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Metal Head


Metal Head
Metal Head
Type Monster
Location The Mines
Floors 80-119
HP 40
Damage 15
Defence 8
Speed 2
XP 6

The Metal Head is the armoured lump of the lava floors, a head of ore that walks at the farmer and does nothing clever at all. Its trick is in the plating rather than the behaviour: it carries almost no health but a great deal of defence, so a weak weapon chips away at it while a good one cuts it down in a swing. It also shrugs off knockback, which is what gets people hurt, because the usual habit of swinging until the monster is pushed away fails here. The reward for the trouble is Solar Essence, which comes off two kills in three and feeds Mega Bombs, the Iridium Band and the Glowstone Ring. Metal Heads also carry Copper and Iron Ore, and they are one of the few monsters anywhere that will hand over a wearable hat.


Behaviour


There are no spells, no charges and no ranged attacks. A Metal Head walks over and does damage by contact, which makes it the most readable monster on its floors.

The armour is the fight. Defence is subtracted from every hit the farmer lands, so a blade that is a tier or two behind will register tiny numbers and the fight will drag on for an uncomfortable length of time. The same monster dies almost instantly to a Lava Katana or anything past it, which is why Metal Heads feel either trivial or exhausting with nothing in between.

Knockback does not move them. Most monsters are pushed back by a solid hit, which buys a step of breathing room, and a Metal Head simply keeps coming. The counter is to count swings: two or three hits, then a step backwards, then two or three more. Standing in place and swinging indefinitely means taking a contact hit for every swing.

Blocking with a sword covers the gap when one gets close, and the lava floors are crowded enough that a Metal Head is rarely the only thing in the room. Shadow Brutes, Shadow Shamans, Lava Bats and Lava Crabs share the ground, and a Metal Head is usually the slow threat that turns a fight against something faster into a losing one.

Location


Metal Heads hold the lava stretch of the Mines, from the floors in the eighties down to the bottom. That is the hottest and richest part of the mine: gold and iron are common, Magma Geodes appear in the rock, and Mystic Stones turn up in the last stretch. Metal Heads are part of the price of mining there.

Riding the elevator to a floor in the eighties and clearing it gives a reliable mix of ore from the rock and essence from the monsters. Travelling back to the entrance resets the layout, so the same floor can be run again within minutes for a fresh set of both.

The Hot Head in the Volcano Dungeon is the same creature redesigned for Ginger Island, and it carries the same hat. A farmer who dislikes the mine floors can collect from the volcano instead.

Drops


Solar Essence is the main return, and it is worth more than its sale price suggests. Four Gold Ore with one Solar Essence and one Void Essence crafts a Mega Bomb, the explosive that makes a Skull Cavern dive practical. Five essences with five Iron Bars craft the Glowstone Ring, which lights the way and widens the radius for picking things up. The heaviest demand is the Iridium Band: it asks for fifty Solar Essence alongside fifty Void Essence and five Iridium Bars, and that single recipe is why farmers grind the lava floors for weeks. Smaller recipes take essence too, among them the Quality Bobber for fishing and the pair of Mini-Obelisks that warp between two points on the farm. One essence also satisfies an option of the Adventurer's Bundle in the Boiler Room, and the Wizard loves receiving one as a gift, so a mine run doubles as friendship work. Krobus sells a daily stock in the Sewers for anyone who would rather pay than fight.

Copper and Iron Ore come off the same kills, which is a small bonus on floors where both are being mined anyway. Coal appears too, and coal is the fuel every bar in a Furnace is smelted with.

The Squire's Helmet is the oddity. It is a rare drop from Metal Heads and from the volcano's Hot Heads, and it is one of the few hats in the game that has to be taken from a monster rather than bought, tailored or won. Dwarf Scrolls III and IV also turn up occasionally, and both belong in the Museum.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Coal Coal 10%
Copper Ore Copper Ore 10%
Copper Ore Copper Ore 10%
Dwarf Scroll III Dwarf Scroll III 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Iron Ore Iron Ore 10%
Iron Ore Iron Ore 10%
Solar Essence Solar Essence 65%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


The lava floors are where the Mines stop being a mining trip and start being a combat one, and the Metal Head is the clearest sign of it. A farmer arriving on floor eighty with a Silver Saber will feel the difference immediately.

Marlon's Adventurer's Guild unlocks its better stock by the depth a farmer has reached, so the floors Metal Heads live on are also the floors that open the shop's stronger swords and boots. Reaching them and buying the next blade is the usual way out of the long, grinding version of this fight.

Monster Musk doubles how many monsters a floor holds, which is the quickest way to raise the essence count per trip. It also doubles the Shadow Brutes and Lava Bats arriving at the same time, so it suits a farmer who already handles the floor comfortably.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5