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Quantum Tuner



Quantum Tuner
Quantum Tuner
Class Frontal Cortex
Tier Iconic

The Quantum Tuner is Songbird's parting gift to V, and it is built to bring other implants back sooner. When another implant is fully used, the Tuner wipes away most or all of that implant's cooldown at once. A Sandevistan or a Berserk can then fire again in the same fight. Besides that, every other implant recharges faster all the time. It suits any build that relies on an operating system or other active cyberware, and it rewards V for helping Songbird escape. The Quantum Tuner is a Phantom Liberty reward, found in a cache in Dogtown during the job From Her to Eternity after the King of Wands ending.

Effect


The Quantum Tuner has two effects. The first is an active refund. Whenever another implant is fully used, the Tuner restores its cooldown at once. At Tier 5 it can refund up to 30 seconds of cooldown. At Tier 5+ the cap is 40 seconds, and at Tier 5++ it is 50 seconds.

After the refund, the Tuner has its own 60 second cooldown. That cooldown only counts down outside of combat. In practice, the refund works once per fight and is ready again for the next one.

The second effect is passive. Every other implant gets a shorter cooldown at all times. The cut is 10% at Tier 5, 12% at Tier 5+ and 15% at Tier 5++.

The refund makes the most difference on implants with long cooldowns. A Sandevistan or a Berserk can be used, refunded and used again inside one fight. The same refund works for Optical Camo, the Projectile Launch System and other active cyberware.

The Tuner has a very high capacity cost. Fitting it usually means giving up something else, or raising capacity with shards and perks.

How to Get Quantum Tuner Guide


  • Own Phantom Liberty.
  • Side with Songbird in the job Firestarter.
  • Help Songbird escape to the Moon in the final job, which leads to the King of Wands ending.
  • Wait for Songbird's message, which starts the job From Her to Eternity.
  • Search the container at the spot in Dogtown that the message points to.
  • Install the Quantum Tuner at any ripperdoc.

Quantum Tuner Quest Guide


  1. Side with Songbird in the job Firestarter and help her reach the Moon in the final job.
  2. Let time pass after the King of Wands ending until a message arrives from an unknown number.
  3. Read the message to start the job From Her to Eternity.
  4. Travel to Tranquil Terrace in Dogtown, the place where Songbird liked to look out over the city.
  5. Search the area around the marker for a small container.
  6. Collect the Quantum Tuner and the metal pin from the container.
  7. Visit a ripperdoc and install the Quantum Tuner in a Frontal Cortex slot.

Upgrades


The Quantum Tuner comes at Tier 5, Tier 5+ and Tier 5++. The cache holds a Tier 5 copy up to level 46 and a Tier 5+ copy from level 47. Each tier raises the cooldown refund cap and the passive cooldown cut. A ripperdoc can upgrade the installed Tuner with item components. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Quantum Tuner costs at a ripperdoc.

Upgrade Components Requirement
Tier 5 to Tier 5+ 50 Tier 5 components -
Tier 5+ to Tier 5++ 125 Tier 5 components Phantom Liberty

Character Builds


The Quantum Tuner fits any build with an operating system that has a cooldown. A Sandevistan user gets a second slow-time window per fight. A Berserk user gets a second burst of damage and toughness. The Ticking Time Bomb perk in Technical Ability releases an EMP each time an operating system activates, so a second activation means a second EMP.

Technical Ability perks that touch cooldowns and duration stack well with the Tuner. Cyborg cuts all cyberware cooldowns by 15% when every slot is filled. Extended Warranty adds 15% duration to all cyberware effects. Renaissance Punk adds capacity for each attribute at 9 or higher, which helps pay the Tuner's high cost.

The Newton Module, another Frontal Cortex implant, shaves cooldowns after every kill. Together the two implants keep active cyberware cycling through a long fight.

Select a Build

Cottonmouth handles melee while Kerenzikov slows time for ranged shots. Keeping RAM low gives a large Armor bonus. Berserk and shotguns round out the blunt melee kit.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 15, Cool 6.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Fly Swatter Fly Swatter Body 9 Less ranged damage while blocking with a blunt weapon
Wrecking Ball Wrecking Ball Body 9 Cheaper blunt attacks and a sprinting shoulder charge
Aftershock Aftershock Body 15 Stamina for each enemy hit by Quake
Epicenter Epicenter Body 15 Midair Quake hits harder from higher falls
Quake Quake Body 15 Faster blunt attacks and a ground slam
Ripple Effect Ripple Effect Body 15 Health for each enemy hit by Quake
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Finisher: Savage Sling Finisher: Savage Sling Body 20 Blunt weapon finisher that can throw the enemy
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
Emergency Cloaking Emergency Cloaking Relic Optical Camo can break enemy tracking in combat
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Sensory Protocol Sensory Protocol Relic Time slows when spotted while crouched
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Revulsor Revulsor Nervous System Slows time at low Health with full speed
Rara Avis Rara Avis Skeleton More armor

The build fights up close with blades and Gorilla Arms. Berserk stays off until the character has taken damage and used a few Health items, then it makes the character invulnerable with no Stamina limit. A sprint into a group followed by a jump and Quake blasts every enemy nearby.

