Dwarvish Sentry
| Dwarvish Sentry | |
|---|---|
| Type | Monster |
| Location | Volcano Dungeon |
| Floors | All |
| HP | 300 |
| Damage | 18 |
| Defence | 5 |
| Speed | 3 |
| XP | 15 |
The Dwarvish Sentry is the one monster in the valley that has to be released before it can fight. It sits inside the metal crates scattered through the Volcano Dungeon, and roughly one crate in five lets a sentry out instead of loot. What climbs out is a squat dwarven machine with three hundred health and five points of defence that cannot be knocked back and crawls along at a pace a farmer can simply walk away from. Its reward for the trouble is gems: every one of the seven ordinary gems sits on its drop list, which makes a crate-breaking run through the volcano the tidiest way to stock the Forge.
Behaviour
A sentry moves extremely slowly. That one fact decides every fight it takes part in, because the farmer chooses whether a fight happens at all. Walking out of its reach always works, and so does hitting it once and stepping back before it closes the gap again.
Knockback does nothing to it. The usual habit of batting a monster across the room and resting between swings fails here, so the exchange becomes a straight contest of damage against defence. Five points off every hit punishes quick light weapons, while a heavy sword or club gets through comfortably. A Vampiric blade turns the long fight into free healing, and the Napalm Ring makes the kill clear the ground around it.
The sensible approach is to finish the sentry before opening more crates. Every crate rolls its own chance, so a floor smashed open quickly can leave two or three of them trudging about, and a narrow path between lava pools gives nowhere to step aside.
Location
Sentries appear on any floor of the Volcano Dungeon, the ten-floor cave inside the volcano at the north end of Ginger Island. There is no wandering population to hunt. Each one comes out of a metal crate, so the number met in a day depends on how many crates get smashed, and the dungeon resets every morning, which refills the crates for the next visit.
The dungeon itself shapes the encounter. Lava has to be cooled with a watering can before a path exists, ladders do not appear on every floor, and a Staircase cannot be placed here, so a fight near the entrance is far safer than one on the eighth floor with no way out.
Drops
The sentry carries Amethyst, Aquamarine, Diamond, Emerald, Jade, Ruby and Topaz, each on one kill in ten. No other monster offers that spread, and the gems are exactly what the Forge consumes: every forge of a melee weapon takes one gem and a handful of Cinder Shards, and a Diamond fills all the remaining upgrade slots at once.
Gems have a life beyond the Forge. Each one donated fills a Museum slot, fifty minerals donated earn a Crystalarium, and a Crystalarium loaded with a gem copies it forever, which turns a single Ruby from a sentry into a permanent income. Clint, the Dwarf and Emily all love Jade, so the drop doubles as a gift.
The one thing worth planning around is the Diamond. A sentry hands them over far more freely than the one in two thousand chance most monsters offer, and Diamonds are both the Forge's wildcard and a Crystalarium's most profitable tenant.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Amethyst | 10% | |
| Aquamarine | 10% | |
| Diamond | 10% | |
| Emerald | 10% | |
| Jade | 10% | |
| Ruby | 10% | |
| Topaz | 10% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
Metal crates do more than hide sentries. Up to five Golden Walnuts come from breaking them, with each crate carrying a chance until that total is reached, so the crates have to be opened whether or not a sentry is waiting inside.
Monster Musk has no effect in the Volcano Dungeon, since the floors reset daily rather than generating a monster count on entry. The only way to meet more sentries is to break more crates.
Because the dungeon is reached only after Willy's boat is repaired and Ginger Island opens, the sentry belongs squarely to the late game, by which time a forged blade makes its defence far less impressive than it looks.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |