Lava Crab (dangerous)
| Lava Crab (dangerous) | |
|---|---|
| Type | Monster |
| Location | Dangerous Mines |
| Floors | 81-119 |
| HP | 340 |
| Damage | 19-26 |
| Defence | 8 |
| Speed | 3 |
| XP | 12 |
The dangerous Mines give the Lava Crab a better disguise and a much thicker shell. Instead of an ordinary stone it pretends to be a Gold Node, which is precisely the thing a farmer on the lower floors stops to mine, and behind that shell sit three hundred and forty health and eight points of defence. It stays untouchable until the pickaxe wakes it, and then it moves fast on floors already busy with Shadow Snipers and dangerous Shadow Brutes. Bombs and Crab still come off its drop list, and every kill counts towards the sixty rock crabs that earn the Crabshell Ring.
Behaviour
The trap works because of greed. A Gold Node on a deep floor is worth stopping for, and the crab wearing that shape cannot be hurt while it holds still. One swing of a weapon settles the question: the crab answers with a knocking sound and a zero, while a genuine node makes no complaint at all.
Once woken by a pickaxe it fights properly. Eight points of defence blunt quick, light weapons badly, so a heavy sword, a club or a blade forged for damage does the work far faster. A weapon carrying Bug Killer doubles its damage against rock crabs, which cuts the exchange roughly in half.
The shell can still be knocked off entirely. Repeated pickaxe hits or a bomb beside it strip the shell and send the crab running, which clears the ground for mining at the cost of the loot. On these floors that is often the better trade, since the monsters sharing the room do not wait politely.
Location
These crabs hold Mines floors eighty one to one hundred and nineteen while the cave is in its dangerous state, through Mr. Qi's Danger in the Deep order or the Shrine of Challenge on floor one hundred and twenty. The lava floors change appearance under that setting, trading purple earth for mushrooms and magenta ground, with grass and weeds thick enough to hide monsters and to make crossing the floor slow work.
The neighbours are the hardest company in the Mines: dangerous Shadow Brutes and Shadow Shamans, dangerous Metal Heads, Shadow Snipers, dangerous Squid Kids and dangerous Red Slimes. A crab that wakes up behind a farmer already fighting a Brute is how a run ends.
Drops
A Bomb falls from two crabs in five, and bombs are worth more in the dangerous cave than anywhere else. They break the Radioactive Nodes that only appear under this setting, and they are the one reliable way to finish a Mummy for good if the trip continues into the Skull Cavern.
A Crab drops from one kill in four, which turns into Crab Cakes and a large block of energy, or goes to Willy as a fish for the Shipping Collection.
The third Dwarf Scroll appears occasionally and the fourth rarely, with all four donated to the Museum earning the Dwarvish Translation Guide. Because these floors exist only in a save that has already seen the bottom of the Mines, every crab also carries the faint universal chance of a Diamond or a Prismatic Shard.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Bomb | 40% | |
| Crab | 25% | |
| Dwarf Scroll III | 0.5% | |
| Dwarf Scroll IV | 0.1% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
Sixty rock crabs of any type complete the eradication goal, so these count alongside the ordinary Lava Crabs, the Rock Crabs above and the Iridium Crabs in the Skull Cavern. The Crabshell Ring is the reward, and its five points of defence are exactly what the dangerous lava floors demand.
The practical lesson is to swing before mining. Testing each node with a weapon costs a moment and prevents a pickaxe swing that wakes a crab at the worst possible time.
Combat experience is unchanged from the ordinary Lava Crab, so these floors are not a levelling route. They are a route to Radioactive Ore, better chests and the Qi Gems the order pays, with the crabs as the toll.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |