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Magma Sprite


Magma Sprite
Magma Sprite
Type Monster
Location Volcano Dungeon
Floors All
HP 220
Damage 15
Defence 8
Speed 2
XP 15

The Magma Sprite takes the place of the bat in the Volcano Dungeon. It is the commonest thing in the building, it travels in numbers, and it ignores walls entirely, so a quiet floor can fill with them in seconds. One sprite is not a problem; six arriving from three directions is how a dungeon run ends. They are also the cheapest source of Cinder Shards in the game, and shards are what every piece of Forge work costs, so the swarm that threatens a trip is also what pays for it. Killing a hundred and fifty of them, or of their stronger Magma Sparker counterparts, earns Marlon's phone number from Gil.


Behaviour


A sprite flies, and it flies through rock. Nothing on the floor blocks its line to the farmer, so the usual trick of fighting from a corridor mouth does not work here. They come fast and straight, and damage is dealt on contact rather than at range.

Numbers are the whole difficulty. Individually a sprite is modest, but the dungeon spawns them generously and they arrive together, often with Magma Sparkers mixed in. A weapon that cannot clear one in a swing or two lets the group close, and once three are overlapping the farmer is taking contact damage faster than food can replace it.

Two things fix that. The first is reach: a weapon with a wide arc hits several sprites in the same swing, which is worth more here than raw damage against a single target. The second is a wall at the farmer's back. Knockback sends a struck sprite away, and a sprite sent into open air comes straight back, while one pinned against stone stays in range for the next swing.

Defence pays better than attack on these floors. A dish that raises defence, or a Crabshell Ring, cuts what a swarm takes off per contact, and a swarm is all contact.

Location


Magma Sprites appear on every floor of the Volcano Dungeon on Ginger Island, from the entrance to the Forge. That is unusual: most volcano monsters keep to particular depths, while the sprite is a constant. Magma Sparkers join them only on the deep floors, so a farmer can tell roughly how far up the climb has gone by whether the flyers have started hitting harder.

The dungeon regenerates on every entry, which turns shard gathering into a repeatable job. Walking in, clearing the first few floors of sprites and walking out again gives a reliable handful of Cinder Shards per trip without any need to reach the top. For a farmer who only wants shards, that short loop beats a full climb.

Sprites share their floors with Hot Heads, Dwarvish Sentries, False Magma Caps, Magma Duggies, Lava Lurks and Tiger Slimes. The False Magma Caps are the ones to watch while fighting a swarm, since a mushroom that is actually a monster is easy to walk into while backing away from something else.

Drops


Half of all sprites drop a Cinder Shard and a fifth drop a second, which makes them the volcano's small change. Shards do only one job, and it is an important one: the Forge runs on them. Twenty combine a pair of rings so both bonuses fit in one slot, twenty buy a random enchantment on a weapon or tool, and a rising cost of ten, then fifteen, then twenty forges a gemstone into a blade for each of its three upgrades. None of that work can be paid for in gold, so a weapon stays as it was found until a farmer has shards in the bag.

Beyond the Forge, the Dwarf trading inside the dungeon sells Cinderclown Shoes for a hundred shards, and the Island Trader takes shards for goods and recipes. Cinder Shard nodes in the dungeon walls give the same item, but a node needs a pickaxe swing and a sprite only needs the weapon that is already out.

A Diamond or a Prismatic Shard turns up very rarely, which is a pleasant accident rather than a reason to hunt.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Cinder Shard Cinder Shard 50%
Cinder Shard Cinder Shard 20%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Because the bounty pools sprites with Sparkers and sprites are far more plentiful, the count fills almost entirely from this monster. The phone number Gil hands over calls Marlon from the farmhouse, which recovers gear lost after passing out underground.

Monster Musk doubles how many monsters a floor holds, and on sprite floors that is a double-edged drink: twice the shards, and twice as many bodies arriving at once. It suits a farmer with a strong weapon and goes badly for one without.

Tiger Slimes in the same dungeon count towards the slime bounty instead, so a mixed floor can bank progress on two separate goals in one sweep.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5