Duggy (dangerous)
| Duggy (dangerous) | |
|---|---|
| Type | Monster |
| Location | Dangerous Mines |
| Floors | 1-29 |
| HP | 280 |
| Damage | 8 |
| Speed | 2 |
| XP | 10 |
The dangerous Mines turn the burrowing Duggy into a creature of pure patience. Two hundred and eighty health hide under the dirt, yet the blow it lands barely rises above the ordinary version's eight damage, which makes it one of the safest monsters in the whole dangerous cave. It still waits in soft soil the farmer has crossed, still bursts up for a single swipe, and still drops back out of reach. Anyone chasing the Duggy eradication goal can grind these without much risk, and the drop list keeps the Geodes, Earth Crystals and Cherry Bombs that make Duggies worth hunting in the first place.
Behaviour
Nothing about the ambush changes. The Duggy senses movement roughly two tiles away, slides through the soil towards it, and surfaces to strike. It is vulnerable only while above ground, so the fight is a series of short windows rather than a continuous exchange.
The old discipline still works. One swing as the head appears, then a step to the side, keeps it from popping up underneath where the hit cannot be avoided. Baiting is even easier than usual: standing on the lip of a dirt patch, stepping in and immediately stepping out draws one up on command.
What changes is how many swings each one needs. Health in the hundreds against damage in single figures makes the fight tedious rather than threatening, which is unusual for the dangerous cave. Holding a sword block over an occupied patch removes the damage entirely and leaves time to work through the health bar, and a weapon with a Ruby Ring or two behind it keeps the grind short.
Location
These Duggies occupy the Mines from the first floor to the twenty ninth whenever the cave is in its dangerous state, which means during Mr. Qi's Danger in the Deep order or with the Shrine of Challenge on floor one hundred and twenty switched on. The upper floors look nothing like the ordinary cave under that setting: the earth turns blue, beach forage such as Oysters, Cockles and Coral washes up among the rocks, and Radioactive Nodes start appearing on floors that are not multiples of five.
Dangerous Green Slimes, Bugs and Rock Crabs share the top floors, with Blue Squids swimming through the walls from floor eleven. Among that company a Duggy is the least of anyone's worries.
Drops
The list matches the ordinary Duggy, which is the point of farming the harder floors: a Geode on one kill in four, a Cherry Bomb at the same rate, an Earth Crystal on one in ten, the odd Yam, and a Chewing Stick for the Museum on one kill in fifty.
A free Cherry Bomb saves four Copper Ore and a Coal every time, and on a floor where ore nodes are worth breaking anyway that adds up. Earth Crystals have a long list of homes, from the Geologist's Bundle to the ten needed for the Earth Obelisk, so they rarely reach the shipping bin.
The best line on the list is the Diamond, which falls from one Duggy in a hundred. That is many times the rate most monsters offer, and a Diamond at the Forge fills every remaining upgrade slot on a weapon at once.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Cherry Bomb | 25% | |
| Chewing Stick | 2% | |
| Diamond | 1% | |
| Dwarf Scroll I | 0.5% | |
| Dwarf Scroll IV | 0.1% | |
| Earth Crystal | 10% | |
| Geode | 25% | |
| Yam | 3% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
Thirty Duggies of any kind complete the goal on the Adventurer's Guild wall, so these count alongside the ordinary Duggy and the Magma Duggy from the Volcano Dungeon. The Hard Hat is the reward, with Marlon stocking replacements afterwards.
Dangerous monsters pay the same Combat experience as their ordinary forms. The reason to be on these floors at all is Radioactive Ore, the forest forage that grows in the dangerous cave, and the Qi Gems the order pays on completion.
Oil of Garlic is a poor choice here. It keeps weaker monsters away, which is exactly the opposite of what a farmer hunting eradication credit wants, so the Monster Musk in the other pocket is the right drink before a Duggy run.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |