Bug (dangerous)
| Bug (dangerous) | |
|---|---|
| Type | Monster |
| Location | Dangerous Mines |
| Floors | 1-39 |
| HP | 250 |
| Damage | 15-16 |
| Speed | 2 |
| XP | 1 |
Turning the Mines dangerous rewrites the harmless patrolling Bug into something that fights back. The lane it drifts along looks the same, but two hundred and fifty health sit behind it now, and a hit lands for fifteen or sixteen instead of eight. The important change is in its temper: struck once, the bug turns and sets off on a new course, which often points straight at whoever hit it. Every kill still counts towards the cave insect goal at the Adventurer's Guild, and the drop list keeps the useful Bug Meat, so the grind is slower but no less productive.
Behaviour
Left alone, this bug behaves exactly as its ordinary cousin does. It travels a fixed line, bounces off the first wall or stone it meets, and pays no attention to the farmer walking past.
The first blow changes that. The bug rotates and sets off on a new heading, and that heading can run straight through the tile the farmer is standing on. The cleanest approach is therefore the opposite of the usual advice: strike from the front, so the turn carries the bug away instead of into contact.
Health is the other obstacle. Two hundred and fifty points is a long fight for an early weapon, and these bugs sit on floors where the rest of the dangerous roster is already demanding attention. A weapon with Bug Killer doubles damage against them and cuts the exchange in half, which is the single biggest improvement available. Failing that, a heavy sword that flings the bug away after each swing keeps the rotation harmless.
Location
These bugs hold the first forty floors of the Mines whenever the dangerous setting is on, either through Mr. Qi's Danger in the Deep order or by flipping the Shrine of Challenge on floor one hundred and twenty afterwards. The company changes with depth: dangerous Green Slimes, Duggies and Rock Crabs near the top, Blue Squids swimming through the walls from floor eleven, and dangerous Bats, Stone Golems and Carbon Ghosts across the shadowed floors in the thirties.
The scenery changes too. The brown earth turns blue, beach forage such as Coral and Rainbow Shell appears where cave rock used to be, and Radioactive Nodes start to show up, so a floor full of these bugs is also a floor worth mining.
Drops
The list matches the gentler bug exactly, which is the quiet reason to farm the dangerous version: the same Bug Meat on roughly three kills in four, the same occasional White Algae, and the same long shots at an Ancient Seed, a Dwarf Scroll I or the rare fourth scroll.
Bug Meat remains the practical prize. Five Bait from a single lump keeps a Fiberglass Rod busy and every Crab Pot baited, and Vincent sells more of it at the Desert Festival for a Calico Egg apiece. The Ancient Seed and the scrolls belong in the Museum, where all four scrolls together earn the Dwarvish Translation Guide.
Because these floors only exist in a save that has already reached the bottom of the Mines, every bug also carries the universal faint chance of a Diamond or a Prismatic Shard. A shard is worth more than any number of Bug Meat, since it buys another roll of the dice at the Forge.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Ancient Seed | 0.5% | |
| Bug Meat | 76% | |
| Dwarf Scroll I | 0.5% | |
| Dwarf Scroll IV | 0.1% | |
| White Algae | 2% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
Eighty cave insects of any kind complete the goal, and this bug counts alongside Cave Flies, Grubs, the pair from the Mutant Bug Lair and both Armored Bugs. Gil hands over the Insect Head sword, and Marlon keeps a second one in stock.
Dangerous monsters hand out the same Combat experience as their ordinary forms. The gain is in loot, in Radioactive Ore and in the Qi Gems that the order itself pays out.
A Burglar's Ring doubles every roll on the list, which suits a monster that takes this long to kill. Equipping one before a dangerous run turns a slow fight into a reasonable return.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |