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Metal Head (dangerous)


Metal Head (dangerous)
Metal Head (dangerous)
Type Monster
Location Dangerous Mines
Floors 81-119
HP 280
Damage 19-26
Defence 24
Speed 2
XP 6

The dangerous Metal Head is what the lava floors become once the Shrine of Challenge is switched on. The ordinary version is a small health pool behind thick plating; this one keeps the plating, triples it, and adds a health pool to match. Nothing about how it fights changes, which is the point: it still walks over and still ignores knockback, so the only thing that has moved is whether the farmer's weapon can get through. It carries the same Solar Essence and the same ore as its weaker form, and it drops the Squire's Helmet as well, so a farmer who turned the shrine on for Radioactive Ore collects the same rewards for much harder work.


Behaviour


There is nothing to dodge. No spell, no charge, no projectile. A dangerous Metal Head closes the distance and deals damage on contact, exactly as the standard one does, and that similarity is why the fight feels so different.

Defence decides everything. Every point of defence is taken off each hit the farmer lands, and this version's armour is heavy enough that a mid-tier sword stops being a weapon and becomes a chisel. A Galaxy Sword or better turns the fight back into a short one. Below that, the honest answer is to walk past.

Knockback resistance makes the long fight dangerous rather than merely slow. A monster that cannot be pushed away stays in contact for every swing, so each extra second the armour buys is a second of damage taken. Counting two or three swings and then stepping back is the whole technique, and it matters far more here than on the ordinary floors because the damage per contact is much higher.

Blocking with a sword cancels a hit outright, and on these floors that is worth using between swings rather than only in emergencies. A dish that raises defence and a Crabshell Ring both shorten the arithmetic in the farmer's favour.

Location


Dangerous Metal Heads appear in the lava floors of the Mines, in the stretch from the eighties down to the bottom, and only while the Mines are in their dangerous state. That state has two causes. Accepting Mr. Qi's Danger In The Deep order from the board in Qi's Walnut Room switches the whole mine over and resets the elevator, with the bottom to be reached inside a week. Completing that order unlocks the Shrine of Challenge on floor one hundred and twenty, which from then on acts as a switch: flip it and the change arrives the following morning.

Radioactive Nodes are the reason most farmers leave the switch on. They appear nowhere else, and Radioactive Ore is what the late crafting recipes are built from. The dangerous Metal Head is simply part of the rent on those nodes, alongside dangerous Shadow Brutes, Shadow Shamans and Shadow Snipers on the same floors.

Riding the elevator to a floor in the eighties, clearing it and returning to the entrance resets the layout for another pass, which is how the nodes and the essence are farmed in volume.

Drops


The drop list is unchanged from the ordinary Metal Head, which is both the good news and the complaint. Solar Essence still comes off roughly two kills in three, and the Iridium Band still wants fifty of them alongside fifty Void Essence and five Iridium Bars. The dangerous floors at least supply both halves of that recipe at once, because dangerous Shadow Brutes and Shadow Shamans on the same depth carry the void half.

Copper Ore, Iron Ore and Coal appear at the same modest rates. Coal is the useful one on a dangerous run, because the ore pulled out of the same floors has to go through a Furnace afterwards and every bar smelted there burns a lump of it.

The Squire's Helmet still drops here, and a dangerous Metal Head counts towards it exactly as a normal one does, so a farmer who left the shrine on does not have to switch it off to chase the hat. Dwarf Scrolls III and IV turn up rarely and belong in the Museum.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Coal Coal 10%
Copper Ore Copper Ore 10%
Copper Ore Copper Ore 10%
Dwarf Scroll III Dwarf Scroll III 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Iron Ore Iron Ore 10%
Iron Ore Iron Ore 10%
Solar Essence Solar Essence 65%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Danger In The Deep also resets the gear the Adventurer's Guild has unlocked for sale, so a farmer who takes the order loses access to the shop's deeper stock until the floors are walked again. That is worth knowing before accepting it, because the dangerous Metal Head is one of the monsters that punishes a downgraded weapon hardest.

The dangerous Mines keep every monster type the ordinary Mines have and add several of their own, so the lava floors hold a heavier cast than before. Clearing a floor for ore means fighting all of it, not picking a target.

Monster Musk doubles the number of monsters waiting on a floor. On dangerous lava floors that is a decision rather than an improvement: twice the essence, and twice the armoured bodies standing between the farmer and the ladder.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5