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Haunted Skull (dangerous)


Haunted Skull (dangerous)
Haunted Skull (dangerous)
Type Monster
Location Dangerous Mines
Floors 71-79 and on dungeon floors
HP 310
Damage 19-26
Defence 2
Speed 3
XP 15

The dangerous Mines put Haunted Skulls in the Bone Castle, the floors in the seventies where Skeletons and Skeleton Mages already make life difficult. This version carries three hundred and ten health and strikes for up to twenty six, and it keeps the awkward flight of the ordinary skull, breaking off and returning from a new angle. The loot leans towards rings, bombs and Artifact Troves, so a floor cleared of these is rarely a floor wasted, and the Bone Castle it guards is the last stretch before the bottom of the cave.


Behaviour


The flight is unchanged from the gentler skull. It closes in, swings away before it can be hit, and comes back from a different direction, which is the same trick that makes Bats and Serpents frustrating. All of its damage comes from contact, so the fight is won by timing rather than by positioning.

Health and damage are what make it serious. Three hundred and ten points mean several exchanges rather than one, and a hit near the top of its range takes a serious bite out of an unbuffed farmer. On the castle floors it arrives alongside dangerous Skeletons, who throw bones through walls, and Skeleton Mages, who cast from a distance, so standing still to trade blows with a skull is rarely safe.

A sword is still the answer. Its wide arc covers the air a skull flies through, while a dagger or club leaves gaps, and the block stance pushes a flier back without committing to a swing. Retreating until the group lines up on one side turns three attackers into one swing, and food that raises defence does more for survival here than another point of attack.

Location


These skulls hold Mines floors seventy one to seventy nine whenever the dangerous setting is active, through Mr. Qi's Danger in the Deep order or the Shrine of Challenge on floor one hundred and twenty, and they also appear on the dungeon floors that sometimes replace an ordinary floor. Under the dangerous setting those castle floors are rebuilt as a Bone Castle, and Frozen Tears begin to spawn there instead of across the whole frozen section.

Dungeon floors are the other place to meet one. Those replace an ordinary floor now and then, carry their own layout and hold skulls regardless of depth, which is why a run that was going well can turn into a fight without warning.

Drops


Rings lead the list. An Aquamarine Ring, which raises critical strike chance, and a Ruby Ring, which raises damage, each drop from a little over one skull in a hundred. Both are otherwise bought from Marlon for thousands of gold, and a second copy of either stacks with the first.

Explosives come easily. Mega Bombs drop at the same rare rate as the rings and plain Bombs far more often, which suits a farmer who intends to go on to the Skull Cavern, where bombs are the only way to finish a Mummy for good.

An Artifact Trove rounds out the list and is the most interesting line on it. A trove holds ancient relics and curiosities, and the blacksmith opens it, so a few skulls can fill Museum slots that artifact spots have refused to give up. The third Dwarf Scroll appears occasionally, with the fourth far rarer, and all four donated earn the Dwarvish Translation Guide.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Aquamarine Ring Aquamarine Ring 1.3%
Artifact Trove Artifact Trove 1.3%
Bomb Bomb 2%
Dwarf Scroll III Dwarf Scroll III 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Mega Bomb Mega Bomb 1.3%
Rare Disc Rare Disc 0.1%
Ruby Ring Ruby Ring 1.3%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


A Burglar's Ring doubles every roll on the list, which is the difference between an occasional ring and a steady stream of them.

Skulls can be fought for their own sake, but the castle floors are usually crossed on the way to floor one hundred and twenty for the Shrine of Challenge or a Qi order. Carrying a Staircase or two turns a bad fight into a quick exit, since stone is plentiful on the way down.

Combat experience from a dangerous skull matches the ordinary one, so the reason to fight these is the drop list and the floor itself rather than levels.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5