Shadow Shaman (dangerous)
| Shadow Shaman (dangerous) | |
|---|---|
| Type | Monster |
| Location | Dangerous Mines |
| Floors | 81-119 |
| HP | 310 |
| Damage | 21-30 |
| Defence | 6 |
| Speed | 3 |
| XP | 15 |
The dangerous Shadow Shaman is the single most awkward monster the Shrine of Challenge puts into the Mines, not because of its own strength but because of what it does for everything around it. Its healing spell restores a far larger amount than the ordinary version's, enough to undo a sustained attack on a dangerous Shadow Brute in one cast, and it keeps throwing the green fireball that leaves the farmer Jinxed and stripped of defence. The tell is different too: a ring of leaves appears around it before it casts. It counts towards the hundred and fifty void spirits Gil rewards with the Savage Ring, exactly as the easier version does.
Behaviour
The order of a fight is everything here. A dangerous Shaman heals itself and every enemy standing near it for a large amount, and on floors where the other residents are dangerous Shadow Brutes with heavy health pools of their own, one cast can wipe out a minute of work. There is no interrupt. The only reliable play is to reach the Shaman before it has company worth healing, and to kill it before anything else on the floor.
The leaves are the warning. A ring of leaves forms around a dangerous Shaman just before a spell goes out, and that cue is the farmer's cue to either close the distance or get out of the fireball's way.
The fireball itself leaves the farmer Jinxed, which takes a large slice of defence away for several seconds. That is far worse on these floors than on the ordinary ones, because the monsters hitting the farmer afterwards do more damage to begin with. Retreating until the debuff clears is the right response, however much it costs in time. A Basilisk Paw removes the debuff from the game entirely and is the single best piece of kit for the dangerous mine.
Contact damage is a real threat on its own here, since a dangerous Shaman walks at the farmer as readily as a Brute does and hits for a range rather than a fixed figure.
Location
Dangerous Shadow Shamans appear on the lava floors of the Mines, from the eighties down to the bottom, and only while the mine is in its dangerous state. That state begins with Mr. Qi's Danger In The Deep order, taken from the board in Qi's Walnut Room, which flips the whole mine, resets the elevator and asks for the bottom within a week. Finishing it unlocks the Shrine of Challenge at the lowest floor, after which the mine can be switched between states at will, the change arriving the next morning.
Dangerous Shadow Brutes and Shadow Snipers hold the same depth. That trio is the worst combination in the mine: the Sniper shoots from across the room and blinds the farmer, the Brute walks in and refuses to be pushed back, and the Shaman stands behind both of them undoing the damage. Clearing from the back forward, Shaman first, is the only reliable sequence.
Radioactive Nodes appear nowhere else, so these floors are walked by anyone who wants Radioactive Ore. Travelling back to the entrance resets the layout for another pass.
Drops
The drop list is the ordinary Shaman's and does not improve. Void Essence comes off three kills in four, often twice, and remains the most heavily demanded monster drop in the game: fifty of it goes into an Iridium Band and one into every Mega Bomb. The dangerous floors are precisely where a farmer wants both.
Finished bars still fall out, Copper through Iridium, each rarer than the last, along with small stacks of Coal. On a floor where the bag is filling with Radioactive Ore and stone, a ready-made bar is a welcome shortcut past the Furnace.
The Rare Disc appears occasionally and is a Museum artefact, one of the pieces needed for the Burnt Offering reward. Dwarf Scrolls III and IV turn up rarely and belong in the Museum as well.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Copper Bar | 4% | |
| Dwarf Scroll III | 0.5% | |
| Dwarf Scroll IV | 0.1% | |
| Gold Bar | 1% | |
| Iridium Bar | 0.2% | |
| Iron Bar | 2% | |
| Prismatic Shard | 0.05% | |
| Rare Disc | 0.3% | |
| Void Essence | 75% | |
| Void Essence | 20% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
Nothing about the loot justifies seeking these out. The reason to kill one is that it is healing something the farmer is trying to kill.
For the void spirit bounty, flipping the shrine off and sweeping the ordinary lava floors is much quicker, since a normal Shaman dies in a fraction of the swings. The count is shared with Shadow Brutes and Shadow Snipers in either state.
Monster Musk is the drink to leave behind on these floors. Two dangerous Shamans in one room can out-heal most weapons, and the musk makes that outcome far more likely.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |