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Dust Sprite (dangerous)


Dust Sprite (dangerous)
Dust Sprite (dangerous)
Type Monster
Location The Mines
Floors 41-69
HP 280
Damage 13-15
Defence 6
Speed 3
XP 2

Under the dangerous setting the Dust Sprite stops being a coal piñata and becomes a genuine fight. Two hundred and eighty health sit behind six points of defence, which blunts fast light weapons badly, and the bounce still carries it into the farmer before the swing lands. The pack behaviour survives the change, so several arrive together across the forested floors the dangerous Mines put in place of ice. Coal still falls from half of them, every kill counts towards the five hundred that earn the Burglar's Ring, and the webs strung across the deeper floors cut both ways.


Behaviour


These sprites behave as their gentler relatives do. They chirp and bob while unaware, then bound at the farmer in a group, dealing their damage by collision rather than by any attack of their own. They still smash rocks that stand between them and their target.

Defence is what changes the arithmetic. Six points subtract from every hit, so a dagger that lands quick taps achieves very little while a heavy sword or club gets through. Attack-raising food and a Ruby Ring do more here than swing speed, and backing the pack into a wall remains the only way to stop knockback from scattering them.

The cobwebs that cover the dangerous floors from fifty one downwards are the quiet advantage. A sprite that touches a web is held in place, which turns a bouncing target into a stationary one. The same webs catch the farmer, so clearing a lane before the fight and leaving the far webs intact is the careful way to use them.

Location


Dangerous Dust Sprites hold Mines floors forty one to sixty nine while Mr. Qi's Danger in the Deep order is active, or whenever the Shrine of Challenge on floor one hundred and twenty is left switched on. Those floors trade their ice for Magic Woods under that setting, with Mahogany Trees, large stumps, grass and forest forage such as Morels and Purple Mushrooms, and cobwebs from floor fifty one.

The neighbours are a different class of monster. Dangerous Frost Bats, dangerous Grubs and dangerous Cave Flies share the upper half, and Spiders, Stick Bugs and Putrid Ghosts the lower, so a pack of sprites is rarely the only thing demanding attention. Frozen Tears, which normally spawn across the whole frozen section, keep to the castle floors under this setting, so the sprites themselves become the better supply.

Drops


Coal comes off about half of these sprites, exactly as it does in the ordinary cave, so a dangerous run never runs short of smelting fuel. That matters more than it sounds, because the Radioactive Ore mined on these same floors needs Coal in the Furnace to become bars.

A Frozen Tear and a Crystal Fruit each appear on one kill in fifty. The tear fills a Geologist's Bundle slot and goes into the Warrior Ring recipe, and the fruit finishes the Winter Foraging Bundle without waiting for Winter. Coffee Beans still drop at their rare one in a hundred, which is the single best reason to keep killing sprites long after the goal is done.

A Gold Bar turns up on very rare occasions, and once a save has reached the bottom of the Mines the universal Diamond and Prismatic Shard chances apply as well.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Coal Coal 50%
Coffee Bean Coffee Bean 1%
Crystal Fruit Crystal Fruit 2%
Frozen Tear Frozen Tear 2%
Dwarf Scroll II Dwarf Scroll II 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Gold Bar Gold Bar 0.1%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Five hundred Dust Sprites of either kind complete the eradication goal, and the Burglar's Ring that follows rolls every monster drop twice for the rest of the save. Dangerous sprites also count as ordinary ones for Clint's special order, so a single trip serves both lists.

With the Burglar's Ring already equipped, these floors become the best coal mine in the game. Half of each pack drops Coal, the ring doubles the roll, and Monster Musk doubles the pack, which stacks into a chest full of fuel from one afternoon.

Combat experience is unchanged from the ordinary sprite, so nobody should come here for levels. The draw is the loot, the Radioactive Nodes and the forest forage growing where ice used to be.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5