Carbon Ghost
| Carbon Ghost | |
|---|---|
| Type | Monster |
| Location | Skull Cavern; The Dangerous Mines |
| Floors | Mummy levels in Skull Cavern; 31-39 in Dangerous Mines |
| HP | 190 |
| Damage | 25 |
| Defence | 3 |
| Speed | 4 |
| XP | 20 |
The Carbon Ghost is the tomb keeper of the Skull Cavern. It haunts the mummy floors, glowing a sickly green that lights the sand around it, and it moves faster than any ordinary Ghost in the Mines. Walls mean nothing to it, so it arrives through the rock while the farmer is busy with a Mummy that refuses to stay down. Almost every kill leaves an Omni Geode, which makes this the most reliable geode supply in the game that does not involve a pickaxe. It also carries the Ectoplasm the Wizard asks for, and it turns up on the shadowed floors of the dangerous Mines, so a farmer meets it long before the deep cavern.
Behaviour
A Carbon Ghost flies in a dead line towards the farmer. Rocks, ore nodes and the black emptiness past the edge of the floor all fail to slow it down. It is quick for a ghost, quicker than a Bat, and it does not circle or hesitate.
The moment it lands a hit, it vanishes and reappears somewhere else on the floor, then starts the same approach again. That teleport is what makes chasing one pointless and makes patience the better tactic. Standing still and swinging just before it arrives puts the hit in first, which cancels the attack entirely.
Weapon choice matters more here than against most monsters. A slow weapon that hits hard suits a target that comes to a standstill in front of the farmer, while a fast dagger wastes most of its swings on an enemy already flung across the room. Ghosts take enormous knockback, so walking forward between swings closes the gap faster than waiting. A blade enchanted with Crusader deals half again as much damage to ghosts, which shortens the fight considerably.
The green glow is a practical gift. On a dark mummy floor the light reveals the layout several tiles ahead, which is worth something when the goal is finding the ladder rather than winning the fight.
Location
In the Skull Cavern, Carbon Ghosts appear only on the mummy floors, the ones decorated like an old tomb where Mummies shuffle about and refuse to die without a bomb. They also appear in the Mines on floors thirty one to thirty nine once the cave has been made dangerous, either during Mr. Qi's Danger in the Deep order or with the Shrine of Challenge switched on. Dangerous Bats and Stone Golems share those shadowed floors, and the ghost is the fastest thing among them.
Drops
An Omni Geode comes off very nearly every kill. Clint cracks them open for 25g each, or a Geode Crusher does it on the farm, and the contents run from minerals and ores to artifacts. That makes a mummy floor a Museum shortcut: fight the ghosts, carry the geodes home, and let the blacksmith sort out which slots get filled.
Refined Quartz arrives on about one kill in ten, which saves a trip through the furnace and the coal that smelting would burn. Quality Sprinklers, Lightning Rods, Garden Pots and Crystal Paths all ask for it, so the pile never sits idle.
Ectoplasm is the special case. It only drops while the Wizard's special order called A Curious Substance is active, and a single piece handed to him finishes the job. Anything left over disappears once the order closes, so one piece is enough.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Omni Geode | 99% | |
| Refined Quartz | 10% | |
| Ectoplasm | 9.5% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
Three ghosts share one set of habits. The plain Ghost patrols the frozen floors of the Mines, this one keeps to the cavern, and the Putrid Ghost prowls the dangerous floors in between. All three drift through solid rock and blink away after landing a hit, so the timing learned on the first carries straight over to the others.
A Burglar's Ring doubles the rolls on that drop list, which turns a mummy floor into a sack of Omni Geodes. Monster Musk doubles the number of monsters on the floor as well, and the two together make a short cavern trip surprisingly profitable.
The Desert Festival can stack the odds. One of the Calico Statue effects met while descending the cavern raises the number of Carbon Ghosts on the floors below, which is a nuisance for a farmer collecting eggs and a gift for anyone who wants Omni Geodes.
Mummy floors are dangerous for the wrong reason. The ghost does the chasing while the Mummies block the exits, so clearing the ghosts first and then bombing the Mummies in a group is the calmer order of events.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |