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Skeleton Mage


Skeleton Mage
Skeleton Mage
Type Monster
Location Dangerous Mines, Quarry Mine
Floors 71-79
HP 355
Damage 20-25
Defence 2
Speed 2
XP 8

The Skeleton Mage is the spellcaster of the castle floors, and the only monster in the Mines that can freeze a farmer in place. It casts two things from a distance: a white bolt that travels in a straight line and simply hurts, and a blue one that trembles as it flies and leaves the farmer paralysed for a couple of seconds. Two seconds is nothing until a dangerous Skeleton is walking into range, at which point it is the whole fight. Mages also close in to deal contact damage like their plain cousins, so the fight happens at both ranges at once. They count towards the fifty skeletons Gil pays for with the Skeleton Mask, and they are among the handful of monsters that can be found in the Quarry Mine on any ordinary day.


Behaviour


Watch the hands. A Skeleton Mage raises its arms just before it casts, and that is the only warning either spell gives. The window is enough to step out of the line, because both spells travel straight and neither follows the farmer.

The two spells call for different responses. The white bolt is plain damage and can be eaten if the trade is worth it. The blue one is the dangerous cast, because it brings the Frozen debuff: speed drops to almost nothing for about two seconds, which is long enough for anything nearby to close the distance and start hitting. Being frozen in an empty corridor is a nuisance; being frozen next to a Skeleton is a trip home.

The working pattern is dodge, close, hit, withdraw. Step out of the line as the hands go up, cover the ground while the spell is in flight, land a few swings, and back out before the arms rise again. Standing still and trading is a losing exchange because the mage can cast from further away than a sword can reach.

If the freeze does land, the advice is to keep swinging rather than to try to move. Movement is what the debuff takes away; the weapon still works, and a swing is what keeps anything else from closing while it lasts.

A Basilisk Paw removes the freeze from the fight entirely, which reduces a Skeleton Mage to a slow archer.

Location


Skeleton Mages hold the castle floors of the Mines, the stretch in the seventies where the ice gives way to stone corridors, and they appear there while the mine is in its dangerous state. That state begins with Mr. Qi's Danger In The Deep order from the board in Qi's Walnut Room, and is afterwards switched on and off at the Shrine of Challenge on the bottom floor, with each change arriving the next morning.

The Quarry Mine is the other home, and it needs no order at all. Its one long floor splits, and behind the boulders on the side path stand Skeleton Mages and dangerous Skeletons, with Coal in the rock around them. Getting through takes the right pickaxe. Because the Quarry Mine resets at the end of the day rather than when the farmer leaves, it works as a single reliable stop each morning rather than a floor to farm in a loop.

Haunted Skulls and Copper and Iron Slimes fill out the rest of the Quarry Mine, and the Grim Reaper statue at the far end of the main path holds the Golden Scythe.

Drops


Bone Fragments come off half of all Skeleton Mages and frequently in stacks, which makes a mage worth killing even when it is not in the way. Five fragments in a Bone Mill come out as Quality Fertiliser, Speed-Gro, Deluxe Speed-Gro or Tree Fertiliser, which is the cheapest fertiliser pipeline on the farm. A handful of fragments also builds a Skull Brazier for light or a Dark Sign for the yard, ten of them answer one option of the Boiler Room's Adventurer's Bundle, and on Ginger Island the Island Trader swaps two for a Taro Tuber and thirty for the Banana Pudding recipe.

The Bone Sword drops on about one kill in twenty five. By the time Skeleton Mages are being met it is rarely an upgrade, but Marlon sells the same blade for several thousand gold, so a dropped one is worth the inventory slot.

The Prehistoric Scapula is the rare one and belongs in the Museum. Donated together with the Prehistoric Skull and the Skeletal Hand it earns a piece of the Sloth Skeleton for the farmhouse, and spares can be milled into fertiliser like any other bone.

A Diamond or a Prismatic Shard appears on the longest odds.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Bone Fragment Bone Fragment 50%
Bone Fragment Bone Fragment 40%
Bone Fragment Bone Fragment 20%
Bone Sword Bone Sword 4%
Prehistoric Scapula Prehistoric Scapula 0.5%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


The Skeleton Mask that ends the skeleton bounty is cosmetic, so the fifty kills are chased for the reward list and the Protector of the Valley achievement. Marlon sells a spare afterwards.

Because mages, ordinary Skeletons and dangerous Skeletons all count towards the same fifty, the Quarry Mine is the easiest place to make steady progress without touching the Shrine of Challenge at all.

Monster Musk doubles how many monsters wait on a floor. With Skeleton Mages that means more spells crossing the room at once, and two freezes landing back to back is how a comfortable floor turns dangerous.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5