Squid Kid (dangerous)
| Squid Kid (dangerous) | |
|---|---|
| Type | Monster |
| Location | The Dangerous Mines; Skull Cavern |
| Floors | 91-119 [1] |
| HP | 250 |
| Damage | 22-32 |
| Defence | 6 |
| Speed | 3 |
| XP | 15 |
The dangerous Squid Kid wears black sunglasses, and that is the only polite thing about it. Where the ordinary version folds to any single hit, this one carries two hundred and fifty health behind six points of defence, hits for between twenty two and thirty two, and fires four fireballs at once instead of one. All four bounce off the stone walls, so a single volley fills a narrow floor with ricochets. It turns up on the deep Mines floors once the cave has been switched to its dangerous state, and in the Skull Cavern while Mr. Qi's Skull Cavern Invasion order is running. The drop list is unchanged, which says plainly what the fight is: an obstacle on the way to Radioactive Ore rather than a profitable hunt.
Behaviour
Nothing about the movement has changed. It drifts in sudden starts, pauses, and floats over boulders and rubble that the farmer has to mine through, so the approach is as awkward as ever. What has changed is that the approach now has to survive contact.
The volley is the real difference. Four fireballs leave together and spread, and because they bounce rather than break, a corridor turns into a crossfire within a second or two. Standing still to swing at them is a bad trade at this damage. Individual fireballs can still be knocked out of the air by a weapon swung at the right instant, and the sword's block still offers nothing against them, so distance remains the only reliable defence.
The six points of defence are the other quiet change. Every point takes a point off each hit the farmer lands, which punishes fast weapons that rely on many small strikes and rewards a heavy swing or a fully upgraded blade. A Slingshot still works, and now it needs several shots rather than one, so Iridium ammunition earns its cost here.
The practical answer is the same as it was and matters far more: get in, hit, and do not stand in the open while it charges. A squid being struck does not fire.
Location
These squids appear on the same deep Mines floors as the ordinary ones, from the nineties down towards floor one hundred and twenty, whenever the mine is dangerous. That state arrives with Mr. Qi's Danger In The Deep order, which disables the elevator and asks for a walk to the bottom, and afterwards it is controlled by the Shrine of Challenge sitting on floor one hundred and twenty. Flipping the shrine takes effect the next morning.
They also appear in the Skull Cavern, but only while the Skull Cavern Invasion order is active. That order asks for a descent to floor one hundred of the cavern and pays in Qi Gems, and it fills the cavern with dangerous monsters that are never otherwise found there. During the Invasion the Monster Loot that drops can be traded for Qi Gems, which gives even an unprofitable fight a value it does not usually have.
Because the deep Mines floors also hold Shadow Snipers and Skeleton Mages under the dangerous setting, a squid's fireballs rarely arrive on their own. The sensible route is to clear whatever shoots from range first and leave the melee monsters for last.
Drops
The list is identical to the ordinary Squid Kid's, so the extra health buys nothing. Solar Essence still comes off three kills in four, and it still feeds the Mega Bomb recipe and the fifty needed for an Iridium Band. Squid Ink still appears on about one kill in five, with the same uses in Seafoam Pudding, Squid Ink Ravioli and the Midnight Dog Jacket at the Sewing Machine, and Elliott still loves it as a gift.
The explosives are worth more here than they look. A Bomb from one kill in ten and a Mega Bomb from one in twenty are exactly what a dangerous run burns through, and picking them up off the monsters that are slowing the descent keeps the trip going. A Gold Bar arrives at the Mega Bomb's rate. Dwarf Scroll III shows up occasionally, and the universal Diamond and Prismatic Shard rolls apply to a farmer who has already seen the bottom of the Mines.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Bomb | 10% | |
| Dwarf Scroll III | 0.5% | |
| Dwarf Scroll IV | 0.1% | |
| Gold Bar | 5% | |
| Mega Bomb | 5% | |
| Solar Essence | 75% | |
| Squid Ink | 20% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
Anyone farming Squid Ink deliberately should switch the Shrine of Challenge off first. The same floors in their ordinary state hand over the same ink from monsters that die to one swing, which is several times faster and costs no healing.
The reason to meet the dangerous version at all is that the shrine is on for something else. Radioactive Nodes only appear while the mine is dangerous, and the squid floors sit directly over the richest part of that seam.
Squid Ink Ravioli is the quiet joke of this fight. Eating one grants immunity to debuffs, and the ingredient comes from the very monsters guarding the floors where that immunity is most useful.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |