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Skeleton (dangerous)


Skeleton (dangerous)
Skeleton (dangerous)
Type Monster
Location Dangerous Mines, Quarry Mine
Floors 71-79
HP 655
Damage 16-18
Defence 2
Speed 2
XP 8

The dangerous Skeleton is the thickest health pool in the Mines. Nothing it does is new: it walks into the farmer, it throws bones that pass through solid rock, and it dies the way its weaker form does. The difference is how long that takes, because this one carries several times the health of the ordinary castle guard and hits harder on contact. It is also the one dangerous monster that can be met without the Shrine of Challenge at all, because a squad of them stands behind the boulders in the Quarry Mine every day of the year. Each one still counts as a single skeleton towards Gil's bounty of fifty, which is the whole argument against grinding them.


Behaviour


The pattern is identical to the ordinary Skeleton's. Up close it deals damage by collision; given room it throws a bone, and the bone travels through rock and ore as though they were not there, so hiding behind cover achieves nothing.

The health pool changes the plan rather than the technique. Closing fast still interrupts the throw, since damage cancels it, but a fight that lasts twenty swings instead of five means twenty chances for the Skeleton to back off and get a bone away. Keeping pressure on without ever letting it retreat is the whole job, and that is harder in an open room than in a corridor.

Thrown bones are not helpless. Any weapon that does damage will destroy one in the air, which is the answer when there is nowhere to sidestep to, and a bone destroyed is a swing that did not go into the health pool but also did not have to be healed.

Food matters more here than gear. A dangerous Skeleton deals its damage slowly and steadily rather than in bursts, so a meal that raises defence and a backpack with something to eat in it turn a long fight into a safe one.

Location


There are three places to meet one. In the Mines, dangerous Skeletons hold the castle floors in the seventies while the mine is in its dangerous state, which begins with Mr. Qi's Danger In The Deep order and is afterwards switched at the Shrine of Challenge on the bottom floor.

The Quarry Mine is the interesting one. Its single long floor branches, and the side path behind the boulders holds dangerous Skeletons and Skeleton Mages at all times, with no order and no shrine required. Breaking through takes the right pickaxe, and the reward beyond the branch is coal in the rock as well as the kills. The Quarry Mine resets at the end of the day rather than on exit, so it cannot be cleared twice in one afternoon.

The third is the Desert Festival. With the right Calico Statue effect running, dangerous Skeletons can appear in the Skull Cavern during the festival, which puts them somewhere they otherwise never go.

Drops


The drop list is the ordinary Skeleton's, unchanged, which makes the dangerous version the slower way to the same bones. Bone Fragments come off half of all kills and often in stacks. Five of them in a Bone Mill come back as Quality Fertiliser, Speed-Gro, Deluxe Speed-Gro or Tree Fertiliser, and the Skull Brazier and the Dark Sign are both crafted from fragments. Ten satisfy an option of the Adventurer's Bundle in the Boiler Room.

The Bone Sword appears on about one kill in twenty five. For a farmer running the dangerous mine it is long past useful as a weapon, but Marlon charges several thousand gold for the same blade, so a spare is worth keeping or selling.

The Prehistoric Scapula is the Museum drop. Donated alongside the Prehistoric Skull and the Skeletal Hand it earns a piece of the Sloth Skeleton display, and any extras can go into a Bone Mill with the fragments.

A Diamond or a Prismatic Shard shows up on the longest odds, which is the only compensation for the extra work.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Bone Fragment Bone Fragment 50%
Bone Fragment Bone Fragment 40%
Bone Fragment Bone Fragment 20%
Bone Sword Bone Sword 4%
Prehistoric Scapula Prehistoric Scapula 0.5%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


For the skeleton bounty, the Quarry Mine is the convenient option and the ordinary castle floors are the fast one. Fifty dangerous Skeletons is a great deal of swinging for a cosmetic hat, and ordinary Skeletons and Skeleton Mages count towards exactly the same total.

The Quarry Mine's single floor makes it a reliable daily stop rather than a farm. One visit gives what is there, and the next lot arrives tomorrow.

Monster Musk doubles how many monsters wait on a floor. On the dangerous castle floors that is a decision rather than an improvement, because two of these at once can outlast a weapon that is not yet up to the depth.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5