Magma Sprite
| Magma Sprite | |
|---|---|
| Type | Monster |
| Location | Volcano Dungeon |
| Floors | All |
| HP | 220 |
| Damage | 15 |
| Defence | 8 |
| Speed | 2 |
| XP | 15 |
The Magma Sprite takes the place of the bat in the Volcano Dungeon. It is the commonest thing in the building, it travels in numbers, and it ignores walls entirely, so a quiet floor can fill with them in seconds. One sprite is not a problem; six arriving from three directions is how a dungeon run ends. They are also the cheapest source of Cinder Shards in the game, and shards are what every piece of Forge work costs, so the swarm that threatens a trip is also what pays for it. Killing a hundred and fifty of them, or of their stronger Magma Sparker counterparts, earns Marlon's phone number from Gil.
Behaviour
A sprite flies, and it flies through rock. Nothing on the floor blocks its line to the farmer, so the usual trick of fighting from a corridor mouth does not work here. They come fast and straight, and damage is dealt on contact rather than at range.
Numbers are the whole difficulty. Individually a sprite is modest, but the dungeon spawns them generously and they arrive together, often with Magma Sparkers mixed in. A weapon that cannot clear one in a swing or two lets the group close, and once three are overlapping the farmer is taking contact damage faster than food can replace it.
Two things fix that. The first is reach: a weapon with a wide arc hits several sprites in the same swing, which is worth more here than raw damage against a single target. The second is a wall at the farmer's back. Knockback sends a struck sprite away, and a sprite sent into open air comes straight back, while one pinned against stone stays in range for the next swing.
Defence pays better than attack on these floors. A dish that raises defence, or a Crabshell Ring, cuts what a swarm takes off per contact, and a swarm is all contact.
Location
Magma Sprites appear on every floor of the Volcano Dungeon on Ginger Island, from the entrance to the Forge. That is unusual: most volcano monsters keep to particular depths, while the sprite is a constant. Magma Sparkers join them only on the deep floors, so a farmer can tell roughly how far up the climb has gone by whether the flyers have started hitting harder.
The dungeon regenerates on every entry, which turns shard gathering into a repeatable job. Walking in, clearing the first few floors of sprites and walking out again gives a reliable handful of Cinder Shards per trip without any need to reach the top. For a farmer who only wants shards, that short loop beats a full climb.
Sprites share their floors with Hot Heads, Dwarvish Sentries, False Magma Caps, Magma Duggies, Lava Lurks and Tiger Slimes. The False Magma Caps are the ones to watch while fighting a swarm, since a mushroom that is actually a monster is easy to walk into while backing away from something else.
Drops
Half of all sprites drop a Cinder Shard and a fifth drop a second, which makes them the volcano's small change. Shards do only one job, and it is an important one: the Forge runs on them. Twenty combine a pair of rings so both bonuses fit in one slot, twenty buy a random enchantment on a weapon or tool, and a rising cost of ten, then fifteen, then twenty forges a gemstone into a blade for each of its three upgrades. None of that work can be paid for in gold, so a weapon stays as it was found until a farmer has shards in the bag.
Beyond the Forge, the Dwarf trading inside the dungeon sells Cinderclown Shoes for a hundred shards, and the Island Trader takes shards for goods and recipes. Cinder Shard nodes in the dungeon walls give the same item, but a node needs a pickaxe swing and a sprite only needs the weapon that is already out.
A Diamond or a Prismatic Shard turns up very rarely, which is a pleasant accident rather than a reason to hunt.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Cinder Shard | 50% | |
| Cinder Shard | 20% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
Because the bounty pools sprites with Sparkers and sprites are far more plentiful, the count fills almost entirely from this monster. The phone number Gil hands over calls Marlon from the farmhouse, which recovers gear lost after passing out underground.
Monster Musk doubles how many monsters a floor holds, and on sprite floors that is a double-edged drink: twice the shards, and twice as many bodies arriving at once. It suits a farmer with a strong weapon and goes badly for one without.
Tiger Slimes in the same dungeon count towards the slime bounty instead, so a mixed floor can bank progress on two separate goals in one sweep.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |