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Hot Head


Hot Head
Hot Head
Type Monster
Location Volcano Dungeon
Floors All
HP 215
Damage 18
Defence 8
Speed 2 (5 if HP<25)
XP 16

The Hot Head is the Volcano Dungeon's answer to the Metal Head, and it is one of the few monsters in the game that punishes a farmer for winning. Eight points of defence blunt most weapons, so the fight takes a while, and when its health drops low it loses its temper: it speeds up, chases, and then explodes. Killing it outright does not help, because it detonates on death as well, and the blast breaks rocks and destroys anything lying on the ground nearby. The compensation is a generous drop list of Solar Essence, Copper and Iron Ore and Pineapple Seeds, with the Squire's Helmet turning up for the persistent.


Behaviour


For most of the fight a Hot Head simply walks at the farmer and relies on contact damage. Its defence is the obstacle: quick, light weapons achieve almost nothing, while a heavy sword or a club gets through. Food that raises attack is worth eating before a volcano run for this monster alone.

Everything changes as its health runs out. Below the last sliver it turns angry, more than doubles its speed and gives chase, then explodes after a couple of seconds whether or not it has caught anyone. The same timer runs when the killing blow lands, so the correct habit is to hit it and immediately walk away rather than standing over the corpse.

The blast reaches two tiles in every direction. It will break rocks and ore nodes, which is occasionally convenient, and it will destroy items already dropped on the floor, which is never convenient on a floor where Cinder Shards and gems have been scattered by earlier fights. Knockback is the other half of the answer: a weapon heavy enough to send it skidding away buys the distance the explosion needs.

Location


Hot Heads appear on every floor of the Volcano Dungeon, the ten-floor cave inside the volcano at the north end of Ginger Island. Magma Sprites, Magma Sparkers, Lava Lurks, Dwarvish Sentries, False Magma Caps and Tiger Slimes share the dungeon with them, and the Forge waits on the tenth floor.

The dungeon resets each morning, so a cleared floor is repopulated by the next visit. Lava has to be cooled with a watering can before a path exists, ladders do not appear on every floor, and no Staircase can be placed here, so an exploding monster on a narrow ledge is a genuine hazard rather than an inconvenience.

Drops


Solar Essence leads the list, coming off roughly two kills in three. Krobus buys and sells it, the Wizard loves it as a gift, and it goes into the Glowstone Ring and the Iridium Band, so there is always a use for a stack.

Copper Ore, Iron Ore and Pineapple Seeds each have two separate chances to drop, which makes the Hot Head unusually generous. Pineapple Seeds matter most, since Pineapples keep fruiting on Ginger Island after the first harvest and the Island Trader otherwise charges a Magma Cap for each seed. Bombs and Coal fill the gaps, and Coal is exactly what smelting that ore will need.

The Squire's Helmet is the collector's prize. It arrives on a schedule rather than a dice roll, tied to the running total of Metal Heads and Hot Heads a save has killed, so a determined farmer reaches it eventually rather than hoping for luck. The third Dwarf Scroll turns up very occasionally, and the fourth is rarer still.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Bomb Bomb 10%
Coal Coal 10%
Copper Ore Copper Ore 10%
Copper Ore Copper Ore 10%
Dwarf Scroll III Dwarf Scroll III 0.05%
Dwarf Scroll IV Dwarf Scroll IV 0.01%
Iron Ore Iron Ore 10%
Iron Ore Iron Ore 10%
Pineapple Seeds Pineapple Seeds 10%
Pineapple Seeds Pineapple Seeds 10%
Solar Essence Solar Essence 65%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


The explosion is the reason to fight Hot Heads one at a time. Two dying in the same corner means two blasts over the same ground, and a farmer standing between them is caught by both.

Monster Musk has no effect in the Volcano Dungeon, since the place resets daily instead of counting monsters on arrival, so the number met depends on which floors get explored.

Up to five Golden Walnuts come from killing monsters inside the dungeon, which means the Hot Heads fought on the way to the Forge also count towards the island's walnut total.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5