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Rock Crab (dangerous)


Rock Crab (dangerous)
Rock Crab (dangerous)
Type Monster
Location Dangerous Mines
Floors 1-29
HP 272
Damage 13
Defence 2
Speed 2
XP 4

The dangerous Rock Crab is the shallow Mines' nastiest surprise. It keeps to exactly the same opening floors as the ordinary crab, wears the same rock on its back and hides the same way, but it carries nine times the health and hits for well over twice as much. That combination is what makes it memorable: a farmer who has flipped the Shrine of Challenge arrives on floor five, swings a pickaxe at a rock out of habit, and finds something that will not die and does not stop. The crab still counts towards the sixty rock crabs Gil pays for with the Crabshell Ring, so the harder version shortens exactly the same list.


Behaviour


The disguise works as before. A dangerous Rock Crab sits motionless, looks like stone, and cannot be damaged at all while it is tucked under the shell. The giveaway is the same: a weapon swung at it makes a knocking sound and shows a damage number of zero, which a genuine rock will never do.

Getting it out is also the same job. A pickaxe strike knocks a hidden crab back and brings it into the open, and from then on it can be hurt normally. What has changed is how long "normally" takes. The ordinary crab dies in a few swings; this one survives a long exchange, and every second of that exchange is spent beside something that hits hard.

That is why the shell tricks matter more here than on the easy mine. Enough pickaxe blows knock the shell off its back entirely, and a crab without its shell flees instead of fighting. A bomb nearby does the same. Both outcomes end the encounter without anyone having to grind down the health pool, which on these floors is usually the better deal.

Approaching with the pickaxe already in hand is the habit to build. On a dangerous floor the first blow should be the one that reveals the crab, not the one that starts a fight the farmer did not plan.

Location


Dangerous Rock Crabs appear on the first thirty floors of the Mines, and only while the Mines are in their dangerous state. That state arrives in one of two ways. Taking Mr. Qi's Danger In The Deep order from the board in Qi's Walnut Room switches the whole mine over at once and resets the elevator. Finishing that order unlocks the Shrine of Challenge at the bottom, which then works as a permanent switch, with each flip taking effect the following morning.

The shallow floors are the strangest part of the dangerous mine, because nothing about them looks threatening. The rock is the same, the layout is the same, and Blue Squids and dangerous Bugs are mixed in among the crabs. Farmers who leave the shrine on for Radioactive Nodes have to walk through this stretch on the way down, and the crab is the thing most likely to stop them.

Travelling back to the entrance resets every floor, so a run abandoned on floor eight can be restarted from the elevator in minutes.

Drops


The drop list is identical to the ordinary crab's, which is the honest complaint about this monster. Cherry Bombs come off nearly half of all kills, and on a dangerous run those are worth keeping rather than selling: a bomb is the cheapest way to deal with the next crab, and it clears rock at the same time.

A Crab appears on roughly one kill in seven. It cooks into dishes, goes into the spool of the Sewing Machine, and otherwise has to be caught in a Crab Pot set in saltwater, so a mine crab saves a trip to the beach.

Dwarf Scrolls I and IV turn up occasionally and belong in the Museum. A Diamond or a Prismatic Shard appears on the rarest rolls, which is the only way the extra health pays better than the easy version.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Cherry Bomb Cherry Bomb 40%
Crab Crab 15%
Dwarf Scroll I Dwarf Scroll I 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Because the loot does not improve, there is no reason to hunt these crabs for profit. The reasons to kill one are the bounty count and the fact that it is in the way.

For a farmer still short of sixty crabs, the dangerous floors are the slowest possible place to finish the goal. Switching the shrine off and sweeping the same floors in their normal state kills crabs several times faster, and Lava Crabs and Iridium Crabs count towards the same total if deeper ground is preferred.

A Magic Quiver trinket earns its slot here. Its arrows fire at a disguised Rock Crab, which means the crab is identified before the farmer is standing next to it, and on these floors that warning is worth more than the damage.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5