Stone Golem (dangerous)
| Stone Golem (dangerous) | |
|---|---|
| Type | Monster |
| Location | Dangerous Mines |
| Floors | 31-39 |
| HP | 283 |
| Damage | 13 |
| Defence | 28 |
| Speed | 2 |
| XP | 5 |
The dangerous Stone Golem looks and behaves exactly like the ordinary one, and fights nothing like it. It keeps the same grey floors in the thirties and the same aimless shuffle, but it carries twenty eight points of defence, and that single number is the whole character of the monster. Every point of defence takes a point off each hit the farmer lands, so a quick blade that minces everything else in the mine scratches this golem almost pointlessly, while the golem hits back for thirteen a touch. Nothing on its drop list has changed, which settles the question of whether to fight one: it is something to get past on the way to Radioactive Ore, not something to hunt.
Behaviour
The approach is unchanged. A dangerous golem rises out of the floor, wanders with no particular aim, and deals its damage by walking into the farmer. There is no projectile, no charge and no second phase, and its speed is low enough that leaving it behind is always possible.
The defence is what has to be planned for. Because the reduction applies to every single strike, a weapon that wins by swinging often loses badly here, and a weapon that lands one big hit keeps most of its damage. A club or hammer is therefore the sensible choice despite its slow swing, and a fully forged Galaxy or Infinity blade has enough raw damage that the subtraction stops mattering. Fast daggers are the worst possible pick.
Explosives sidestep the problem entirely. Bomb damage is fixed and ignores defence, so a Cherry Bomb does the same work on this golem as it would on anything else, and a Mega Bomb takes the rock around it at the same time. Explosive Ammo fired from a slingshot behaves the same way. For a farmer who already carries bombs for Radioactive Nodes, that is the cheapest answer available.
Defence food is the other half of the preparation. Thirteen damage a contact adds up over a floor, and every point of the farmer's own defence removes a point from each of those hits, so a dish like Pumpkin Soup or Autumn's Bounty changes the arithmetic in the farmer's favour before the first golem appears.
Location
These golems hold the Mines between floors thirty one and thirty nine while the cave is in its dangerous state. That state arrives in one of two ways. Mr. Qi's Danger In The Deep order, taken from the board in his Walnut Room on Ginger Island, switches the whole mine over and turns the elevator off until the bottom has been reached. Finishing the order unlocks the Shrine of Challenge on floor one hundred and twenty, and from then on the shrine flips the mine between its states overnight.
Farmers leave the shrine on because Radioactive Nodes only appear while it is. The golem floors sit directly on that route, early enough in the descent that a farmer is still fresh and still carrying a full stack of bombs, which is the best possible time to meet something with this much defence. Carbon Ghosts share the same depth under the dangerous setting, which is where Ectoplasm comes from, so the stretch is worth working rather than rushing.
Drops
The list has not changed from the ordinary golem's, so there is no profit in the extra health. Stone falls from almost every kill, Iron Ore and Quartz from one in ten each, and Coal in small stacks, which at least keeps a bomb-heavy run supplied with the Stone for Staircases on the way down.
Dwarf Scroll I appears on rare kills and belongs in the Museum with its three siblings, and Dwarf Scroll IV turns up occasionally for the same set. The universal Diamond and Prismatic Shard rolls apply to a farmer who has already reached the bottom of the Mines.
What is genuinely different is where the loot can go. While the Mines are dangerous under the Shrine of Challenge, Monster Loot can be traded in for Qi Gems, so a pile of golem rubble that would normally be worth a handful of gold becomes progress towards something on Mr. Qi's counter.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Coal | 10% | |
| Dwarf Scroll I | 0.5% | |
| Dwarf Scroll IV | 0.1% | |
| Iron Ore | 10% | |
| Quartz | 10% | |
| Stone | 90% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
Anyone farming Stone, Quartz or Iron Ore should switch the shrine off first. The same floors in their ordinary state give up identical materials from golems that die in a few swings.
The Dwarvish Safety Manual, bought from the Dwarf for a few thousand gold, cuts the damage the farmer takes from their own bombs by a quarter. On a stretch where bombing golems is the sensible tactic, that purchase pays for itself quickly.
A stack of Staircases is the honest alternative to the whole fight. Stone is plentiful on these floors, and dropping a staircase costs far less than grinding down twenty eight points of defence on a monster whose pockets hold nothing new.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |