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Shadow Sniper


Shadow Sniper
Shadow Sniper
Type Monster
Location The Mines
Floors 81-119
HP 300
Damage 18
Defence 2
Speed 3
XP 20

The Shadow Sniper is the void spirit that never comes to the farmer. It is one of the harder counterparts of the Shadow Brute, it appears on the lava floors once the Mines have been switched to their dangerous state, and instead of walking in it shoots from across the room. Every hit brings the Darkness debuff, which dims the screen and makes everything else on the floor hard to see, so a Sniper left alone makes the dangerous Brutes and Shamans beside it far more dangerous than they already are. The trick to it is geometry: a Sniper can only fire in a straight line, so approaching off its axis makes it harmless. It counts towards the hundred and fifty void spirits Gil pays with the Savage Ring.


Behaviour


A Sniper is a ranged monster first. It keeps its distance and fires at the farmer, and the damage arrives from somewhere that cannot be swung at.

Darkness is what the shots are really for. The screen dims for several seconds, which does not reduce the farmer's own numbers but makes the rest of the floor difficult to read, and on a dangerous lava floor the inability to see what is approaching is worse than losing a few points of defence. A Sniper that is left shooting while the farmer fights something else keeps the room dark for the whole fight.

The weakness is in how it aims. A Sniper fires along a straight line and cannot angle its shot, so an approach made from off that line cannot be hit at all. Closing on a diagonal, or coming at it from a direction it is not facing, gets the farmer into melee range without taking a shot. Once there, it is easy to finish.

Taking it out first is almost always right. It is the only monster at that depth that can hurt the farmer from across the room, and until it is dead nothing else can be fought in good light.

A Basilisk Paw keeps the debuff off entirely, which turns a Sniper from a problem into a slow monster with a long reach.

Location


Shadow Snipers appear on the lava floors of the Mines, the stretch from the eighties down to the bottom, and only while the mine is in its dangerous state. There are two routes into that state. Mr. Qi's Danger In The Deep order, taken from the board in Qi's Walnut Room, flips the whole mine and resets the elevator with a week to reach the bottom. Completing it unlocks the Shrine of Challenge at floor one hundred and twenty, which from then on switches the mine between states, the change landing the following morning.

Dangerous Shadow Brutes and dangerous Shadow Shamans hold the same floors, and the three of them together are the hardest room in the mine. The Sniper darkens the screen, the Shaman heals, the Brute walks in. Any order other than Sniper and Shaman first tends to end badly.

Those floors are also the only place Radioactive Nodes appear, which is why farmers put up with them at all. Travelling back to the mine entrance resets the layout, so a cleared floor can be run again within minutes.

Drops


Void Essence comes off three kills in four. It is the most demanded monster drop in the game: the Iridium Band wants fifty of it alongside fifty Solar Essence, every Mega Bomb takes one, and the Desert Trader will trade the Void Ghost Pendant for two hundred once Krobus is close enough a friend. One piece fills an option of the Adventurer's Bundle in the Boiler Room, and the Wizard loves receiving one.

Finished metal bars fall out as well, Copper through Iridium, each rarer than the last, with small stacks of Coal among them. A bar from a monster has skipped the ore, the coal and the Furnace, which matters on a floor where the farmer's bag is already full of stone.

The Strange Bun appears on about one kill in twenty five, and one bun buys a switch at the Dark Shrine of Night Terrors in the Witch's Hut, which turns night-time monster spawns on the farm on or off.

The Rare Disc is the artefact worth keeping. It is a Museum donation and one of the pieces Gunther wants before handing over the Burnt Offering reward. Dwarf Scrolls III and IV turn up rarely and go to the Museum too.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Copper Bar Copper Bar 4%
Dwarf Scroll III Dwarf Scroll III 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Gold Bar Gold Bar 1%
Iridium Bar Iridium Bar 0.2%
Iron Bar Iron Bar 2%
Prismatic Shard Prismatic Shard 0.05%
Rare Disc Rare Disc 0.3%
Strange Bun Strange Bun 4%
Void Essence Void Essence 75%
Void Essence Void Essence 10%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


The Savage Ring at the end of the void spirit bounty gives a short speed boost on every kill, and on dark, crowded floors that extra movement is more useful than it sounds. Marlon sells a second once Gil has handed the first over, but two Savage Rings do nothing more than one.

Shadow Brutes and Shadow Shamans count towards the same total in both the ordinary and the dangerous mine, so a farmer who finds Snipers too much can bank the whole bounty on the easier floors instead.

Monster Musk doubles how many monsters wait on a floor. With Snipers that means more shots crossing the room from more directions, so it suits a farmer with a Basilisk Paw and goes badly for one without.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5