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Rara Avis



Rara Avis
Rara Avis
Class Skeleton
Tier Iconic
Attribute Body
Location Dogtown

The Rara Avis raises V's total Armor by a large percentage. The more Armor V already wears, the more it adds. It is the Iconic variant of Para Bellum, with a much bigger bonus and a much bigger capacity cost. It suits a heavily chromed tank that already stacks Armor from other implants and wants to multiply it. Its Body attunement also adds a solid chunk of Health. The Rara Avis is a mid to late game Phantom Liberty implant, sold by the ripperdocs in Dogtown from level 20 and found in Dogtown airdrops.

Effect


The Rara Avis is a passive implant. It raises V's Armor by a percentage of the Armor V already has. At Tier 3 the bonus is close to a third. At Tier 5++ it passes forty percent. Since it works as a percentage, the bonus grows with every other source of Armor. A character with little Armor gains little. A character with high Armor gains a great deal.

Armor lowers the damage V takes from attacks. A larger total therefore makes every hit hurt less.

The implant is attuned to Body. Each Body point adds two points of Health. A character with full Body gains forty extra Health. That bonus works no matter how much Armor V has.

How to Get Rara Avis Guide


  • Install Phantom Liberty and reach Dogtown.
  • Visit a ripperdoc in Dogtown from level 20 to buy it at Tier 3.
  • Return at levels 30 and 40 for higher tiers.
  • Loot it from an airdrop cache in Dogtown.
  • Upgrade it at a ripperdoc with crafting components.

Rara Avis Map Location


Rara Avis map location:

Map credit by Map Genie.

Upgrades


The Rara Avis comes in Tiers 3 to 5, with plus steps in between. Each step raises the Armor bonus. The capacity cost stays the same at every tier, and it is much heavier than the cost of Para Bellum. Cyberware Capacity Shards, the Edgerunner perk and All Things Cyber help make room for it. Ripperdocs in Dogtown stock Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. A ripperdoc can upgrade it with crafting components up to Tier 5++.

The table shows what each tier step of Rara Avis costs at a ripperdoc.

Upgrade Components Requirement
Tier 4 to Tier 4+ 70 Tier 4 components -
Tier 4+ to Tier 5 52 Tier 5 components -
Tier 5 to Tier 5+ 70 Tier 5 components -
Tier 5+ to Tier 5++ 175 Tier 5 components Phantom Liberty

Character Builds


The Rara Avis belongs in a Body build that also invests in Technical Ability. All Things Cyber cuts the capacity cost of Integumentary System and Skeleton cyberware, which helps with this heavy implant. License To Chrome adds Armor, unlocks a third Skeleton slot and boosts all Skeleton cyberware. Chrome Constitution lowers incoming damage when every Integumentary System and Skeleton slot is filled.

Other implants raise the base Armor that the Rara Avis multiplies. Bionic Joints add a flat amount of Armor in the Skeleton. Many Integumentary System and Legs implants also add Armor, such as the Peripheral Inverse and the Leeroy Ligament System.

Select a Build

The build deals huge damage at close range with shotguns and obliterates enemies outright. Health regen and Adrenaline Rush keep the character alive. Borzaya handles anything further away.

Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
Rinse And Reload Rinse And Reload Cool 9 Faster reload after an aimed kill
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swap to handguns and rifles with a Stamina boost
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Run 'N' Gun Run 'N' Gun Cool 20 Free Stamina hip fire
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Shock Absorber Shock Absorber Hands Less recoil
Ballistic Coprocessor Ballistic Coprocessor Hands More ricochet chance and damage for Power weapons
Chitin Chitin Integumentary System Extra Health regeneration
Reinforced Tendons Reinforced Tendons Legs Double jump
Adreno-Trigger Adreno-Trigger Nervous System Faster movement when combat starts
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
Rinse And Reload Rinse And Reload Cool 9 Faster reload after an aimed kill
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swap to handguns and rifles with a Stamina boost
Dash Dash Reflexes 9 Dash replaces the dodge
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Built Different Built Different Technical Ability 15 Unlocks the Cellular Adapter cyberware
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Second Heart Second Heart Circulatory System Full Health back once when Health hits zero
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and turrets
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Cellular Adapter Cellular Adapter Integumentary System Tech weapon damage and resistances from Technical Ability
Deep-Field Visual Interface Deep-Field Visual Interface Nervous System Crit chance rises with distance
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Most swings of Sasquatch's Hammer either kill an enemy outright or knock it flat. Quake slams a whole group to the ground, and Militech Berserk makes the character invulnerable when things get dangerous. An SMG covers the moments that need speed or reach.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Breakthrough Breakthrough Body 9 Strong attacks strip enemy Armor for a short time
Clapback Clapback Body 9 Defensive attacks knock down and counterattacks stun
Fly Swatter Fly Swatter Body 9 Less ranged damage while blocking with a blunt weapon
Kinetic Absorption Kinetic Absorption Body 9 Blocking gives Stamina and blunt weapon damage
Wrecking Ball Wrecking Ball Body 9 Cheaper blunt attacks and a sprinting shoulder charge
Aftershock Aftershock Body 15 Stamina for each enemy hit by Quake
Epicenter Epicenter Body 15 Midair Quake hits harder from higher falls
Quake Quake Body 15 Faster blunt attacks and a ground slam
Ripple Effect Ripple Effect Body 15 Health for each enemy hit by Quake
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Finisher: Savage Sling Finisher: Savage Sling Body 20 Blunt weapon finisher that can throw the enemy
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Built Different Built Different Technical Ability 15 Unlocks the Cellular Adapter cyberware
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Gorilla Arms Gorilla Arms Arms Hard hitting fists
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Militech Berserk Militech Berserk Operating System Invulnerable melee mode with faster attacks
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Lore


The Rara Avis is the Iconic variant of Para Bellum. Its in-game line borrows an old saying: those who want peace should prepare for war. The base implant takes its name from the same saying. The Rara Avis builds on that idea with a far stronger effect. It is one of the Iconic implants that arrived with Phantom Liberty and are sold only inside Dogtown.

Notes


  • Para Bellum is the base implant. It costs less capacity and adds a much smaller Armor percentage.

Cyberware Categories




All Skeleton Cyberware



Every Skeleton implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Skeleton Cyberware

Name Image Attribute Capacity Location
Rara Avis Rara Avis Body Dogtown

Standard Skeleton Cyberware

Name Image Attribute Capacity Location
Bionic Joints Bionic Joints Technical Ability
Dense Marrow Dense Marrow Reflexes
Epimorphic Skeleton Epimorphic Skeleton Body 40
Feen-X Feen-X
Kinetic Frame Kinetic Frame Reflexes
Para Bellum Para Bellum Technical Ability Dogtown
RAM Recoup RAM Recoup Intelligence
Scar Coalescer Scar Coalescer Body
Scarab Scarab Technical Ability
Spring Joints Spring Joints Body 16
Titanium Bones Titanium Bones 6
Universal Booster Universal Booster Technical Ability 25