Attributes: Body 20, Reflexes 15, Technical Ability 20, Intelligence 3, Cool 15.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Wrecking Ball Wrecking Ball Body 9 Cheaper Blunt attacks and a sprint that knocks enemies down
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Quake Quake Body 15 Faster Blunt attacks and a ground slam that staggers
Epicenter Epicenter Body 15 Quake from midair grows with the fall
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back at the aim point
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to nearby enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster Blade attacks and a Blade Finisher that heals
Opportunist Opportunist Reflexes 15 Stunned, staggered and bleeding enemies are easier to finish
Going The Distance Going The Distance Reflexes 15 Double Finisher range
Vulnerability Analytics Vulnerability Analytics Relic Weak spots on enemies that always crit
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Borrowed Time Borrowed Time Technical Ability 9 A Health item refills after a kill at low Health
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Ticking Time Bomb Ticking Time Bomb Technical Ability 20 An EMP blast after the Operating System turns on
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Gorilla Arms Gorilla Arms Arms Hard hitting fists
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Isometric Stabilizer Isometric Stabilizer Circulatory System Cheaper attacks
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Countershell Countershell Integumentary System Mitigation after a burst of damage
Shock-N-Awe Shock-N-Awe Integumentary System Chance of an electric blast when hit
Reinforced Tendons Reinforced Tendons Legs Double jump
BioDyne Berserk Mk.4 Operating System Less damage taken and Health that stays above a quarter
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Control quickhacks and Smart weapons are the focus of the build. A fight opens with a high jump and Projectile Launch System shots that trigger Pyromania. Overclock then goes on, and the Hercules 3AX finishes the rest.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 20, Cool 3.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
No Escape No Escape Intelligence 9 Shooting a target keeps its Smart lock
Precision Subroutines Precision Subroutines Intelligence 9 Smart weapon accuracy grows with max RAM
Target Lock Transfer Target Lock Transfer Intelligence 15 Smart locks survive weapon swaps and hip fire
Targeting Prism Targeting Prism Intelligence 15 Lock on to more targets at once
Acquisition Specialist Acquisition Specialist Intelligence Bigger reticle and faster lock on for Smart weapons
Ready, Rested, Reloaded Ready, Rested, Reloaded Reflexes 9 Cheaper rifle and SMG fire and faster reloads
Dash Dash Reflexes 9 Dash replaces the dodge
Gundancer Gundancer Reflexes 15 Full speed while aiming and shooting while vaulting
Practice Makes Perfect Reflexes 15 Crit chance and crit damage per Sharpshooter stack
Sharpshooter Sharpshooter Reflexes 15 Faster aim and Stamina stacks on hits
Air Dash Air Dash Reflexes 15 Dash in midair
Salt In The Wound Salt In The Wound Reflexes 20 Bonus damage after 7 hits on one target
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
Smart Link Smart Link Hands Smart targeting for Smart weapons
Cogito Lattice Cogito Lattice Integumentary System More armor when RAM runs low
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Rara Avis Rara Avis Skeleton More armor

Lore


The Quantum Tuner is an Iconic Frontal Cortex implant. Its in-game line is short and cocky: restraint is for losers.

The Tuner only exists on one path through Phantom Liberty. V has to side with Songbird and help her get away to the Moon. Some time after she leaves Night City, Songbird reaches out to V with a message. She points V to a place in Dogtown where she used to watch the city and think of home. A small container waits there. Inside lie the Quantum Tuner and a metal pin. The pin is a quest keepsake.

Notes


  • The Quantum Tuner is only available on the King of Wands ending, where Songbird escapes Night City.
  • The metal pin found next to it is a quest item.

Cyberware Categories




All Frontal Cortex Cyberware



Every Frontal Cortex implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Frontal Cortex Cyberware

Name Image Attribute Capacity Location
Axolotl Axolotl Little China
COX-2 Cybersomatic Optimizer COX-2 Cybersomatic Optimizer Intelligence 50 Dogtown
Quantum Tuner Quantum Tuner
RAM Reallocator RAM Reallocator Intelligence 40 Dogtown

Standard Frontal Cortex Cyberware

Name Image Attribute Capacity Location
Bioconductor Bioconductor
Camillo RAM Manager Camillo RAM Manager Intelligence
Ex-Disk Ex-Disk 10
Kerenzikov Boost System Kerenzikov Boost System
Mechatronic Core Mechatronic Core 5
Memory Boost Memory Boost
Newton Module Newton Module 14
RAM Upgrade RAM Upgrade 8
Self-ICE Self-ICE 5