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Lava Crab (dangerous)


Lava Crab (dangerous)
Lava Crab (dangerous)
Type Monster
Location Dangerous Mines
Floors 81-119
HP 340
Damage 19-26
Defence 8
Speed 3
XP 12

The dangerous Mines give the Lava Crab a better disguise and a much thicker shell. Instead of an ordinary stone it pretends to be a Gold Node, which is precisely the thing a farmer on the lower floors stops to mine, and behind that shell sit three hundred and forty health and eight points of defence. It stays untouchable until the pickaxe wakes it, and then it moves fast on floors already busy with Shadow Snipers and dangerous Shadow Brutes. Bombs and Crab still come off its drop list, and every kill counts towards the sixty rock crabs that earn the Crabshell Ring.


Behaviour


The trap works because of greed. A Gold Node on a deep floor is worth stopping for, and the crab wearing that shape cannot be hurt while it holds still. One swing of a weapon settles the question: the crab answers with a knocking sound and a zero, while a genuine node makes no complaint at all.

Once woken by a pickaxe it fights properly. Eight points of defence blunt quick, light weapons badly, so a heavy sword, a club or a blade forged for damage does the work far faster. A weapon carrying Bug Killer doubles its damage against rock crabs, which cuts the exchange roughly in half.

The shell can still be knocked off entirely. Repeated pickaxe hits or a bomb beside it strip the shell and send the crab running, which clears the ground for mining at the cost of the loot. On these floors that is often the better trade, since the monsters sharing the room do not wait politely.

Location


These crabs hold Mines floors eighty one to one hundred and nineteen while the cave is in its dangerous state, through Mr. Qi's Danger in the Deep order or the Shrine of Challenge on floor one hundred and twenty. The lava floors change appearance under that setting, trading purple earth for mushrooms and magenta ground, with grass and weeds thick enough to hide monsters and to make crossing the floor slow work.

The neighbours are the hardest company in the Mines: dangerous Shadow Brutes and Shadow Shamans, dangerous Metal Heads, Shadow Snipers, dangerous Squid Kids and dangerous Red Slimes. A crab that wakes up behind a farmer already fighting a Brute is how a run ends.

Drops


A Bomb falls from two crabs in five, and bombs are worth more in the dangerous cave than anywhere else. They break the Radioactive Nodes that only appear under this setting, and they are the one reliable way to finish a Mummy for good if the trip continues into the Skull Cavern.

A Crab drops from one kill in four, which turns into Crab Cakes and a large block of energy, or goes to Willy as a fish for the Shipping Collection.

The third Dwarf Scroll appears occasionally and the fourth rarely, with all four donated to the Museum earning the Dwarvish Translation Guide. Because these floors exist only in a save that has already seen the bottom of the Mines, every crab also carries the faint universal chance of a Diamond or a Prismatic Shard.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Bomb Bomb 40%
Crab Crab 25%
Dwarf Scroll III Dwarf Scroll III 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Sixty rock crabs of any type complete the eradication goal, so these count alongside the ordinary Lava Crabs, the Rock Crabs above and the Iridium Crabs in the Skull Cavern. The Crabshell Ring is the reward, and its five points of defence are exactly what the dangerous lava floors demand.

The practical lesson is to swing before mining. Testing each node with a weapon costs a moment and prevents a pickaxe swing that wakes a crab at the worst possible time.

Combat experience is unchanged from the ordinary Lava Crab, so these floors are not a levelling route. They are a route to Radioactive Ore, better chests and the Qi Gems the order pays, with the crabs as the toll.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5