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Bug (dangerous)


Bug (dangerous)
Bug (dangerous)
Type Monster
Location Dangerous Mines
Floors 1-39
HP 250
Damage 15-16
Speed 2
XP 1

Turning the Mines dangerous rewrites the harmless patrolling Bug into something that fights back. The lane it drifts along looks the same, but two hundred and fifty health sit behind it now, and a hit lands for fifteen or sixteen instead of eight. The important change is in its temper: struck once, the bug turns and sets off on a new course, which often points straight at whoever hit it. Every kill still counts towards the cave insect goal at the Adventurer's Guild, and the drop list keeps the useful Bug Meat, so the grind is slower but no less productive.


Behaviour


Left alone, this bug behaves exactly as its ordinary cousin does. It travels a fixed line, bounces off the first wall or stone it meets, and pays no attention to the farmer walking past.

The first blow changes that. The bug rotates and sets off on a new heading, and that heading can run straight through the tile the farmer is standing on. The cleanest approach is therefore the opposite of the usual advice: strike from the front, so the turn carries the bug away instead of into contact.

Health is the other obstacle. Two hundred and fifty points is a long fight for an early weapon, and these bugs sit on floors where the rest of the dangerous roster is already demanding attention. A weapon with Bug Killer doubles damage against them and cuts the exchange in half, which is the single biggest improvement available. Failing that, a heavy sword that flings the bug away after each swing keeps the rotation harmless.

Location


These bugs hold the first forty floors of the Mines whenever the dangerous setting is on, either through Mr. Qi's Danger in the Deep order or by flipping the Shrine of Challenge on floor one hundred and twenty afterwards. The company changes with depth: dangerous Green Slimes, Duggies and Rock Crabs near the top, Blue Squids swimming through the walls from floor eleven, and dangerous Bats, Stone Golems and Carbon Ghosts across the shadowed floors in the thirties.

The scenery changes too. The brown earth turns blue, beach forage such as Coral and Rainbow Shell appears where cave rock used to be, and Radioactive Nodes start to show up, so a floor full of these bugs is also a floor worth mining.

Drops


The list matches the gentler bug exactly, which is the quiet reason to farm the dangerous version: the same Bug Meat on roughly three kills in four, the same occasional White Algae, and the same long shots at an Ancient Seed, a Dwarf Scroll I or the rare fourth scroll.

Bug Meat remains the practical prize. Five Bait from a single lump keeps a Fiberglass Rod busy and every Crab Pot baited, and Vincent sells more of it at the Desert Festival for a Calico Egg apiece. The Ancient Seed and the scrolls belong in the Museum, where all four scrolls together earn the Dwarvish Translation Guide.

Because these floors only exist in a save that has already reached the bottom of the Mines, every bug also carries the universal faint chance of a Diamond or a Prismatic Shard. A shard is worth more than any number of Bug Meat, since it buys another roll of the dice at the Forge.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Ancient Seed Ancient Seed 0.5%
Bug Meat Bug Meat 76%
Dwarf Scroll I Dwarf Scroll I 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
White Algae White Algae 2%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Eighty cave insects of any kind complete the goal, and this bug counts alongside Cave Flies, Grubs, the pair from the Mutant Bug Lair and both Armored Bugs. Gil hands over the Insect Head sword, and Marlon keeps a second one in stock.

Dangerous monsters hand out the same Combat experience as their ordinary forms. The gain is in loot, in Radioactive Ore and in the Qi Gems that the order itself pays out.

A Burglar's Ring doubles every roll on the list, which suits a monster that takes this long to kill. Equipping one before a dangerous run turns a slow fight into a reasonable return.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5