Help us keep improving this website

Cave Fly (dangerous)


Cave Fly (dangerous)
Cave Fly (dangerous)
Type Monster
Location Dangerous Mines
Floors 41-69
HP 266
Damage 13-15
Defence 2
Speed 2
XP 10

In the dangerous Mines the Cave Fly moves to the frozen floors and arrives with a far thicker hide. Two hundred and sixty six health and two points of defence turn a monster that once died in a single swing into a chase that lasts, and it still phases through rock at full speed. It keeps its old trick of being born rather than found, because a wounded dangerous Grub pupates and hatches one of these. The floors it haunts are shared with Spiders, Stick Bugs and Putrid Ghosts, so a fly rarely attacks alone. Every kill still counts towards the cave insect goal at the Adventurer's Guild, and the loot has not changed, which keeps the fight worthwhile.


Behaviour


The flight pattern is unchanged. The fly picks a line, crosses the floor at speed regardless of what stands in the way, strikes on contact and swings round for another attempt. What has changed is how long it survives, and how much a single clip costs.

Knockback is the answer rather than raw damage. A heavy weapon swung at the moment of contact throws the fly far enough that the return loop takes real time, and that pause is the only breathing space on offer. A dagger, by contrast, barely moves it, which means standing in the path of the next pass while still mid-combo.

Bug Killer is worth more here than on any gentler floor. The enchantment doubles damage against flies, grubs, bugs, spiders and rock crabs, which is most of what the dangerous frozen stretch contains. One well-forged sword turns the floors from forty one to sixty nine from a slog into a route.

Cobwebs cover those floors in the dangerous Mines and catch the farmer rather than the fly. Getting stuck while a fly lines up a pass is how most of the damage happens down there, so clearing webs with a swing before the fight is time well spent.

Location


Dangerous Cave Flies hold Mines floors forty one to sixty nine while Mr. Qi's Danger in the Deep order is running, or whenever the Shrine of Challenge on floor one hundred and twenty is switched on. The dangerous version of those floors is Magic Woods rather than frozen earth: Mahogany Trees, stumps, grass and forest forage such as Morels, Chanterelles and Purple Mushrooms grow in the cave, with cobwebs strung across the deeper half.

Dangerous Grubs, dangerous Dust Sprites, dangerous Frost Bats, Stick Bugs, Spiders and Putrid Ghosts share that ground. A fly on its own is a manageable fight, and a fly arriving while a Spider swarm closes in is not.

Drops


Bug Meat comes off nine kills in ten, which is the same generous rate as the ordinary fly. Five Bait from one lump keeps a Fiberglass Rod and a row of Crab Pots working, and the dangerous floors produce it fast enough to supply a whole fishing season.

White Algae appears now and then and is worth a pot of Algae Soup. An Ancient Seed and the first Dwarf Scroll each turn up on one fly in two hundred, with the fourth scroll far rarer. All four scrolls in the Museum earn the Dwarvish Translation Guide, which is what makes the Dwarf's shop usable.

Since the dangerous setting only exists in a save that has already reached the bottom of the Mines, every one of these flies also carries the faint universal chance of a Diamond or a Prismatic Shard. A shard pays for the next attempt at an enchantment, which is a neat circle: the fly funds the weapon that kills it faster.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Ancient Seed Ancient Seed 0.5%
Bug Meat Bug Meat 90%
Dwarf Scroll I Dwarf Scroll I 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
White Algae White Algae 2%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Eighty cave insects of any type finish Gil's goal, and this fly counts alongside Grubs, Bugs, the mutant pair and both Armored Bugs. Gil pays out the Insect Head for finishing it, and Marlon keeps one on the shelf for anyone who parts with the first.

Dangerous monsters give out the same Combat experience as their ordinary forms, so these floors are not a shortcut to a Combat level. They are a route to Radioactive Ore, better chests and Qi Gems, and the insects are simply what stands in the way.

Anyone short on patience can walk past. Flies cannot be outrun, but a Staircase ends the floor instantly, and stone is plentiful on the way down.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5