Squid Kid
| Squid Kid | |
|---|---|
| Type | Monster |
| Location | The Mines |
| Floors | 91-119 [1] |
| HP | 1 |
| Damage | 18 |
| Defence | 2 |
| Speed | 3 |
| XP | 15 |
The Squid Kid has one point of health, and it is still one of the most hated things in the Mines. It floats over rock on the lava floors near the bottom, which means walls and boulders are no obstacle to it and often a wall of obstacles to the farmer, and from behind that cover it lobs fireballs that bounce off the stone and come back from unexpected angles. Anything at all kills it in a single hit, so the whole fight is the problem of reaching it, and a Slingshot solves that from across the room. The reward is one of the better drop lists on these floors: Solar Essence off three kills in four, Squid Ink for cooking and tailoring, a Gold Bar now and then, and plain Bombs and Mega Bombs that pay for the next Skull Cavern trip.
Behaviour
A Squid Kid drifts rather than walks. It moves in sudden jerks with pauses in between, and it hovers above rocks and rubble, so the usual trick of putting a boulder between the farmer and the monster does nothing. Closing the distance means mining through whatever stands in the way while something is already shooting.
The fireballs are the whole threat. Each one leaves the squid, travels in a straight line, and ricochets off walls instead of breaking on them, so a shot that missed can arrive from behind a moment later. In narrow corridors a single volley can bounce twice. A fireball can be destroyed by swinging a weapon into it at the right moment, which is satisfying and unreliable, and the sword's block is no help: it stops monsters and it does not stop fireballs.
Against all that, the kill itself is trivial. One point of health means any weapon in the game, including the rustiest starting sword, removes a Squid Kid in a single swing. The hard part is reaching it in one piece. A Slingshot loaded with anything at all does the job from well outside fireball range, and on a floor holding several squids that is the difference between a clean sweep and a slow retreat. Rushing in also works, because a squid that is being hit never gets a shot away.
Location
Squid Kids live in the deepest stretch of the Mines, on the lava floors from the nineties down towards floor one hundred and twenty. They share that ground with Shadow Brutes, Shadow Shamans, Metal Heads, Lava Bats and Red Sludges, which is the hardest mix in the mine, and the squids are the ones most likely to land damage while the farmer is busy with something else.
The elevator makes them farmable. It stops every five floors, so a farmer who wants Solar Essence or Squid Ink can ride straight down to the nineties, clear what is on the floor, and take the next elevator rather than walking the whole mine. Leaving and returning regenerates the floor, which is the usual way to run the same depth repeatedly.
Drops
Solar Essence comes off roughly three kills in four. Krobus sells it in the Sewers at eighty gold apiece with a limit of ten a day, so a squid floor both beats his price and ignores his cap, and the Iridium Band alone swallows fifty of them. A Sunfish pond is the other alternative and produces far more slowly.
Squid Ink is the drop with character. Roughly one kill in five gives one, and it goes into two of the better dishes in the game. Cooking it with Flounder and a Midnight Carp makes Seafoam Pudding, which needs a high Fishing level to learn and gives a large fishing bonus. Cooking it with Wheat Flour and a Tomato makes Squid Ink Ravioli, which needs a high Combat level and grants immunity to debuffs for a few minutes, a genuinely useful thing to eat before a dangerous descent. Combining one with Cloth at a Sewing Machine produces the Midnight Dog Jacket. Elliott loves receiving it, and one has to be shipped once for the Shipping Collection. In the remixed Community Center it is asked for by the Fish Farmer's Bundle in the Pantry.
The explosives are the quiet reason to clear a floor. A Bomb falls from one kill in ten and a Mega Bomb from one in twenty, and both are exactly what a Skull Cavern dive runs out of first. A Gold Bar appears at the same rate as the Mega Bomb, already smelted. Dwarf Scroll III turns up occasionally for the Museum set, and deep into a save the universal Diamond and Prismatic Shard rolls apply as well.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Bomb | 10% | |
| Dwarf Scroll III | 0.5% | |
| Dwarf Scroll IV | 0.1% | |
| Gold Bar | 5% | |
| Mega Bomb | 5% | |
| Solar Essence | 75% | |
| Squid Ink | 20% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
The single point of health makes the Squid Kid the best argument in the game for carrying a Slingshot. It sits in the ammunition slot doing nothing for most of a run and then clears a squid floor without the farmer taking a hit.
Squid Ink has a second source that costs no fighting at all. A Fish Pond stocked with Squid produces it instead of Roe, and Midnight Squid ponds sometimes give two at a time. For a farmer who only wants the Shipping Collection entry or a gift for Elliott, the pond is the calmer route.
During the Desert Festival, if Elliott is one of the villagers running a stall, he sells Squid Ink for Calico Eggs, which is worth remembering for anyone who has not yet reached the squid floors.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |