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Wilderness Golem


Wilderness Golem
Wilderness Golem
Type Monster
Location The Farm
HP 30
Damage 5
Defence 1
Speed 3
XP 5 [1]

The Wilderness Golem is the monster that grows out of the farm's own soil after dark. It pushes up through the ground, shuffles towards whoever is still out watering, and does its damage by walking into them, and a sword puts it down in a few swings. Its difficulty climbs with the farmer's Combat skill, so it never quite becomes free, and the real reason anyone welcomes it is the loot: Fiber in armfuls, Mixed Seeds, Omni Geodes, Iridium Ore and the rarest hat in the game, a crown of leaves called the Living Hat. One of these golems also has the most dramatic cameo of any monster in the valley, as the thing Abigail cuts down in her final heart scene.


Behaviour


A golem begins buried and emerges where the farmer is not looking. After that it drifts about without much purpose and only gradually works its way across the field, which is the one mercy of the fight: it is slow, so a farmer who spots one has time to decide whether to deal with it or finish the row of parsnips first.

There is nothing to dodge. No projectile, no charge, no second phase, just a body that hurts on contact, which makes a sword the obvious tool. A wide swing reaches the golem before the collision does, and a couple of hits is usually the whole encounter.

What keeps the golems relevant is the scaling. The stronger the farmer's Combat skill, the tougher the golems that rise, so a late-game farm still has something to fight rather than a nuisance that has been outgrown. On the Wilderness Farm the spawns happen inside the farm's own boundaries, which means the fight comes to the farmhouse door instead of waiting at the bottom of a mine.

Location


Night on the Wilderness Farm is the golem's natural habitat. That layout spawns monsters by default, and it pays for the privilege elsewhere: cliffs and water take up much of the map, there is less tillable ground than on other layouts, and the fishing is the weakest in the game, with most casts pulling up rubbish. Monster loot is part of what balances that trade.

Any other layout can be opened up. Handing a Strange Bun to the Dark Shrine of Night Terrors in the Witch's Hut switches farm monsters on permanently, and ticking the monster option when a save is created does the same from the start. Either route puts golems among the crops on a Standard Farm.

Bats and Truffle Crabs share the same darkness, and on a farm with a high Combat level the Iridium Golem joins them, which is the same silhouette with several times the health. Fighting on the farm has one quiet cost: a kill there hands over only a third of the usual Combat experience, and for this golem that rounds down to almost nothing.

Drops


Fiber is the staple. Nine golems in ten give some, and many give a second helping, which matters because the alternative is swinging a scythe at weeds one clump at a time. Grass Starters, Scarecrows, the Loom and the Worm Bin all want Fiber in quantity, and a night of golem clearing covers a season of crafting.

The seeds are the charming part. Mixed Seeds fall from about half of them, with a second roll on top, and planting those gives whatever crop the season allows. In Spring the golems also carry Rice Shoots, which otherwise have to be bought, so a Spring night of fighting is effectively a trip to the seed shop.

The valuables make the list worth reading twice. An Omni Geode drops on about one kill in twenty and holds anything the game's geodes can hold. Iridium Ore has two separate chances, Coal fills out the pile, and Earth Crystals appear rarely. Both the Diamond and the Prismatic Shard roll far more generously here than on most monsters, which puts a shard, and therefore an enchantment or a Galaxy weapon, within reach of a farmer who never leaves the farm.

Rarest of all is the Living Hat, a crown of leaves that no shop stocks. The odds are tiny, a hundredth of a percent, but they are still ten times better than the only other route, which is clearing weeds and hoping. For a farmer chasing the full hat collection, the Wilderness Farm at night is the place to do it.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Coal Coal 10%
Diamond Diamond 0.1%
Earth Crystal Earth Crystal 0.5%
Fiber Fiber 90%
Fiber Fiber 50%
Living Hat Living Hat 0.01%
Mixed Seeds Mixed Seeds 50%
Mixed Seeds Mixed Seeds 20%
Omni Geode Omni Geode 5%
Iridium Ore Iridium Ore 1%
Iridium Ore Iridium Ore 1%
Prismatic Shard Prismatic Shard 0.1%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Abigail's last heart scene belongs to this monster. Once she is married and her friendship is full, walking into the Backwoods during the day sets off an ambush: the farmer is knocked flat, Abigail arrives, draws her sword and kills the golem without hesitating, then quietly admits that she has never taken a life before. The scene is the reason many farmers recognise the golem's sprite long before one ever rises on their own land.

For anyone deciding whether to turn farm monsters on, the golem is the argument in favour. It is the weakest of the three monsters that rise from farm soil, it drops the most useful bulk material in the game, and it arrives on its own schedule without a mine trip.

Spring is the season to take the golems seriously. The Rice Shoot only appears on their list while Spring lasts, and Rice Shoots otherwise have to be bought, so the same fight is worth more in Spring than at any other point in the year.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5