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Squid Kid


Squid Kid
Squid Kid
Type Monster
Location The Mines
Floors 91-119 [1]
HP 1
Damage 18
Defence 2
Speed 3
XP 15

The Squid Kid has one point of health, and it is still one of the most hated things in the Mines. It floats over rock on the lava floors near the bottom, which means walls and boulders are no obstacle to it and often a wall of obstacles to the farmer, and from behind that cover it lobs fireballs that bounce off the stone and come back from unexpected angles. Anything at all kills it in a single hit, so the whole fight is the problem of reaching it, and a Slingshot solves that from across the room. The reward is one of the better drop lists on these floors: Solar Essence off three kills in four, Squid Ink for cooking and tailoring, a Gold Bar now and then, and plain Bombs and Mega Bombs that pay for the next Skull Cavern trip.


Behaviour


A Squid Kid drifts rather than walks. It moves in sudden jerks with pauses in between, and it hovers above rocks and rubble, so the usual trick of putting a boulder between the farmer and the monster does nothing. Closing the distance means mining through whatever stands in the way while something is already shooting.

The fireballs are the whole threat. Each one leaves the squid, travels in a straight line, and ricochets off walls instead of breaking on them, so a shot that missed can arrive from behind a moment later. In narrow corridors a single volley can bounce twice. A fireball can be destroyed by swinging a weapon into it at the right moment, which is satisfying and unreliable, and the sword's block is no help: it stops monsters and it does not stop fireballs.

Against all that, the kill itself is trivial. One point of health means any weapon in the game, including the rustiest starting sword, removes a Squid Kid in a single swing. The hard part is reaching it in one piece. A Slingshot loaded with anything at all does the job from well outside fireball range, and on a floor holding several squids that is the difference between a clean sweep and a slow retreat. Rushing in also works, because a squid that is being hit never gets a shot away.

Location


Squid Kids live in the deepest stretch of the Mines, on the lava floors from the nineties down towards floor one hundred and twenty. They share that ground with Shadow Brutes, Shadow Shamans, Metal Heads, Lava Bats and Red Sludges, which is the hardest mix in the mine, and the squids are the ones most likely to land damage while the farmer is busy with something else.

The elevator makes them farmable. It stops every five floors, so a farmer who wants Solar Essence or Squid Ink can ride straight down to the nineties, clear what is on the floor, and take the next elevator rather than walking the whole mine. Leaving and returning regenerates the floor, which is the usual way to run the same depth repeatedly.

Drops


Solar Essence comes off roughly three kills in four. Krobus sells it in the Sewers at eighty gold apiece with a limit of ten a day, so a squid floor both beats his price and ignores his cap, and the Iridium Band alone swallows fifty of them. A Sunfish pond is the other alternative and produces far more slowly.

Squid Ink is the drop with character. Roughly one kill in five gives one, and it goes into two of the better dishes in the game. Cooking it with Flounder and a Midnight Carp makes Seafoam Pudding, which needs a high Fishing level to learn and gives a large fishing bonus. Cooking it with Wheat Flour and a Tomato makes Squid Ink Ravioli, which needs a high Combat level and grants immunity to debuffs for a few minutes, a genuinely useful thing to eat before a dangerous descent. Combining one with Cloth at a Sewing Machine produces the Midnight Dog Jacket. Elliott loves receiving it, and one has to be shipped once for the Shipping Collection. In the remixed Community Center it is asked for by the Fish Farmer's Bundle in the Pantry.

The explosives are the quiet reason to clear a floor. A Bomb falls from one kill in ten and a Mega Bomb from one in twenty, and both are exactly what a Skull Cavern dive runs out of first. A Gold Bar appears at the same rate as the Mega Bomb, already smelted. Dwarf Scroll III turns up occasionally for the Museum set, and deep into a save the universal Diamond and Prismatic Shard rolls apply as well.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Bomb Bomb 10%
Dwarf Scroll III Dwarf Scroll III 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Gold Bar Gold Bar 5%
Mega Bomb Mega Bomb 5%
Solar Essence Solar Essence 75%
Squid Ink Squid Ink 20%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


The single point of health makes the Squid Kid the best argument in the game for carrying a Slingshot. It sits in the ammunition slot doing nothing for most of a run and then clears a squid floor without the farmer taking a hit.

Squid Ink has a second source that costs no fighting at all. A Fish Pond stocked with Squid produces it instead of Roe, and Midnight Squid ponds sometimes give two at a time. For a farmer who only wants the Shipping Collection entry or a gift for Elliott, the pond is the calmer route.

During the Desert Festival, if Elliott is one of the villagers running a stall, he sells Squid Ink for Calico Eggs, which is worth remembering for anyone who has not yet reached the squid floors.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5