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Newton Module



Newton Module
Newton Module
Class Frontal Cortex
Capacity 14

The Newton Module shortens the cooldown of every installed implant each time V takes down an enemy. Each kill shaves a small share off all running cooldowns at once. In a long fight with many enemies, those small cuts add up. Active implants such as a Sandevistan, a Berserk or Optical Camo come back sooner as a result. It suits an aggressive build that kills often and uses its active cyberware a lot. The Newton Module is sold by ripperdocs across Night City and Dogtown.

Effect


The Newton Module triggers whenever V neutralizes an enemy. The cut happens at once and applies to all cyberware that is on cooldown at that moment. At Tier 5, each kill takes a little over one percent off every cooldown.

One kill makes only a small difference. The implant is strongest in fights with many weak enemies, such as gang hideouts and large firefights. Every kill brings the next Sandevistan or Berserk activation a little closer. Implants with very long cooldowns, such as the Second Heart, also benefit from each kill.

The Newton Module is attuned to Technical Ability. Each point of Technical Ability adds half a point of armor. Its stat bonuses add Bonus Stealth Damage and, from Tier 2, Melee Damage.

How to Get Newton Module Guide


  • Visit any ripperdoc clinic in Night City or Dogtown.
  • Open the Frontal Cortex slots.
  • Buy and install the Newton Module.

Newton Module Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Newton Module map location:

Map credit by Map Genie.

Upgrades


The Newton Module comes in tiers up to Tier 5++. The tier a ripperdoc stocks rises with V's level. Each tier raises the cooldown cut for each kill. An installed copy can be raised a tier at a ripperdoc with the matching item components. The Driver Update perk adds one more stat bonus. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Newton Module costs at a ripperdoc.

Upgrade Components Requirement
Tier 1 to Tier 1+ 30 Tier 1 components -
Tier 1+ to Tier 2 22 Tier 2 components -
Tier 2 to Tier 2+ 30 Tier 2 components -
Tier 2+ to Tier 3 22 Tier 3 components -
Tier 3 to Tier 3+ 30 Tier 3 components -
Tier 3+ to Tier 4 22 Tier 4 components -
Tier 4 to Tier 4+ 30 Tier 4 components -
Tier 4+ to Tier 5 22 Tier 5 components -
Tier 5 to Tier 5+ 30 Tier 5 components -
Tier 5+ to Tier 5++ 75 Tier 5 components Phantom Liberty

Character Builds


The Newton Module works best in a build that relies on cyberware with cooldowns. The Cyborg perk in Technical Ability cuts all cyberware cooldowns by 15% when every available cyberware slot is filled. The Extended Warranty perk adds duration to all cyberware effects. Together, these perks make each activation last longer and come back sooner.

A Sandevistan user kills quickly while time is slowed. Each of those kills shortens the Sandevistan cooldown for the next use. A Berserk user gets the same help. Combat gadgets such as the Projectile Launch System and Optical Camo also recharge faster.

Select a Build

A one-handed club and Dashes pick off enemies one by one while Berserk is on cooldown. Once Health drops, Berserk makes the character invulnerable and melee attacks cost no Stamina. Quake slams the ground whenever it is ready and staggers every enemy nearby.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Wrecking Ball Wrecking Ball Body 9 Cheaper Blunt attacks and a blocking charge
Fly Swatter Fly Swatter Body 9 Less ranged damage while blocking with a Blunt weapon
Breakthrough Breakthrough Body 9 Strong attacks strip enemy armor
Quake Quake Body 15 Faster Blunt attacks and a ground slam that staggers
Aftershock Aftershock Body 15 Stamina back for each enemy hit by Quake
Epicenter Epicenter Body 15 Quake from midair grows with the fall
Ripple Effect Ripple Effect Body 15 Health back for each enemy hit by Quake
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Finisher: Savage Sling Finisher: Savage Sling Body 20 A Blunt Finisher that heals
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Projectile Launch System Projectile Launch System Arms Arm launcher that fires explosive shots
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Reflex Tuner Reflex Tuner Nervous System Slows time at low Health
Adrenaline Converter Adrenaline Converter Nervous System Faster movement when combat starts
Militech Berserk Militech Berserk Operating System Invulnerable melee mode
Dense Marrow Dense Marrow Skeleton More melee damage

Dashes carry the character behind enemy lines to cut groups apart with blades. Finishers restore Stamina, so the Sandevistan is turned off before each one. High Mitigation from Countershell, NeoFiber and Spring Joints cuts most incoming damage.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Lead And Steel Lead And Steel Reflexes 9 Block bullets with Blades
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back at the aim point
Seeing Double Reflexes 9 Counterattacks hit harder and can stun
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to nearby enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster Blade attacks and a Blade Finisher that heals
Flash Of Steel Flash Of Steel Reflexes 15 Faster movement and attacks after a Finisher
Opportunist Opportunist Reflexes 15 Stunned, staggered and bleeding enemies are easier to finish
Going The Distance Going The Distance Reflexes 15 Double Finisher range
Slaughterhouse Reflexes 20 Every Blade hit applies Bleeding
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
ThreatEvac ThreatEvac Circulatory System Faster movement at low Health
Stabber Stabber Nervous System More crit chance with Blades and throwables
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage

The build deals huge damage at close range with shotguns and obliterates enemies outright. Health regen and Adrenaline Rush keep the character alive. Borzaya handles anything further away.

Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
Rinse And Reload Rinse And Reload Cool 9 Faster reload after an aimed kill
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swap to handguns and rifles with a Stamina boost
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Run 'N' Gun Run 'N' Gun Cool 20 Free Stamina hip fire
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Shock Absorber Shock Absorber Hands Less recoil
Ballistic Coprocessor Ballistic Coprocessor Hands More ricochet chance and damage for Power weapons
Chitin Chitin Integumentary System Extra Health regeneration
Reinforced Tendons Reinforced Tendons Legs Double jump
Adreno-Trigger Adreno-Trigger Nervous System Faster movement when combat starts
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Rara Avis Rara Avis Skeleton More armor
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Lore


The in-game line is a short promise. It says the best things come to those who do not have to wait.

Cyberware Categories




All Frontal Cortex Cyberware



Every Frontal Cortex implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Frontal Cortex Cyberware

Name Image Attribute Capacity Location
Axolotl Axolotl Little China
COX-2 Cybersomatic Optimizer COX-2 Cybersomatic Optimizer Intelligence 50 Dogtown
Quantum Tuner Quantum Tuner
RAM Reallocator RAM Reallocator Intelligence 40 Dogtown

Standard Frontal Cortex Cyberware

Name Image Attribute Capacity Location
Bioconductor Bioconductor
Camillo RAM Manager Camillo RAM Manager Intelligence
Ex-Disk Ex-Disk 10
Kerenzikov Boost System Kerenzikov Boost System
Mechatronic Core Mechatronic Core 5
Memory Boost Memory Boost
Newton Module Newton Module 14
RAM Upgrade RAM Upgrade 8
Self-ICE Self-ICE 5