Cave Fly (dangerous)
| Cave Fly (dangerous) | |
|---|---|
| Type | Monster |
| Location | Dangerous Mines |
| Floors | 41-69 |
| HP | 266 |
| Damage | 13-15 |
| Defence | 2 |
| Speed | 2 |
| XP | 10 |
In the dangerous Mines the Cave Fly moves to the frozen floors and arrives with a far thicker hide. Two hundred and sixty six health and two points of defence turn a monster that once died in a single swing into a chase that lasts, and it still phases through rock at full speed. It keeps its old trick of being born rather than found, because a wounded dangerous Grub pupates and hatches one of these. The floors it haunts are shared with Spiders, Stick Bugs and Putrid Ghosts, so a fly rarely attacks alone. Every kill still counts towards the cave insect goal at the Adventurer's Guild, and the loot has not changed, which keeps the fight worthwhile.
Behaviour
The flight pattern is unchanged. The fly picks a line, crosses the floor at speed regardless of what stands in the way, strikes on contact and swings round for another attempt. What has changed is how long it survives, and how much a single clip costs.
Knockback is the answer rather than raw damage. A heavy weapon swung at the moment of contact throws the fly far enough that the return loop takes real time, and that pause is the only breathing space on offer. A dagger, by contrast, barely moves it, which means standing in the path of the next pass while still mid-combo.
Bug Killer is worth more here than on any gentler floor. The enchantment doubles damage against flies, grubs, bugs, spiders and rock crabs, which is most of what the dangerous frozen stretch contains. One well-forged sword turns the floors from forty one to sixty nine from a slog into a route.
Cobwebs cover those floors in the dangerous Mines and catch the farmer rather than the fly. Getting stuck while a fly lines up a pass is how most of the damage happens down there, so clearing webs with a swing before the fight is time well spent.
Location
Dangerous Cave Flies hold Mines floors forty one to sixty nine while Mr. Qi's Danger in the Deep order is running, or whenever the Shrine of Challenge on floor one hundred and twenty is switched on. The dangerous version of those floors is Magic Woods rather than frozen earth: Mahogany Trees, stumps, grass and forest forage such as Morels, Chanterelles and Purple Mushrooms grow in the cave, with cobwebs strung across the deeper half.
Dangerous Grubs, dangerous Dust Sprites, dangerous Frost Bats, Stick Bugs, Spiders and Putrid Ghosts share that ground. A fly on its own is a manageable fight, and a fly arriving while a Spider swarm closes in is not.
Drops
Bug Meat comes off nine kills in ten, which is the same generous rate as the ordinary fly. Five Bait from one lump keeps a Fiberglass Rod and a row of Crab Pots working, and the dangerous floors produce it fast enough to supply a whole fishing season.
White Algae appears now and then and is worth a pot of Algae Soup. An Ancient Seed and the first Dwarf Scroll each turn up on one fly in two hundred, with the fourth scroll far rarer. All four scrolls in the Museum earn the Dwarvish Translation Guide, which is what makes the Dwarf's shop usable.
Since the dangerous setting only exists in a save that has already reached the bottom of the Mines, every one of these flies also carries the faint universal chance of a Diamond or a Prismatic Shard. A shard pays for the next attempt at an enchantment, which is a neat circle: the fly funds the weapon that kills it faster.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Ancient Seed | 0.5% | |
| Bug Meat | 90% | |
| Dwarf Scroll I | 0.5% | |
| Dwarf Scroll IV | 0.1% | |
| White Algae | 2% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
Eighty cave insects of any type finish Gil's goal, and this fly counts alongside Grubs, Bugs, the mutant pair and both Armored Bugs. Gil pays out the Insect Head for finishing it, and Marlon keeps one on the shelf for anyone who parts with the first.
Dangerous monsters give out the same Combat experience as their ordinary forms, so these floors are not a shortcut to a Combat level. They are a route to Radioactive Ore, better chests and Qi Gems, and the insects are simply what stands in the way.
Anyone short on patience can walk past. Flies cannot be outrun, but a Staircase ends the floor instantly, and stone is plentiful on the way down.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |