Grub (dangerous)
| Grub (dangerous) | |
|---|---|
| Type | Monster |
| Location | Dangerous Mines |
| Floors | 41-69 |
| HP | 265 |
| Damage | 12-13 |
| Speed | 1 |
| XP | 2 |
In the dangerous Mines the Grub moves down to the forested floors in the forties and sixties and arrives with two hundred and sixty five health. The crawl is as slow as ever and the damage is modest for that depth, but the long health bar makes the old mistake far more likely: wound one badly and it breaks off, pupates inside an untouchable cocoon and hatches a dangerous Cave Fly. Trading a slow target for a fast one is the worst outcome on floors already busy with Spiders and Stick Bugs. The eradication credit, the Bug Meat and the Rice Shoots are all unchanged, which keeps the fight worth finishing.
Behaviour
These Grubs behave as the shallow ones do. They notice the farmer, crawl towards him and rely on contact for damage, and they travel in groups rather than alone. Nothing about them charges or lunges, so a weapon with knockback keeps every one of them at arm's length.
The cocoon is the whole tactical problem. A Grub taking heavy damage turns, flees and seals itself in, immune to everything, and the fly that emerges flies through rock at speed. The solution is to finish each one in a single exchange rather than spreading damage across the group, and to chase down any that tries to withdraw.
Crowd control beats raw damage here. Herding the group into a corner with a heavy swing keeps them bunched, where one swing hits several and none can slip away to pupate. A slingshot loaded with Explosive Ammo achieves the same from a distance, which suits floors where cobwebs make footwork unreliable. Bug Killer doubles damage against grubs, flies, bugs, spiders and rock crabs, which covers almost everything living on these floors.
Location
Dangerous Grubs hold Mines floors forty one to sixty nine while Mr. Qi's Danger in the Deep order runs, or whenever the Shrine of Challenge on floor one hundred and twenty is switched on. Those floors change character completely under that setting. Instead of frozen earth there are Magic Woods: Mahogany Trees, large logs, grass and forest forage such as Morels and Fiddlehead Ferns, with cobwebs strung through the deeper half.
The company is what makes a Grub group dangerous. Dangerous Cave Flies and Frost Bats share the upper floors, Stick Bugs and Spiders the lower, and Putrid Ghosts drift through from floor fifty one, so a slow crawl across open ground is rarely uninterrupted.
Drops
Bug Meat comes off three kills in five, the same as ever, and five Bait from each lump keeps rods and Crab Pots supplied. A Rice Shoot appears on one Grub in ten, which is the fastest way to a rice field for anyone who has not waited for Pierre's second-year stock, and shoots planted near water mature more quickly.
White Algae drops occasionally and belongs in a soup. An Ancient Seed and the first Dwarf Scroll each come off one Grub in two hundred, and the much rarer fourth scroll completes the set that earns the Dwarvish Translation Guide at the Museum.
Since the dangerous setting exists only in a save that has already reached the bottom of the Mines, every Grub carries the faint universal chance of a Diamond or a Prismatic Shard. On these floors that matters, because a shard is one more attempt at the enchantment that makes the next run quicker.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Ancient Seed | 0.5% | |
| Bug Meat | 60% | |
| Dwarf Scroll I | 0.5% | |
| Dwarf Scroll IV | 0.1% | |
| Rice Shoot | 10% | |
| White Algae | 2% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
Eighty cave insects of any type complete the goal at the Adventurer's Guild, so dangerous Grubs count exactly as the shallow ones do. The Insect Head sword is the reward, and Marlon keeps a spare behind the counter.
Combat experience is unchanged from the ordinary Grub, so these floors offer no levelling shortcut. What they offer is Radioactive Ore, forest forage growing underground and the Qi Gems that the order pays out.
Anyone who would rather not fight at all can pass through. A Staircase built from stone drops straight to the next floor, and the Grubs are far too slow to follow.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |