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Royal Serpent


Royal Serpent
Royal Serpent
Type Monster
Location Skull Cavern
Floors All
HP 150 + (50 × tail segments)
Damage 32-48
Speed 2
XP 20

The Royal Serpent is the Skull Cavern's longest monster and the only one whose health depends on how much of it there is. Each one is built from a chain of tail segments, every segment adds to its total health, and the shortest Royal Serpent is already larger than an ordinary Serpent while the longest is several times the animal. The whole body is live on both sides: any part of it that touches the farmer does damage, and any part of it the farmer hits takes damage. It appears while Mr. Qi's Skull Cavern Invasion order is running, and every kill counts towards the two hundred and fifty serpents Gil pays for with the Napalm Ring.


Behaviour


A Royal Serpent flies and comes in fast, exactly as the ordinary kind does, and its hitbox is just as unforgiving. The difference is the length. A segment of tail passing over the farmer hurts as much as the head does, so a serpent that has flown past is still dangerous while the rest of it is going by. Standing still and letting one finish its pass is how farmers lose half a health bar to something they thought they had dodged.

The same length is the farmer's advantage. Because every segment can be struck, a wide swing that catches the middle of the body connects just as well as one aimed at the head. A weapon with a broad arc will often catch two parts of the same serpent in one swing, so reach matters here more than precision.

Length also varies wildly between individuals, and length is health. A short Royal Serpent dies in a handful of swings, while a long one takes a sustained fight, and the two look different enough to judge on sight. Picking the short ones and leaving the long ones alone is a reasonable way to bank bounty progress on an invasion run.

Swinging early remains the rule, since the body connects before it appears to.

Location


Royal Serpents appear in the Skull Cavern while the Skull Cavern Invasion order from Qi's Walnut Room is active, on every kind of floor rather than at a particular depth. The order asks for floor one hundred inside a week, and Staircases are the usual way that is done.

That makes a strange situation. The order most farmers use to meet Royal Serpents is also the order that gives them the least reason to fight one, because a Staircase on the ladder tile skips the floor and everything on it. Anyone taking the invasion for the descent passes Royal Serpents without stopping; anyone taking it for the bounty descends slowly on purpose, clearing floors for kills and ignoring the deadline.

An abandoned run restarts from the first floor the next day, and dangerous Mummies and Armoured Bugs share the invasion's floors.

Drops


The drop list is the ordinary Serpent's, so the extra health buys nothing extra. Void Essence comes off almost every kill, often several at a time, and the Iridium Band's demand for fifty of it is the reason most farmers are happy to see it. Mega Bombs take one Void Essence each alongside Solar Essence and Gold Ore, and one essence fills an option of the Adventurer's Bundle in the Boiler Room. The Wizard loves being given a piece.

Bombs come off roughly one kill in seven, which on an invasion run is close to self-financing: the bombs that clear rock and open ladders fall out of the monsters blocking the way. A Spicy Eel appears a little less often, and it is the best food a diver can carry, raising luck and speed for the rest of the day.

A Rabbit's Foot is the long shot. Every villager except Penny loves receiving one, it fills the Enchanter's Bundle on the Bulletin Board, and it is otherwise produced by a rabbit kept happy in a Coop for months. Red Cabbage Seeds and a Prismatic Shard round out the rarest rolls.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Bomb Bomb 15%
Prismatic Shard Prismatic Shard 0.1%
Rabbit's Foot Rabbit's Foot 0.8%
Spicy Eel Spicy Eel 6%
Void Essence Void Essence 99%
Void Essence Void Essence 15%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Because the invasion order and the bounty pull in opposite directions, most farmers finish the serpent count on ordinary Serpents and treat Royal Serpents as a bonus that happens to be worth the same.

The Napalm Ring at the end of it is one of the most practical rewards on the list. Every monster killed while it is worn bursts like a small bomb, which clears the rock around it without touching the farmer, and that turns a cavern floor into free mining. Two rings worn together produce two explosions at once, which doubles the damage anything standing nearby takes.

The ring has one gap worth knowing. A Mummy knocked down while it is worn survives, and the explosion from a dying serpent beside it is too small to finish it, so tomb floors still need bombs placed by hand.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5