spec in the crafting menu. Like every Iconic weapon, it can then be upgraded through the tiers in the Upgrades section with crafting components.
The table shows what each tier step of Breakthrough costs.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 1 to Tier 1+ | 75 Tier 1 components | - |
| Tier 1+ to Tier 2 | 40 components | - |
| Tier 2 to Tier 2+ | 75 Tier 2 components | - |
| Tier 2+ to Tier 3 | 40 components | - |
| Tier 3 to Tier 3+ | 75 Tier 3 components | - |
| Tier 3+ to Tier 4 | 40 components | - |
| Tier 4 to Tier 4+ | 75 Tier 4 components | - |
| Tier 4+ to Tier 5 | 40 components | - |
| Tier 5 to Tier 5+ | 75 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 200 Tier 5 components | Phantom Liberty |
Character Builds
Breakthrough works best in a Technical Ability build that charges shots. Bolt makes a shot count as fully charged if the trigger is released just before full charge. It also adds damage to charged shots. In Charge stops the rifle from firing on its own at full charge, so V can hold a shot until the target steps into view. Internal Clock widens the timing window for a Bolt, and Shock Value makes Bolts ignore armor. From the Cool tree, Focus, Deadeye and Long Shot all work with sniper rifles.
Kiroshi Stalker Optics work especially well with this rifle. They link to an equipped Tech weapon and highlight enemies behind cover while aiming. V can then see exactly who is on the other side of the wall. Feedback Circuit restores Health on each fully charged Tech hit.
Select a Build
The build snipes while soaking up a steady stream of enemy fire. When the pressure gets too high, Optical Camo lets the character slip back into the shadows. Tech sniper rifles, silenced pistols and a Projectile Launch System make up the kit.
Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Blind Spot | Cool 4 | Slower enemy detection while crouched | |
| Feline Footwork | Cool 4 | Faster and harder to hit while crouched | |
| Deep Breath | Cool 9 | Time slows while Focus is active | |
| Focus | Cool 9 | Focus mode for free Stamina aimed shots | |
| Head To Head | Cool 9 | Kills in Focus reset its duration | |
| No Sweat | Cool 9 | Kills in Focus lower its Stamina cost | |
| Pull! | Cool 9 | Easier grenade shots during Focus | |
| Rinse And Reload | Cool 9 | Faster reload after an aimed kill | |
| California Reaper | Cool 15 | Stamina back after a headshot kill | |
| Deadeye | Cool 15 | More headshot and weak spot damage | |
| High Noon | Cool 15 | Faster reload and slowed time after a headshot kill in Deadeye | |
| Long Shot | Cool 15 | Full damage at any range during Deadeye | |
| Quick Draw | Cool 15 | Faster swap to handguns and rifles with a Stamina boost | |
| Ninjutsu | Cool 15 | Crouch sprinting and more mitigation while crouched | |
| Nerves Of Tungsten-Steel | Cool 20 | Guaranteed crits on headshots during Deadeye | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Chrome Constitution | Technical Ability 9 | Less damage taken with full Skeleton and Integumentary slots | |
| Bolt | Technical Ability 15 | Faster charge and Bolt shots that hit harder | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled | |
| Chain Lightning | Technical Ability 20 | Bolt shots arc Electrical damage to 3 nearby enemies |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Electromag Recycler | Circulatory System | Health and Stamina from charged Tech shots | |
| Behavioral Imprint-Synced Faceplate | Face | A disguise that escapes the police | |
| Axolotl | Frontal Cortex | Kills cut all cyberware cooldowns | |
| Self-ICE | Frontal Cortex | Blocks an enemy quickhack | |
| Immovable Force | Hands | Less recoil and tighter spread | |
| Shock Absorber | Hands | Less recoil | |
| Chitin | Integumentary System | Extra Health regeneration | |
| Deep-Field Visual Interface | Nervous System | Crit chance rises with distance | |
| Chrome Compressor | Operating System | More cyberware capacity | |
| Rara Avis | Skeleton | More armor | |
| Epimorphic Skeleton | Skeleton | More max Health |
| Name | Image | Effect |
|---|---|---|
| Gaki | Sniper scope |
Lore
Breakthrough is the Iconic variant of the Tsunami Nekomata. Its description says its unique mods let rounds go through walls uncharged and then ricochet several times. Its crafting spec is carried by a gang leader in Santo Domingo, one of the NCPD's Suspected Organized Crime Activity targets.
Notes
- Breakthrough has its own spot on the weapon wall in V's apartment.
Weapon Categories
All Sniper Rifles
Every sniper rifle is listed below. The Iconic weapons come first, then the standard ones.
Iconic Sniper Rifles
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| Borzaya | Dogtown | |||
| Breakthrough | +300% | 100% | Rancho Coronado | |
| Foxhound | ||||
| O'Five | 50% | Arroyo | ||
| Osprey | Dogtown | |||
| Overwatch | +300% | 50% | Badlands East | |
| Rasetsu | +300% | 50% | ||
| Sparky | +250% | 50% | Dogtown |
Standard Sniper Rifles
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| Ashura | +150% | 25% | ||
| Nekomata | +300% | 50% | ||
| SPT32 Grad | +300% | 50% |