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Duggy (dangerous)


Duggy (dangerous)
Duggy (dangerous)
Type Monster
Location Dangerous Mines
Floors 1-29
HP 280
Damage 8
Speed 2
XP 10

The dangerous Mines turn the burrowing Duggy into a creature of pure patience. Two hundred and eighty health hide under the dirt, yet the blow it lands barely rises above the ordinary version's eight damage, which makes it one of the safest monsters in the whole dangerous cave. It still waits in soft soil the farmer has crossed, still bursts up for a single swipe, and still drops back out of reach. Anyone chasing the Duggy eradication goal can grind these without much risk, and the drop list keeps the Geodes, Earth Crystals and Cherry Bombs that make Duggies worth hunting in the first place.


Behaviour


Nothing about the ambush changes. The Duggy senses movement roughly two tiles away, slides through the soil towards it, and surfaces to strike. It is vulnerable only while above ground, so the fight is a series of short windows rather than a continuous exchange.

The old discipline still works. One swing as the head appears, then a step to the side, keeps it from popping up underneath where the hit cannot be avoided. Baiting is even easier than usual: standing on the lip of a dirt patch, stepping in and immediately stepping out draws one up on command.

What changes is how many swings each one needs. Health in the hundreds against damage in single figures makes the fight tedious rather than threatening, which is unusual for the dangerous cave. Holding a sword block over an occupied patch removes the damage entirely and leaves time to work through the health bar, and a weapon with a Ruby Ring or two behind it keeps the grind short.

Location


These Duggies occupy the Mines from the first floor to the twenty ninth whenever the cave is in its dangerous state, which means during Mr. Qi's Danger in the Deep order or with the Shrine of Challenge on floor one hundred and twenty switched on. The upper floors look nothing like the ordinary cave under that setting: the earth turns blue, beach forage such as Oysters, Cockles and Coral washes up among the rocks, and Radioactive Nodes start appearing on floors that are not multiples of five.

Dangerous Green Slimes, Bugs and Rock Crabs share the top floors, with Blue Squids swimming through the walls from floor eleven. Among that company a Duggy is the least of anyone's worries.

Drops


The list matches the ordinary Duggy, which is the point of farming the harder floors: a Geode on one kill in four, a Cherry Bomb at the same rate, an Earth Crystal on one in ten, the odd Yam, and a Chewing Stick for the Museum on one kill in fifty.

A free Cherry Bomb saves four Copper Ore and a Coal every time, and on a floor where ore nodes are worth breaking anyway that adds up. Earth Crystals have a long list of homes, from the Geologist's Bundle to the ten needed for the Earth Obelisk, so they rarely reach the shipping bin.

The best line on the list is the Diamond, which falls from one Duggy in a hundred. That is many times the rate most monsters offer, and a Diamond at the Forge fills every remaining upgrade slot on a weapon at once.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Cherry Bomb Cherry Bomb 25%
Chewing Stick Chewing Stick 2%
Diamond Diamond 1%
Dwarf Scroll I Dwarf Scroll I 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Earth Crystal Earth Crystal 10%
Geode Geode 25%
Yam Yam 3%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Thirty Duggies of any kind complete the goal on the Adventurer's Guild wall, so these count alongside the ordinary Duggy and the Magma Duggy from the Volcano Dungeon. The Hard Hat is the reward, with Marlon stocking replacements afterwards.

Dangerous monsters pay the same Combat experience as their ordinary forms. The reason to be on these floors at all is Radioactive Ore, the forest forage that grows in the dangerous cave, and the Qi Gems the order pays on completion.

Oil of Garlic is a poor choice here. It keeps weaker monsters away, which is exactly the opposite of what a farmer hunting eradication credit wants, so the Monster Musk in the other pocket is the right drink before a Duggy run.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5