Amnesty
| Amnesty | |
|---|---|
| Class | Revolver |
| Type | Power |
| Ammo | Handgun Ammo |
| Tier | Iconic |
| Headshot | +200% |
| Armor Pen | 25% |
| Attack Speed | 5 |
| Range | 18 m |
| Weight | 4.6 |
| Location | Badlands East |
Amnesty is Cassidy Righter's revolver, won in a bottle-shooting contest at the Aldecaldos camp. It is a quick-draw gun. A hip-fired headshot right after drawing it is a guaranteed critical hit. The idea is to swap to it, land one strong headshot and swap back. Amnesty is an endgame reward from the main job We Gotta Live Together. It is on the Aldecaldos path, past the point of no return.
Combat
Amnesty is strongest right after it is drawn. A headshot fired from the hip straight after pulling the revolver out always deals crit damage. The gun works best when V swaps to it, fires a quick shot at the head from the hip, and swaps away again.
The large headshot bonus means even a normal aimed headshot hits very hard. Amnesty works best as an opener. V lands one crit to the head as a fight starts, then swaps to the main weapon.
How to Get Amnesty Guide
- Choose to ask Panam for help during the main job Nocturne Op55N1.
- Reach the Aldecaldos camp in the main job We Gotta Live Together.
- Find Cassidy shooting bottles at the southeast end of the camp.
- Take his challenge and hit at least 12 of the 16 bottles within 15 seconds.
- Accept Amnesty from Cassidy.
Amnesty Map Location and Quest Guide
- Ask Panam for help in the main job Nocturne Op55N1 to start We Gotta Live Together.
- Ride with Panam to the Aldecaldos camp in the Badlands.
- Follow Mitch and talk to Saul about the plan.
- Talk to Dakota and get in the tub to reach Alt in cyberspace.
- Talk to Saul again after V returns from cyberspace.
- Find Cassidy Righter shooting bottles at the southeast edge of the camp.
- Join his challenge and hit at least 12 bottles before the time runs out.
- Take Amnesty when Cassidy offers his revolver.
Amnesty map location:
Map credit by Map Genie.
Compatible Mods
7 scopes are compatible with Amnesty.
| Name | Image | Effect |
|---|---|---|
| Add-Vantage | Adds zoom and effective range | |
| CQO Kanone MINI Mk.72 | Adds zoom and effective range | |
| Handyman | Adds zoom and effective range, more headshot crit chance at top tier | |
| Hyakume | Adds zoom and effective range | |
| Kanetsugu | Adds zoom, effective range and crit chance | |
| OS-1 GimletEye | Adds zoom and effective range | |
| Type 2067 | Adds zoom and effective range, lowers bullet spread |
Upgrades
Amnesty can be raised through the tiers in the Upgrades section of the crafting menu. Like every Iconic weapon, each step costs crafting components from loot and from disassembled weapons.
The table shows what each tier step of Amnesty costs.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 1 to Tier 1+ | 75 Tier 1 components | - |
| Tier 1+ to Tier 2 | 40 components | - |
| Tier 2 to Tier 2+ | 75 Tier 2 components | - |
| Tier 2+ to Tier 3 | 40 components | - |
| Tier 3 to Tier 3+ | 75 Tier 3 components | - |
| Tier 3+ to Tier 4 | 40 components | - |
| Tier 4 to Tier 4+ | 75 Tier 4 components | - |
| Tier 4+ to Tier 5 | 40 components | - |
| Tier 5 to Tier 5+ | 75 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 200 Tier 5 components | Phantom Liberty |
Character Builds
Quick Draw is the key perk for Amnesty. It speeds up the swap to revolvers and restores Stamina when swapping during combat. Both effects help with the quick swaps this revolver needs. Focus and Deadeye add headshot damage for revolvers. While Deadeye is active, Nerves Of Tungsten-Steel guarantees crits on headshots with revolvers. Every headshot then crits, not just the first one after the draw. High Noon speeds up the next reload after a headshot kill.
Kiroshi Cockatrice Optics add extra crit chance. The Militech Apogee Sandevistan adds crit damage and headshot damage while time slows.
Select a Build
Attributes: Body 17, Reflexes 15, Technical Ability 20, Intelligence 9, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Focus | Cool 9 | Focus mode for free Stamina aimed shots | |
| Head To Head | Cool 9 | Kills in Focus reset its duration | |
| No Sweat | Cool 9 | Kills in Focus lower its Stamina cost | |
| Rinse And Reload | Cool 9 | Faster reload after an aimed kill | |
| California Reaper | Cool 15 | Stamina back after a headshot kill | |
| Deadeye | Cool 15 | More headshot and weak spot damage | |
| High Noon | Cool 15 | Faster reload and slowed time after a headshot kill in Deadeye | |
| Long Shot | Cool 15 | Full damage at any range during Deadeye | |
| Quick Draw | Cool 15 | Faster swap to handguns and rifles with a Stamina boost | |
| Nerves Of Tungsten-Steel | Cool 20 | Guaranteed crits on headshots during Deadeye | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| Air Dash | Reflexes 15 | Dash in midair | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled | |
| Extended Warranty | Technical Ability 15 | Cyberware effects last longer | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Heal-On-Kill | Circulatory System | Health on each kill | |
| Axolotl | Frontal Cortex | Kills cut all cyberware cooldowns | |
| Self-ICE | Frontal Cortex | Blocks an enemy quickhack | |
| Shock Absorber | Hands | Less recoil | |
| Countershell | Integumentary System | Mitigation after a burst of damage | |
| Reinforced Tendons | Legs | Double jump | |
| NeoFiber | Nervous System | More mitigation chance and strength | |
| Spring Joints | Skeleton | More mitigation strength | |
| Kinetic Frame | Skeleton | Mitigation at high Stamina |
Lore
Amnesty is the Iconic variant of the Malorian Overture and the signature weapon of Cassidy Righter. Cassidy is a nomad of the Aldecaldos clan. Its description says Cassidy's mods have turned it into the Wild West's most lethal revolver. During We Gotta Live Together, V walks through the Aldecaldos camp and talks to the nomads. Cassidy is at the edge of the camp, shooting empty bottles, and V can join his target practice. A high enough score earns his revolver.
Notes
- The gun stays available in free roam if V wins it and then finishes the Aldecaldos ending.
Weapon Categories
All Revolvers
Every revolver is listed below. The Iconic weapons come first, then the standard ones.
Iconic Revolvers
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| Amnesty | +200% | 25% | Badlands East | |
| Archangel | +200% | Arroyo | ||
| Bald Eagle | Dogtown | |||
| Comrade's Hammer | 75% | Arroyo | ||
| Crash | +200% | 25% | Badlands East | |
| Doom Doom | Northside | |||
| Gris-Gris | ||||
| Laika | +150% | 50% | Dogtown | |
| Mancinella | +200% | 25% | Dogtown | |
| Ol' Reliable | +200% | 25% | ||
| Rosco | +150% | 25% | ||
| Taigan | +175% | 50% | Dogtown |
Standard Revolvers
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| DR-12 Quasar | +175% | 50% | ||
| DR-5 Nova | +200% | 25% | ||
| Metel | +175% | 50% | ||
| Overture | +200% | 25% | ||
| RT-46 Burya | +175% | 50% |