Dust Sprite (dangerous)
| Dust Sprite (dangerous) | |
|---|---|
| Type | Monster |
| Location | The Mines |
| Floors | 41-69 |
| HP | 280 |
| Damage | 13-15 |
| Defence | 6 |
| Speed | 3 |
| XP | 2 |
Under the dangerous setting the Dust Sprite stops being a coal piñata and becomes a genuine fight. Two hundred and eighty health sit behind six points of defence, which blunts fast light weapons badly, and the bounce still carries it into the farmer before the swing lands. The pack behaviour survives the change, so several arrive together across the forested floors the dangerous Mines put in place of ice. Coal still falls from half of them, every kill counts towards the five hundred that earn the Burglar's Ring, and the webs strung across the deeper floors cut both ways.
Behaviour
These sprites behave as their gentler relatives do. They chirp and bob while unaware, then bound at the farmer in a group, dealing their damage by collision rather than by any attack of their own. They still smash rocks that stand between them and their target.
Defence is what changes the arithmetic. Six points subtract from every hit, so a dagger that lands quick taps achieves very little while a heavy sword or club gets through. Attack-raising food and a Ruby Ring do more here than swing speed, and backing the pack into a wall remains the only way to stop knockback from scattering them.
The cobwebs that cover the dangerous floors from fifty one downwards are the quiet advantage. A sprite that touches a web is held in place, which turns a bouncing target into a stationary one. The same webs catch the farmer, so clearing a lane before the fight and leaving the far webs intact is the careful way to use them.
Location
Dangerous Dust Sprites hold Mines floors forty one to sixty nine while Mr. Qi's Danger in the Deep order is active, or whenever the Shrine of Challenge on floor one hundred and twenty is left switched on. Those floors trade their ice for Magic Woods under that setting, with Mahogany Trees, large stumps, grass and forest forage such as Morels and Purple Mushrooms, and cobwebs from floor fifty one.
The neighbours are a different class of monster. Dangerous Frost Bats, dangerous Grubs and dangerous Cave Flies share the upper half, and Spiders, Stick Bugs and Putrid Ghosts the lower, so a pack of sprites is rarely the only thing demanding attention. Frozen Tears, which normally spawn across the whole frozen section, keep to the castle floors under this setting, so the sprites themselves become the better supply.
Drops
Coal comes off about half of these sprites, exactly as it does in the ordinary cave, so a dangerous run never runs short of smelting fuel. That matters more than it sounds, because the Radioactive Ore mined on these same floors needs Coal in the Furnace to become bars.
A Frozen Tear and a Crystal Fruit each appear on one kill in fifty. The tear fills a Geologist's Bundle slot and goes into the Warrior Ring recipe, and the fruit finishes the Winter Foraging Bundle without waiting for Winter. Coffee Beans still drop at their rare one in a hundred, which is the single best reason to keep killing sprites long after the goal is done.
A Gold Bar turns up on very rare occasions, and once a save has reached the bottom of the Mines the universal Diamond and Prismatic Shard chances apply as well.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Coal | 50% | |
| Coffee Bean | 1% | |
| Crystal Fruit | 2% | |
| Frozen Tear | 2% | |
| Dwarf Scroll II | 0.5% | |
| Dwarf Scroll IV | 0.1% | |
| Gold Bar | 0.1% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
Five hundred Dust Sprites of either kind complete the eradication goal, and the Burglar's Ring that follows rolls every monster drop twice for the rest of the save. Dangerous sprites also count as ordinary ones for Clint's special order, so a single trip serves both lists.
With the Burglar's Ring already equipped, these floors become the best coal mine in the game. Half of each pack drops Coal, the ring doubles the roll, and Monster Musk doubles the pack, which stacks into a chest full of fuel from one afternoon.
Combat experience is unchanged from the ordinary sprite, so nobody should come here for levels. The draw is the loot, the Radioactive Nodes and the forest forage growing where ice used to be.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |