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Carbon Ghost


Carbon Ghost
Carbon Ghost
Type Monster
Location Skull Cavern; The Dangerous Mines
Floors Mummy levels in Skull Cavern; 31-39 in Dangerous Mines
HP 190
Damage 25
Defence 3
Speed 4
XP 20

The Carbon Ghost is the tomb keeper of the Skull Cavern. It haunts the mummy floors, glowing a sickly green that lights the sand around it, and it moves faster than any ordinary Ghost in the Mines. Walls mean nothing to it, so it arrives through the rock while the farmer is busy with a Mummy that refuses to stay down. Almost every kill leaves an Omni Geode, which makes this the most reliable geode supply in the game that does not involve a pickaxe. It also carries the Ectoplasm the Wizard asks for, and it turns up on the shadowed floors of the dangerous Mines, so a farmer meets it long before the deep cavern.


Behaviour


A Carbon Ghost flies in a dead line towards the farmer. Rocks, ore nodes and the black emptiness past the edge of the floor all fail to slow it down. It is quick for a ghost, quicker than a Bat, and it does not circle or hesitate.

The moment it lands a hit, it vanishes and reappears somewhere else on the floor, then starts the same approach again. That teleport is what makes chasing one pointless and makes patience the better tactic. Standing still and swinging just before it arrives puts the hit in first, which cancels the attack entirely.

Weapon choice matters more here than against most monsters. A slow weapon that hits hard suits a target that comes to a standstill in front of the farmer, while a fast dagger wastes most of its swings on an enemy already flung across the room. Ghosts take enormous knockback, so walking forward between swings closes the gap faster than waiting. A blade enchanted with Crusader deals half again as much damage to ghosts, which shortens the fight considerably.

The green glow is a practical gift. On a dark mummy floor the light reveals the layout several tiles ahead, which is worth something when the goal is finding the ladder rather than winning the fight.

Location


In the Skull Cavern, Carbon Ghosts appear only on the mummy floors, the ones decorated like an old tomb where Mummies shuffle about and refuse to die without a bomb. They also appear in the Mines on floors thirty one to thirty nine once the cave has been made dangerous, either during Mr. Qi's Danger in the Deep order or with the Shrine of Challenge switched on. Dangerous Bats and Stone Golems share those shadowed floors, and the ghost is the fastest thing among them.

Drops


An Omni Geode comes off very nearly every kill. Clint cracks them open for 25g each, or a Geode Crusher does it on the farm, and the contents run from minerals and ores to artifacts. That makes a mummy floor a Museum shortcut: fight the ghosts, carry the geodes home, and let the blacksmith sort out which slots get filled.

Refined Quartz arrives on about one kill in ten, which saves a trip through the furnace and the coal that smelting would burn. Quality Sprinklers, Lightning Rods, Garden Pots and Crystal Paths all ask for it, so the pile never sits idle.

Ectoplasm is the special case. It only drops while the Wizard's special order called A Curious Substance is active, and a single piece handed to him finishes the job. Anything left over disappears once the order closes, so one piece is enough.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Omni Geode Omni Geode 99%
Refined Quartz Refined Quartz 10%
Ectoplasm Ectoplasm 9.5%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Three ghosts share one set of habits. The plain Ghost patrols the frozen floors of the Mines, this one keeps to the cavern, and the Putrid Ghost prowls the dangerous floors in between. All three drift through solid rock and blink away after landing a hit, so the timing learned on the first carries straight over to the others.

A Burglar's Ring doubles the rolls on that drop list, which turns a mummy floor into a sack of Omni Geodes. Monster Musk doubles the number of monsters on the floor as well, and the two together make a short cavern trip surprisingly profitable.

The Desert Festival can stack the odds. One of the Calico Statue effects met while descending the cavern raises the number of Carbon Ghosts on the floors below, which is a nuisance for a farmer collecting eggs and a gift for anyone who wants Omni Geodes.

Mummy floors are dangerous for the wrong reason. The ghost does the chasing while the Mummies block the exits, so clearing the ghosts first and then bombing the Mummies in a group is the calmer order of events.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5