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Truffle Crab


Truffle Crab
Truffle Crab
Type Monster
Location The Farm
HP 30
Damage 5
Defence 1
Speed 2
XP 4

The Truffle Crab is the only monster that turns up on a farm because of something a pig did. A pig rooting through the grass occasionally digs up something that looks like a truffle, lies there like a truffle, and sprouts small green legs the moment the farmer walks over to collect it. Underneath the disguise it is a crab, with the same habits as the ones hiding under rocks in the Mines: motionless and untouchable, then upright and running. It is weak and short-lived once it moves, and it pays out generously, since one almost always leaves a Truffle behind and often two or three, with Truffle Oil and a Crab on top. For a farm with a pig, it is the cheapest monster fight in the game.


Behaviour


A Truffle Crab sits perfectly still and takes no damage at all in that state. Swings pass through it and nothing happens, which is the single most confusing thing about a first encounter.

Walking within a tile of it changes everything. The legs appear, the crab stands up, and it runs away from the farmer rather than towards them. From that moment it can be hurt, and any melee weapon finishes the job in a swing or two. The chase is the only awkward part, since a fleeing crab makes for open ground and a farm is mostly open ground.

Telling one apart before it moves is easy with a habit. Hovering the cursor over a real Truffle shows the small green plus that marks anything forageable. A Truffle Crab shows nothing, so a glance at the cursor settles it from several tiles away. Players who skip that step tend to notice the moment the truffle starts walking.

It is not a dangerous monster, but it is not harmless either. A farmer sprinting through the fields with a watering can out can lose a slice of health to a crab they never acknowledged, and in the first year that is a real cost.

Location


Truffle Crabs appear on the farm, wherever a pig has been foraging. A pig only digs when it has been let out of the barn, and an adult pig needs a Deluxe Barn before it will forage at all, so the crab belongs to a farm that has already invested in pigs. Pigs stay indoors through Winter, which keeps the crab to the other three seasons.

Unlike the golems and slimes that visit at night, a Truffle Crab arrives whether or not monster spawns have been switched on for the farm. It is produced by the pig's dig rather than by the night-time spawner, so a Standard Farm with no Dark Shrine offering made gets them just the same. The odds are low, a fraction of a percent of all digs, which is why a crab is usually a surprise rather than a routine.

Kills on the farm hand over only a third of the usual Combat experience, so the crab is worth killing for the loot and not for the skill.

Drops


A Truffle is almost guaranteed, a second comes on roughly half of all kills and a third on about one in ten, so a single crab usually gives back more than the truffle it replaced. That is the neat part of the design: the pig appears to have lost a truffle, and killing the impostor returns it with interest.

Truffle Oil drops from one kill in ten, which is a genuine shortcut. The normal route puts a Truffle into an Oil Maker and waits six hours for the machine to finish, and Truffle Oil is worth considerably more than the raw truffle, so a bottle handed over for free is one of the better small windfalls on a farm.

A Crab drops from one kill in four. The usual way to get one is a Crab Pot sunk in saltwater at the beach, so a crab delivered on dry land in the middle of the farm saves a trip and a pot.

Deep into a save, once the bottom of the Mines has been reached, the universal rolls apply here too, and a Diamond or a Prismatic Shard can come out of a truffle with legs.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Crab Crab 25%
Truffle Truffle 99.9%
Truffle Truffle 50%
Truffle Truffle 10%
Truffle Oil Truffle Oil 10%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


The Truffle Crab belongs to a small group of monsters that pretend to be scenery. A Rock Crab wears a rock in the Mines, a Stick Bug lies on the floor as firewood, and this one poses as the most valuable thing a pig can find. The lesson in all three cases is the same: anything that looks slightly wrong in a familiar place is worth a cursor check before a swing.

For a farm running several pigs, the crabs turn up often enough to be worth watching for and rarely enough that nobody plans around them. The sensible approach is to walk the truffle round each morning with a weapon equipped rather than a tool, so the one impostor in the batch costs a second rather than a chunk of health.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5