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Grub (dangerous)


Grub (dangerous)
Grub (dangerous)
Type Monster
Location Dangerous Mines
Floors 41-69
HP 265
Damage 12-13
Speed 1
XP 2

In the dangerous Mines the Grub moves down to the forested floors in the forties and sixties and arrives with two hundred and sixty five health. The crawl is as slow as ever and the damage is modest for that depth, but the long health bar makes the old mistake far more likely: wound one badly and it breaks off, pupates inside an untouchable cocoon and hatches a dangerous Cave Fly. Trading a slow target for a fast one is the worst outcome on floors already busy with Spiders and Stick Bugs. The eradication credit, the Bug Meat and the Rice Shoots are all unchanged, which keeps the fight worth finishing.


Behaviour


These Grubs behave as the shallow ones do. They notice the farmer, crawl towards him and rely on contact for damage, and they travel in groups rather than alone. Nothing about them charges or lunges, so a weapon with knockback keeps every one of them at arm's length.

The cocoon is the whole tactical problem. A Grub taking heavy damage turns, flees and seals itself in, immune to everything, and the fly that emerges flies through rock at speed. The solution is to finish each one in a single exchange rather than spreading damage across the group, and to chase down any that tries to withdraw.

Crowd control beats raw damage here. Herding the group into a corner with a heavy swing keeps them bunched, where one swing hits several and none can slip away to pupate. A slingshot loaded with Explosive Ammo achieves the same from a distance, which suits floors where cobwebs make footwork unreliable. Bug Killer doubles damage against grubs, flies, bugs, spiders and rock crabs, which covers almost everything living on these floors.

Location


Dangerous Grubs hold Mines floors forty one to sixty nine while Mr. Qi's Danger in the Deep order runs, or whenever the Shrine of Challenge on floor one hundred and twenty is switched on. Those floors change character completely under that setting. Instead of frozen earth there are Magic Woods: Mahogany Trees, large logs, grass and forest forage such as Morels and Fiddlehead Ferns, with cobwebs strung through the deeper half.

The company is what makes a Grub group dangerous. Dangerous Cave Flies and Frost Bats share the upper floors, Stick Bugs and Spiders the lower, and Putrid Ghosts drift through from floor fifty one, so a slow crawl across open ground is rarely uninterrupted.

Drops


Bug Meat comes off three kills in five, the same as ever, and five Bait from each lump keeps rods and Crab Pots supplied. A Rice Shoot appears on one Grub in ten, which is the fastest way to a rice field for anyone who has not waited for Pierre's second-year stock, and shoots planted near water mature more quickly.

White Algae drops occasionally and belongs in a soup. An Ancient Seed and the first Dwarf Scroll each come off one Grub in two hundred, and the much rarer fourth scroll completes the set that earns the Dwarvish Translation Guide at the Museum.

Since the dangerous setting exists only in a save that has already reached the bottom of the Mines, every Grub carries the faint universal chance of a Diamond or a Prismatic Shard. On these floors that matters, because a shard is one more attempt at the enchantment that makes the next run quicker.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Ancient Seed Ancient Seed 0.5%
Bug Meat Bug Meat 60%
Dwarf Scroll I Dwarf Scroll I 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Rice Shoot Rice Shoot 10%
White Algae White Algae 2%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Eighty cave insects of any type complete the goal at the Adventurer's Guild, so dangerous Grubs count exactly as the shallow ones do. The Insect Head sword is the reward, and Marlon keeps a spare behind the counter.

Combat experience is unchanged from the ordinary Grub, so these floors offer no levelling shortcut. What they offer is Radioactive Ore, forest forage growing underground and the Qi Gems that the order pays out.

Anyone who would rather not fight at all can pass through. A Staircase built from stone drops straight to the next floor, and the Grubs are far too slow to follow.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5