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Spider


Spider
Spider
Type Monster
Location The Mines (Shrine ON)
Floors 51-69
HP 200
Damage 15
Defence 2
Speed 3
XP 15

The Spider is the monster that turns the cobwebbed middle of the Mines into a genuine emergency. It only exists while the mine is in its dangerous state, it arrives on the webbed floors in the fifties and sixties, and it never arrives alone: ten on a floor is normal and an infested floor can hold twice that. Each one carries two hundred health and hits for fifteen, which on its own is manageable, but a spider is untouchable while it is in the air and it ignores knockback, so the usual rhythm of hit, shove, hit falls apart. The payoff is Void Essence off three kills in four, which is exactly what the Mega Bomb and Iridium Band recipes eat, plus bars of every metal and the Rare Disc for the Museum.


Behaviour


A spider does not walk towards the farmer, it jumps. The leap crosses rock and debris without slowing, and for the whole time it is airborne no weapon touches it. Swings therefore have to be saved for the moment it lands, which is an awkward discipline when a dozen of them are leaping in from different sides.

Knockback is the other missing piece. Most monsters are pushed back by a hit and that push is what keeps a crowd off the farmer. Spiders are not, so they stay exactly where they are and keep hitting. The standard answer is a hammer or club, because the ground slam from its special attack strikes everything standing around the farmer at once and a cluster that cannot be shoved away is the ideal target for it. The Infinity Gavel does the job hardest, and a Bug Killer enchantment forged onto it, bought at the Forge in the Volcano Dungeon with a Prismatic Shard and twenty Cinder Shards, raises the damage further.

Sustain is the alternative. A Vampiric enchantment heals a slice of health on every kill, and against a swarm those kills come fast enough to outpace the incoming damage, so swinging without pause works better than retreating. Defence food helps for the same reason, since every point of defence takes a point off each hit and the hits here are many and small.

Two things on these floors make the fight worse. Cobwebs cover the ground and slow movement through them, which removes the option of simply walking away. Putrid Ghosts share the same stretch, and their spell blocks healing from food and drink for a couple of minutes, so a swarm that would normally be survivable with a few meals becomes lethal. Carrying Ginger answers that, because eating one clears the effect. A Staircase placed on the floor is the honest escape route when a swarm is already surrounding the farmer.

Location


Spiders appear in the Mines between floors fifty one and sixty nine, and only while the cave is dangerous. That state comes from Mr. Qi's Danger In The Deep order, taken from the board in Qi's Walnut Room on Ginger Island, which needs a hundred Golden Walnuts to reach. While that order runs the elevator is switched off and the whole descent has to be walked or staircased.

Finishing the order unlocks the Shrine of Challenge on floor one hundred and twenty, and from then on the shrine works as a switch that flips the mine between its two states overnight. Farmers keep it on for Radioactive Nodes, which means the spider floors sit squarely across the route to Radioactive Ore. Stick Bugs disguised as firewood and Dust Sprites fill out the same floors, and anyone pushing through learns to clear the spiders before touching anything that looks like loot.

Drops


Void Essence is the reason to fight rather than run. Three spiders in four hand one over, and a lucky kill gives a second. The Mega Bomb recipe takes one per bomb, so a spider floor funds the explosives for a Skull Cavern dive. The Iridium Band takes fifty of them alongside fifty Solar Essence, and that ring is the single best accessory in the game for a mining run. One is also an option for the Adventurer's Bundle in the Boiler Room, the Wizard mails a quest in Winter asking for one, and combining one with Cloth at a Sewing Machine produces the Arcane Shirt. The Wizard is the one villager who loves receiving it.

The metal is a quiet bonus. Copper, Iron, Gold and Iridium Bars all appear on the list, already smelted, which saves the Furnace and the coal. Coal itself turns up as well, in small stacks.

Two rarer items are worth watching for. The Rare Disc is an artifact and belongs in the Museum. The Strange Bun is the item the Dark Shrine of Night Terrors in the Witch's Hut accepts, and handing one over switches monster spawns on for any farm layout, so a spider indirectly decides whether golems and slimes visit the fields at night. Dwarf Scroll III appears occasionally for the Museum set, and far down a save the universal Diamond and Prismatic Shard rolls apply too.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Copper Bar Copper Bar 4%
Dwarf Scroll III Dwarf Scroll III 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Gold Bar Gold Bar 1%
Iron Bar Iron Bar 2%
Iridium Bar Iridium Bar 0.2%
Prismatic Shard Prismatic Shard 0.05%
Rare Disc Rare Disc 0.3%
Strange Bun Strange Bun 4%
Void Essence Void Essence 75%
Void Essence Void Essence 10%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Spiders reward preparation rather than skill. A farmer who arrives with a hammer, defence food, a stack of Staircases and a few Ginger roots walks through them; one who arrives with a sword and a healing stack does not.

The best moment to meet them is on the way back up. After floor one hundred and twenty has been reached once, the elevator works in the dangerous mine as well, so the webbed floors can be visited directly and left the moment the Void Essence pile is big enough.

Combat experience is generous here, simply because of the numbers. A single infested spider floor teaches more than a long walk through the quiet stretches above it.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5