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Stone Golem (dangerous)


Stone Golem (dangerous)
Stone Golem (dangerous)
Type Monster
Location Dangerous Mines
Floors 31-39
HP 283
Damage 13
Defence 28
Speed 2
XP 5

The dangerous Stone Golem looks and behaves exactly like the ordinary one, and fights nothing like it. It keeps the same grey floors in the thirties and the same aimless shuffle, but it carries twenty eight points of defence, and that single number is the whole character of the monster. Every point of defence takes a point off each hit the farmer lands, so a quick blade that minces everything else in the mine scratches this golem almost pointlessly, while the golem hits back for thirteen a touch. Nothing on its drop list has changed, which settles the question of whether to fight one: it is something to get past on the way to Radioactive Ore, not something to hunt.


Behaviour


The approach is unchanged. A dangerous golem rises out of the floor, wanders with no particular aim, and deals its damage by walking into the farmer. There is no projectile, no charge and no second phase, and its speed is low enough that leaving it behind is always possible.

The defence is what has to be planned for. Because the reduction applies to every single strike, a weapon that wins by swinging often loses badly here, and a weapon that lands one big hit keeps most of its damage. A club or hammer is therefore the sensible choice despite its slow swing, and a fully forged Galaxy or Infinity blade has enough raw damage that the subtraction stops mattering. Fast daggers are the worst possible pick.

Explosives sidestep the problem entirely. Bomb damage is fixed and ignores defence, so a Cherry Bomb does the same work on this golem as it would on anything else, and a Mega Bomb takes the rock around it at the same time. Explosive Ammo fired from a slingshot behaves the same way. For a farmer who already carries bombs for Radioactive Nodes, that is the cheapest answer available.

Defence food is the other half of the preparation. Thirteen damage a contact adds up over a floor, and every point of the farmer's own defence removes a point from each of those hits, so a dish like Pumpkin Soup or Autumn's Bounty changes the arithmetic in the farmer's favour before the first golem appears.

Location


These golems hold the Mines between floors thirty one and thirty nine while the cave is in its dangerous state. That state arrives in one of two ways. Mr. Qi's Danger In The Deep order, taken from the board in his Walnut Room on Ginger Island, switches the whole mine over and turns the elevator off until the bottom has been reached. Finishing the order unlocks the Shrine of Challenge on floor one hundred and twenty, and from then on the shrine flips the mine between its states overnight.

Farmers leave the shrine on because Radioactive Nodes only appear while it is. The golem floors sit directly on that route, early enough in the descent that a farmer is still fresh and still carrying a full stack of bombs, which is the best possible time to meet something with this much defence. Carbon Ghosts share the same depth under the dangerous setting, which is where Ectoplasm comes from, so the stretch is worth working rather than rushing.

Drops


The list has not changed from the ordinary golem's, so there is no profit in the extra health. Stone falls from almost every kill, Iron Ore and Quartz from one in ten each, and Coal in small stacks, which at least keeps a bomb-heavy run supplied with the Stone for Staircases on the way down.

Dwarf Scroll I appears on rare kills and belongs in the Museum with its three siblings, and Dwarf Scroll IV turns up occasionally for the same set. The universal Diamond and Prismatic Shard rolls apply to a farmer who has already reached the bottom of the Mines.

What is genuinely different is where the loot can go. While the Mines are dangerous under the Shrine of Challenge, Monster Loot can be traded in for Qi Gems, so a pile of golem rubble that would normally be worth a handful of gold becomes progress towards something on Mr. Qi's counter.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Coal Coal 10%
Dwarf Scroll I Dwarf Scroll I 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Iron Ore Iron Ore 10%
Quartz Quartz 10%
Stone Stone 90%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Anyone farming Stone, Quartz or Iron Ore should switch the shrine off first. The same floors in their ordinary state give up identical materials from golems that die in a few swings.

The Dwarvish Safety Manual, bought from the Dwarf for a few thousand gold, cuts the damage the farmer takes from their own bombs by a quarter. On a stretch where bombing golems is the sensible tactic, that purchase pays for itself quickly.

A stack of Staircases is the honest alternative to the whole fight. Stone is plentiful on these floors, and dropping a staircase costs far less than grinding down twenty eight points of defence on a monster whose pockets hold nothing new.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5