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Squid Kid (dangerous)


Squid Kid (dangerous)
Squid Kid (dangerous)
Type Monster
Location The Dangerous Mines; Skull Cavern
Floors 91-119 [1]
HP 250
Damage 22-32
Defence 6
Speed 3
XP 15

The dangerous Squid Kid wears black sunglasses, and that is the only polite thing about it. Where the ordinary version folds to any single hit, this one carries two hundred and fifty health behind six points of defence, hits for between twenty two and thirty two, and fires four fireballs at once instead of one. All four bounce off the stone walls, so a single volley fills a narrow floor with ricochets. It turns up on the deep Mines floors once the cave has been switched to its dangerous state, and in the Skull Cavern while Mr. Qi's Skull Cavern Invasion order is running. The drop list is unchanged, which says plainly what the fight is: an obstacle on the way to Radioactive Ore rather than a profitable hunt.


Behaviour


Nothing about the movement has changed. It drifts in sudden starts, pauses, and floats over boulders and rubble that the farmer has to mine through, so the approach is as awkward as ever. What has changed is that the approach now has to survive contact.

The volley is the real difference. Four fireballs leave together and spread, and because they bounce rather than break, a corridor turns into a crossfire within a second or two. Standing still to swing at them is a bad trade at this damage. Individual fireballs can still be knocked out of the air by a weapon swung at the right instant, and the sword's block still offers nothing against them, so distance remains the only reliable defence.

The six points of defence are the other quiet change. Every point takes a point off each hit the farmer lands, which punishes fast weapons that rely on many small strikes and rewards a heavy swing or a fully upgraded blade. A Slingshot still works, and now it needs several shots rather than one, so Iridium ammunition earns its cost here.

The practical answer is the same as it was and matters far more: get in, hit, and do not stand in the open while it charges. A squid being struck does not fire.

Location


These squids appear on the same deep Mines floors as the ordinary ones, from the nineties down towards floor one hundred and twenty, whenever the mine is dangerous. That state arrives with Mr. Qi's Danger In The Deep order, which disables the elevator and asks for a walk to the bottom, and afterwards it is controlled by the Shrine of Challenge sitting on floor one hundred and twenty. Flipping the shrine takes effect the next morning.

They also appear in the Skull Cavern, but only while the Skull Cavern Invasion order is active. That order asks for a descent to floor one hundred of the cavern and pays in Qi Gems, and it fills the cavern with dangerous monsters that are never otherwise found there. During the Invasion the Monster Loot that drops can be traded for Qi Gems, which gives even an unprofitable fight a value it does not usually have.

Because the deep Mines floors also hold Shadow Snipers and Skeleton Mages under the dangerous setting, a squid's fireballs rarely arrive on their own. The sensible route is to clear whatever shoots from range first and leave the melee monsters for last.

Drops


The list is identical to the ordinary Squid Kid's, so the extra health buys nothing. Solar Essence still comes off three kills in four, and it still feeds the Mega Bomb recipe and the fifty needed for an Iridium Band. Squid Ink still appears on about one kill in five, with the same uses in Seafoam Pudding, Squid Ink Ravioli and the Midnight Dog Jacket at the Sewing Machine, and Elliott still loves it as a gift.

The explosives are worth more here than they look. A Bomb from one kill in ten and a Mega Bomb from one in twenty are exactly what a dangerous run burns through, and picking them up off the monsters that are slowing the descent keeps the trip going. A Gold Bar arrives at the Mega Bomb's rate. Dwarf Scroll III shows up occasionally, and the universal Diamond and Prismatic Shard rolls apply to a farmer who has already seen the bottom of the Mines.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Bomb Bomb 10%
Dwarf Scroll III Dwarf Scroll III 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Gold Bar Gold Bar 5%
Mega Bomb Mega Bomb 5%
Solar Essence Solar Essence 75%
Squid Ink Squid Ink 20%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Anyone farming Squid Ink deliberately should switch the Shrine of Challenge off first. The same floors in their ordinary state hand over the same ink from monsters that die to one swing, which is several times faster and costs no healing.

The reason to meet the dangerous version at all is that the shrine is on for something else. Radioactive Nodes only appear while the mine is dangerous, and the squid floors sit directly over the richest part of that seam.

Squid Ink Ravioli is the quiet joke of this fight. Eating one grants immunity to debuffs, and the ingredient comes from the very monsters guarding the floors where that immunity is most useful.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5