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Axolotl



Axolotl
Axolotl
Class Frontal Cortex
Tier Iconic
Location Little China

Axolotl cuts the cooldown of every installed implant each time V takes an enemy down. It is the Iconic variant of the Newton Module, with a much stronger cut. A Sandevistan or a Berserk comes back sooner after every kill. A long fight turns into a chain of active abilities. Almost any build with an operating system or other active cyberware gains from it. Axolotl is a late game reward from Regina Jones in Watson, and Phantom Liberty owners can also buy it from the ripperdocs in Dogtown.

Effect


Axolotl is a passive Frontal Cortex implant. Each time V neutralizes an enemy, the cooldown of all installed cyberware drops at once by a set percentage. The cut applies to everything with a cooldown, so the operating system and other active implants all recover faster together. Each new kill cuts the cooldowns again. A string of quick kills can bring a Sandevistan or a Berserk back long before its normal cooldown ends. The higher tiers raise the size of each cut. Its extra stat bonuses favour quiet and close fighting. The first bonus raises Bonus Stealth Damage. Melee Damage arrives at Tier 2 and higher. Aim Speed needs the Driver Update perk.

How to Get Axolotl Guide


  • Complete every gig Regina Jones offers in Watson to unlock the job Last Call.
  • Collect Axolotl from the stash in V's apartment.
  • Reach level 33 before the job ends to receive it at Tier 5.
  • With Phantom Liberty, buy it from a ripperdoc in Dogtown from level 30.
  • With Phantom Liberty, loot it from an airdrop cache in Dogtown from level 30.

Axolotl Map Location and Quest Guide


  1. Take and finish every gig Regina Jones offers in Watson to unlock the job Last Call.
  2. Reach level 33 before the job ends to receive the Tier 5 implant.
  3. Travel to V's apartment.
  4. Open the stash and take Axolotl.
  5. Visit any ripperdoc to install it in a Frontal Cortex slot.

Axolotl map location:

Map credit by Map Genie.

Upgrades


Axolotl comes in Tiers 4 and 5, with plus steps in between. Each step raises the cooldown cut. The capacity cost stays the same at every tier. A ripperdoc can upgrade it with crafting components, which is the only way to reach Tier 5++. The Last Call reward arrives at Tier 4 below level 33 and at Tier 5 from level 33. Its high capacity cost is easier to fit after a few Cyberware Capacity Shards, or with the Edgerunner perk.

The table shows what each tier step of Axolotl costs at a ripperdoc.

Upgrade Components Requirement
Tier 4 to Tier 4+ 50 Tier 4 components -
Tier 4+ to Tier 5 37 Tier 5 components -
Tier 5 to Tier 5+ 50 Tier 5 components -
Tier 5+ to Tier 5++ 125 Tier 5 components Phantom Liberty

Character Builds


Axolotl fits every attribute, because cooldowns matter in every build. Sandevistan users get more slowed time per fight. Berserk users can trigger it again sooner. A Kerenzikov comes back faster between slides and dodges. The Technical Ability perk Cyborg cuts all cyberware cooldowns further when every slot is filled. Extended Warranty adds duration to all cyberware effects, so each use lasts longer while Axolotl makes each use come sooner.

Build guides rate Axolotl highly for most builds, and melee guides name it as a core pick. Builds that kill quickly gain the most, because every kill shortens the wait.

Select a Build

Modelled on David from the anime, the build packs in as much cyberware as it can carry. The Sandevistan slows time while pistols and Gorilla Arms tear through enemies. Technical Ability perks cut cyberware cooldowns so the Sandevistan comes back fast.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Don't Stop Me Now Don't Stop Me Now Body 9 Damage mitigation at low Stamina
Like A Feather Like A Feather Body 9 No movement penalty with shotguns and machine guns
Wrecking Ball Wrecking Ball Body 9 Cheaper blunt attacks and a sprinting shoulder charge
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Quake Quake Body 15 Faster blunt attacks and a ground slam
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
Rinse And Reload Rinse And Reload Cool 9 Faster reload after an aimed kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Muscle Memory Muscle Memory Reflexes 4 Reload while sprinting, sliding and vaulting
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Dash Dash Reflexes 9 Dash replaces the dodge
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Steady Grip Steady Grip Reflexes 9 Shooting while dashing
Aerodynamic Aerodynamic Reflexes 15 Stronger Mitigation in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Jailbreak Jailbreak Relic New abilities for every Arms cyberware
Launch Capacity Override Launch Capacity Override Relic One more Projectile Launch System charge
Limiter Removal Limiter Removal Relic Charged Gorilla Arms attacks knock down nearby enemies
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Borrowed Time Borrowed Time Technical Ability 9 A Health item refills after a kill at low Health
Chipware Connoisseur Chipware Connoisseur Technical Ability 9 A choice of stat bonus when upgrading cyberware
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Driver Update Driver Update Technical Ability 9 An extra stat bonus on every cyberware
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Bolt Bolt Technical Ability 15 Faster charge and Bolt shots that hit harder
Burn This City Burn This City Technical Ability 15 Five Pyromania stacks refill a grenade charge
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Doomlauncher Doomlauncher Technical Ability 15 An extra Projectile Launch System charge and faster recharge
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Friendlier Fire Friendlier Fire Technical Ability 15 Less damage from the character's own explosions
Heat Shield Heat Shield Technical Ability 15 More Mitigation Chance for each Pyromania stack
Internal Clock Internal Clock Technical Ability 15 Wider timing window for a Bolt shot
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Lightning Storm Lightning Storm Technical Ability 15 Faster charge after each Bolt
Pyromania Pyromania Technical Ability 15 Faster Health item and grenade recharge and bigger blasts
Shock Value Shock Value Technical Ability 15 Bolt shots ignore armor
Chain Lightning Chain Lightning Technical Ability 20 Bolt shots arc Electrical damage to 3 nearby enemies
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Gorilla Arms Gorilla Arms Arms Hard hitting fists
Mantis Blades Mantis Blades Arms Arm blades that slash and leap at enemies
Projectile Launch System Projectile Launch System Arms Arm launcher that fires explosive shots
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Painducer Painducer Integumentary System Spreads damage taken over time
Fortified Ankles Fortified Ankles Legs Charged jumps
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Dashes carry the character behind enemy lines to cut groups apart with blades. Finishers restore Stamina, so the Sandevistan is turned off before each one. High Mitigation from Countershell, NeoFiber and Spring Joints cuts most incoming damage.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Lead And Steel Lead And Steel Reflexes 9 Block bullets with Blades
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back at the aim point
Seeing Double Reflexes 9 Counterattacks hit harder and can stun
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to nearby enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster Blade attacks and a Blade Finisher that heals
Flash Of Steel Flash Of Steel Reflexes 15 Faster movement and attacks after a Finisher
Opportunist Opportunist Reflexes 15 Stunned, staggered and bleeding enemies are easier to finish
Going The Distance Going The Distance Reflexes 15 Double Finisher range
Slaughterhouse Reflexes 20 Every Blade hit applies Bleeding
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
ThreatEvac ThreatEvac Circulatory System Faster movement at low Health
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Stabber Stabber Nervous System More crit chance with Blades and throwables
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage

The build keeps its distance and picks enemies off one by one with headshots. The Sandevistan goes on before shooting an Elite, so several headshots land if the first one is not enough. A pistol or shotgun stays on hand for enemies that flank the sniping spot.

Attributes: Body 15, Reflexes 13, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Feline Footwork Feline Footwork Cool 4 Faster and safer while crouched
Blind Spot Blind Spot Cool 4 Slower enemy detection while crouched
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns before combat
Gag Order Gag Order Cool 4 A quick hit after being spotted delays detection by others
Focus Focus Cool 9 More headshot damage and free shots while aiming
No Sweat No Sweat Cool 9 Kills cut the Stamina cost of Focus
Rinse And Reload Rinse And Reload Cool 9 Faster reload after a kill while aiming
Head To Head Head To Head Cool 9 Kills reset Focus
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Deadeye Cool 15 More headshot damage and no spread at high Stamina
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
High Noon High Noon Cool 15 Fast slowed reload after a headshot kill
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swaps to pistols and rifles
Ninjutsu Ninjutsu Cool 15 Sprint while crouched
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Bolt Bolt Technical Ability 15 Faster charge and Bolt shots that hit harder
Internal Clock Internal Clock Technical Ability 15 Wider timing window for a Bolt shot
Shock Value Shock Value Technical Ability 15 Bolt shots ignore armor
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Kiroshi Clairvoyant Optics Kiroshi Clairvoyant Optics Face Scanning highlights nearby enemies
Microgenerator Microgenerator Hands Reloading an empty gun charges an electroshock shot
Immovable Force Immovable Force Hands Less recoil and tighter spread
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Visual Cortex Support Visual Cortex Support Nervous System More crit chance at long range
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Lore


The in-game line for Axolotl reads: "Best things come to those who don't have to wait." It shares this line with the Newton Module, the common implant it improves on.

Axolotl is a parting gift from Regina Jones. Regina is a fixer in Watson and a former reporter for FTF Radio. Her gigs send V all over Watson. She also sends V after the cyberpsychos loose in the city. When V finishes every one of her Watson gigs, the job Last Call follows. Axolotl then waits for V in the stash at V's apartment.

Notes


  • The Newton Module is the common implant behind Axolotl. It gives the same kind of cooldown cut at a much lower strength.

Cyberware Categories




All Frontal Cortex Cyberware



Every Frontal Cortex implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Frontal Cortex Cyberware

Name Image Attribute Capacity Location
Axolotl Axolotl Little China
COX-2 Cybersomatic Optimizer COX-2 Cybersomatic Optimizer Intelligence 50 Dogtown
Quantum Tuner Quantum Tuner
RAM Reallocator RAM Reallocator Intelligence 40 Dogtown

Standard Frontal Cortex Cyberware

Name Image Attribute Capacity Location
Bioconductor Bioconductor
Camillo RAM Manager Camillo RAM Manager Intelligence
Ex-Disk Ex-Disk 10
Kerenzikov Boost System Kerenzikov Boost System
Mechatronic Core Mechatronic Core 5
Memory Boost Memory Boost
Newton Module Newton Module 14
RAM Upgrade RAM Upgrade 8
Self-ICE Self-ICE 5