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Mutant Fly


Mutant Fly
Mutant Fly
Type Monster
Location Mutant Bug Lair, Skull Cavern
HP 66
Damage 12
Defence 1
Speed 2
XP 10

The Mutant Fly is the overgrown cousin of the Cave Fly, and it only turns up in two unpleasant places: the Mutant Bug Lair under Pelican Town and the prehistoric floors of the Skull Cavern. It flies straight through solid rock at the farmer, clips them on the way past, then loops around for another run, which makes it one of the few monsters that cannot be shut out by standing in a doorway. Mutant Grubs in the same lair turn into Mutant Flies if they are left alone long enough, so a fight against a sluggish group can become a fight against something fast. Eighty cave insects of any kind earn the Insect Head from Gil, and that sword counts both the flies and the grubs they came from.


Behaviour


A Mutant Fly does not walk a path towards the farmer. It picks a line, crosses the room at speed, and passes through whatever stone is in the way. Damage lands on contact during the pass, and once it is through it banks round and comes back from a different angle.

The looping flight is what makes it dangerous and also what makes it beatable. Because the fly commits to a run, its arrival is predictable: standing still and timing a swing for the moment before contact meets it head on. A weapon with strong knockback throws it far enough that the return trip takes a while, which lets the farmer set the pace of the fight.

Chasing one is a mistake. It moves faster than the farmer and ignores the terrain the farmer has to walk around, so pursuing a fly across a room means taking contact hits from it and whatever else is in the room at the same time.

Fishing in the Mutant Bug Lair is the exception to all of this, because flies keep arriving while the rod is out. The usual answer is to stand right by the entrance, so that a trip out and back clears whatever has gathered.

Location


The Mutant Bug Lair sits in the north west corner of the Sewers, and it opens as part of the Dark Talisman quest. Talking to Krobus during that quest is what unseals the passage, so the lair is reached through the shadow person's own home.

Inside, Mutant Flies and Mutant Grubs share the ground, and the flies keep arriving as long as the farmer stays. The lair looks like an overgrown garden, with plants growing and water to fish in, but the game treats it as an underground floor, so the greenery is scenery rather than forage.

The other home is the prehistoric stretch of the Skull Cavern, the jungle-looking floors where Pepper Rexes also live. Flies there are mixed in with far heavier company, so most farmers meet them as an annoyance during a dive rather than as a target.

The lair is the better place to hunt them. It is a short walk from town, it needs no Skull Key, and the flies come back every time the door is opened.

Drops


Bug Meat comes off nearly every fly, and it is more useful than its name suggests. One piece crafts five Bait, which is what makes a Fiberglass Rod or better worth carrying. Twenty five pieces with Copper Bars and Slime build the Sturdy Ring, a ring that halves how long every negative effect lasts, and that is exactly the ring a farmer wants against the debuffs waiting in the deeper mines. Ten pieces cook into Bug Steak for an emergency meal, and Willy's Juicy Bugs Wanted order asks for a hundred of them in exchange for gold and the Quality Bobber recipe.

White Algae appears occasionally, which is a convenience rather than a windfall. It is otherwise hooked out of the Sewers, the Mines or the lair's own water, it counts towards the fish collection, and Gus asks for it now and then on the Help Wanted board outside Pierre's General Store.

The Ancient Seed is the prize. It is an artefact the Museum wants, and a packet of Ancient Seeds grows into Ancient Fruit, a crop that takes most of a season to mature and then produces again every week for as long as it stands. A fly carries a seed only rarely, but the lair can be cleared again and again, which makes it a reasonable place to hope for one.

A Dwarf Scroll I turns up occasionally, and the Museum wants that too. A Diamond or a Prismatic Shard appears on the rarest rolls.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Ancient Seed Ancient Seed 0.5%
Bug Meat Bug Meat 90%
Dwarf Scroll I Dwarf Scroll I 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
White Algae White Algae 2%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


The Insect Head is the reward Gil pays for eighty cave insects, and it is a genuine weapon rather than a trophy: a sword with an unusually wide damage spread and a speed bonus. Flies, grubs, bugs and armoured bugs all count towards the same total, so the lair is the fastest place to finish it because both of its residents qualify.

Monster Musk doubles the monsters on a floor, and in the lair it doubles a population that is already arriving unprompted. It suits a farmer finishing the bounty and makes fishing there considerably worse.

Oil of Garlic keeps weaker monsters from showing up, which is the drink to carry when the goal is the Slimejack in the lair's water rather than the insects around it.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5