Help us keep improving this website

Iridium Crab


Iridium Crab
Iridium Crab
Type Monster
Location Skull Cavern
Floors 26+
HP 240
Damage 15
Defence 3
Speed 3
XP 20

The Iridium Crab is the Skull Cavern's cruellest joke on a miner. It sits perfectly still and looks exactly like an Iridium Node, the one thing every farmer in the deep cavern is hunting, and it waits for a pickaxe. While its shell is down nothing can hurt it, so the first few swings land for nothing at all. Once it moves it is quick, and several together can corner a farmer who was busy mining. The reward is worth the trick: half of them drop up to three Iridium Ore, half drop a plate of Crab Cakes, and every kill counts towards the sixty rock crabs that earn the Crabshell Ring.


Behaviour


A disguised Iridium Crab is invulnerable. Hitting it with a sword produces a knocking sound and a zero where the damage number should be, which is the quickest way to tell crab from node before the pickaxe goes in. A real node makes no such noise.

Waking it is a job for the pickaxe. A strike knocks the crab back and brings it out of its shell, and only then can a weapon hurt it. From that point it moves fast, far faster than the shell suggests, and a floor holding several can turn into a scramble.

Removing the shell changes the fight entirely. Enough pickaxe blows will knock the shell clean off its back, at which point the crab turns and flees rather than fighting. A bomb does the same job in one go, and a Mega Bomb is particularly good at stripping shells, which also explains why bombing a deep floor sometimes produces a crowd of fleeing crabs.

Bug Killer also works on rock crabs, doubling damage against the whole family, so the enchantment that makes Armored Bugs killable also shortens every crab fight in the cavern.

Location


Iridium Crabs appear in the Skull Cavern from floor twenty six downwards, which is roughly where iridium starts to appear in quantity, and that overlap is the point. Serpents, Mummies, Iridium Bats and Armored Bugs share the same depths, so a crab usually reveals itself at the worst moment.

Their relatives are spread across the game. Rock Crabs hold the top floors of the Mines, Lava Crabs the hot floors near the bottom, the Truffle Crab appears on the farm when a Pig digs the wrong truffle, and all of them count towards the same goal at the Adventurer's Guild.

Drops


Iridium Ore is the reason to fight one. Up to three come off half of all kills, which on a deep floor is a genuine saving in pickaxe swings and energy. Iridium is the metal behind the best tools, the Iridium Sprinkler and the Iridium Band, so none of it goes to waste.

Crab Cakes drop at the same rate and are a surprisingly good meal to find underground. Gus sells them at the Stardrop Saloon for a few days after Willy's six-heart scene, and Elliott loves receiving them, so the ones not eaten in the cavern have somewhere useful to go.

Beyond that, the crab carries the universal small chance of a Diamond or a Prismatic Shard that every monster gains once the bottom of the Mines has been reached. On floor fifty of the Skull Cavern, with a Burglar's Ring doubling every roll, those odds stop being negligible.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Crab Cakes Crab Cakes 50%
Iridium Ore Iridium Ore 50%
Iridium Ore Iridium Ore 50%
Iridium Ore Iridium Ore 50%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Sixty rock crabs of any kind complete the eradication goal, counting Rock Crabs, Lava Crabs, dangerous varieties and these. Gil hands over the Crabshell Ring, which adds five points of defence and stacks with a second copy bought from Marlon for 15,000g. For a farmer heading deeper into the cavern, that defence is worth more than the ore.

Mining a cavern floor with a sword in hand is the practical lesson. Tapping each suspicious node once costs a second and saves the energy of a pickaxe swing that was never going to work.

Bombing is the faster approach for anyone who does not care about the kills. A Mega Bomb opens the nodes, strips the crabs and clears the floor at once, though the fleeing crabs take their ore with them.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5