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Dwarvish Sentry


Dwarvish Sentry
Dwarvish Sentry
Type Monster
Location Volcano Dungeon
Floors All
HP 300
Damage 18
Defence 5
Speed 3
XP 15

The Dwarvish Sentry is the one monster in the valley that has to be released before it can fight. It sits inside the metal crates scattered through the Volcano Dungeon, and roughly one crate in five lets a sentry out instead of loot. What climbs out is a squat dwarven machine with three hundred health and five points of defence that cannot be knocked back and crawls along at a pace a farmer can simply walk away from. Its reward for the trouble is gems: every one of the seven ordinary gems sits on its drop list, which makes a crate-breaking run through the volcano the tidiest way to stock the Forge.


Behaviour


A sentry moves extremely slowly. That one fact decides every fight it takes part in, because the farmer chooses whether a fight happens at all. Walking out of its reach always works, and so does hitting it once and stepping back before it closes the gap again.

Knockback does nothing to it. The usual habit of batting a monster across the room and resting between swings fails here, so the exchange becomes a straight contest of damage against defence. Five points off every hit punishes quick light weapons, while a heavy sword or club gets through comfortably. A Vampiric blade turns the long fight into free healing, and the Napalm Ring makes the kill clear the ground around it.

The sensible approach is to finish the sentry before opening more crates. Every crate rolls its own chance, so a floor smashed open quickly can leave two or three of them trudging about, and a narrow path between lava pools gives nowhere to step aside.

Location


Sentries appear on any floor of the Volcano Dungeon, the ten-floor cave inside the volcano at the north end of Ginger Island. There is no wandering population to hunt. Each one comes out of a metal crate, so the number met in a day depends on how many crates get smashed, and the dungeon resets every morning, which refills the crates for the next visit.

The dungeon itself shapes the encounter. Lava has to be cooled with a watering can before a path exists, ladders do not appear on every floor, and a Staircase cannot be placed here, so a fight near the entrance is far safer than one on the eighth floor with no way out.

Drops


The sentry carries Amethyst, Aquamarine, Diamond, Emerald, Jade, Ruby and Topaz, each on one kill in ten. No other monster offers that spread, and the gems are exactly what the Forge consumes: every forge of a melee weapon takes one gem and a handful of Cinder Shards, and a Diamond fills all the remaining upgrade slots at once.

Gems have a life beyond the Forge. Each one donated fills a Museum slot, fifty minerals donated earn a Crystalarium, and a Crystalarium loaded with a gem copies it forever, which turns a single Ruby from a sentry into a permanent income. Clint, the Dwarf and Emily all love Jade, so the drop doubles as a gift.

The one thing worth planning around is the Diamond. A sentry hands them over far more freely than the one in two thousand chance most monsters offer, and Diamonds are both the Forge's wildcard and a Crystalarium's most profitable tenant.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Amethyst Amethyst 10%
Aquamarine Aquamarine 10%
Diamond Diamond 10%
Emerald Emerald 10%
Jade Jade 10%
Ruby Ruby 10%
Topaz Topaz 10%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Metal crates do more than hide sentries. Up to five Golden Walnuts come from breaking them, with each crate carrying a chance until that total is reached, so the crates have to be opened whether or not a sentry is waiting inside.

Monster Musk has no effect in the Volcano Dungeon, since the floors reset daily rather than generating a monster count on entry. The only way to meet more sentries is to break more crates.

Because the dungeon is reached only after Willy's boat is repaired and Ginger Island opens, the sentry belongs squarely to the late game, by which time a forged blade makes its defence far less impressive than it looks.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5