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Countershell



Countershell
Countershell
Class Integumentary System
Tier Tier 1
Attribute Reflexes
Capacity 12

Countershell is an emergency defense that kicks in when V takes a sudden, heavy beating. If a big share of Health disappears in a few seconds, the implant raises Mitigation Chance for a short time. That gives V a window to dodge away, heal or finish the fight. It suits any character who fights at close range and gets hit hard. It is cheap, it is sold from the start, and it adds armor too. Countershell is an early game implant that ripperdocs sell from the start of the game.

Effect


Countershell watches for burst damage. If V loses 35% of max Health within three seconds, the implant grants a large boost to Mitigation Chance for four seconds. After that, it needs six seconds before it can trigger again.

Mitigation is a defensive roll on every incoming hit. A mitigated hit deals less damage, reduced by V's Mitigation Strength. Mitigation Strength starts at 50%, so a mitigated hit does half damage by default. The trigger is automatic and needs no button.

Countershell is attuned to Reflexes. Each point of Reflexes adds 0.1% Crit Chance through the implant.

How to Get Countershell Guide


Countershell Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Countershell map location:

Map credit by Map Genie.

Upgrades


Ripperdocs sell Countershell at Tier 1 from the start, then at Tier 2 from level 10, Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier raises the Mitigation Chance bonus and the armor. All Things Cyber lowers the Cyberware Capacity cost of Integumentary System implants by 20%. The Edgerunner perk lets V go over the capacity limit by up to 50 points, at the cost of some max Health.

The table shows what each tier step of Countershell costs at a ripperdoc.

Upgrade Components Requirement
Tier 1 to Tier 1+ 20 Tier 1 components -
Tier 1+ to Tier 2 15 Tier 2 components -
Tier 2 to Tier 2+ 20 Tier 2 components -
Tier 2+ to Tier 3 15 Tier 3 components -
Tier 3 to Tier 3+ 20 Tier 3 components -
Tier 3+ to Tier 4 15 Tier 4 components -
Tier 4 to Tier 4+ 20 Tier 4 components -
Tier 4+ to Tier 5 15 Tier 5 components -
Tier 5 to Tier 5+ 20 Tier 5 components -
Tier 5+ to Tier 5++ 50 Tier 5 components Phantom Liberty

Character Builds


Countershell fits any build that takes heavy hits, and Reflexes characters get the most from its attunement. Other sources of Mitigation stack with it. NeoFiber raises both Mitigation Chance and Mitigation Strength. Kinetic Frame raises Mitigation Chance while Stamina is above 85%. Defenzikov adds Mitigation Chance after Kerenzikov ends.

Several perks also add Mitigation. Can't Touch This grants full Mitigation Chance while Dashing. Don't Stop Me Now adds Mitigation Chance and Strength when Stamina falls below 33%. Dorph-Head adds Mitigation Chance for two seconds after using a Health Item or Blood Pump cyberware. Feline Footwork and Small Target add Mitigation Chance while V is crouched.

Select a Build

The build fights up close with blades and Gorilla Arms. Berserk stays off until the character has taken damage and used a few Health items, then it makes the character invulnerable with no Stamina limit. A sprint into a group followed by a jump and Quake blasts every enemy nearby.

Attributes: Body 20, Reflexes 15, Technical Ability 20, Intelligence 3, Cool 15.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Wrecking Ball Wrecking Ball Body 9 Cheaper Blunt attacks and a sprint that knocks enemies down
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Quake Quake Body 15 Faster Blunt attacks and a ground slam that staggers
Epicenter Epicenter Body 15 Quake from midair grows with the fall
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back at the aim point
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to nearby enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster Blade attacks and a Blade Finisher that heals
Opportunist Opportunist Reflexes 15 Stunned, staggered and bleeding enemies are easier to finish
Going The Distance Going The Distance Reflexes 15 Double Finisher range
Vulnerability Analytics Vulnerability Analytics Relic Weak spots on enemies that always crit
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Borrowed Time Borrowed Time Technical Ability 9 A Health item refills after a kill at low Health
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Ticking Time Bomb Ticking Time Bomb Technical Ability 20 An EMP blast after the Operating System turns on
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Gorilla Arms Gorilla Arms Arms Hard hitting fists
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Isometric Stabilizer Isometric Stabilizer Circulatory System Cheaper attacks
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Quantum Tuner Quantum Tuner Frontal Cortex Resets a used cyberware cooldown
Shock-N-Awe Shock-N-Awe Integumentary System Chance of an electric blast when hit
Reinforced Tendons Reinforced Tendons Legs Double jump
BioDyne Berserk Mk.4 Operating System Less damage taken and Health that stays above a quarter
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Berserk and Mantis Blades do the main work, leaping from enemy to enemy at close range. Doom Doom comes out between Berserks for targets the blades cannot reach. Its explosive rounds dismember enemies up close, and each dismemberment refills Adrenaline through Bloodlust.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
Rinse And Reload Rinse And Reload Cool 9 Faster reload after an aimed kill
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swap to handguns and rifles with a Stamina boost
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Built Different Built Different Technical Ability 15 Unlocks the Cellular Adapter cyberware
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and turrets
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Reinforced Tendons Reinforced Tendons Legs Double jump
Stabber Stabber Nervous System Crit chance with blades and throwables
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Spring Joints Spring Joints Skeleton More mitigation strength

Attributes: Body 17, Reflexes 15, Technical Ability 20, Intelligence 9, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
Pull! Pull! Cool 9 Easier grenade shots during Focus
Rinse And Reload Rinse And Reload Cool 9 Faster reload after an aimed kill
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swap to handguns and rifles with a Stamina boost
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Run 'N' Gun Run 'N' Gun Cool 20 Free Stamina hip fire
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Kerenzikov Boost System Kerenzikov Boost System Frontal Cortex Stronger Kerenzikov with free shooting Stamina
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Defenzikov Defenzikov Integumentary System Damage mitigation after Kerenzikov ends
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Spring Joints Spring Joints Skeleton More mitigation strength

Lore


The in-game description is a short list of creatures that are almost impossible to wipe out. Cockroaches come first. V comes second.

Notes


  • Chrome Constitution cuts incoming damage by 5% when every Integumentary System and Skeleton slot is filled.

Cyberware Categories




All Integumentary System Cyberware



Every Integumentary System implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Integumentary System Cyberware

Name Image Attribute Capacity Location
Chitin Chitin Body Dogtown
Peripheral Inverse Peripheral Inverse Dogtown

Standard Integumentary System Cyberware

Name Image Attribute Capacity Location
Carapace Carapace Technical Ability 16
Cellular Adapter Cellular Adapter Technical Ability
Cogito Lattice Cogito Lattice
Countershell Countershell Reflexes 12
Defenzikov Defenzikov
Nano-Plating Nano-Plating
Optical Camo Optical Camo Cool 20
Pain Editor Pain Editor Cool 35
Painducer Painducer Body 30
ProxiShield ProxiShield Body 10
RangeGuard RangeGuard Cool 14
Shock-N-Awe Shock-N-Awe Technical Ability
Subdermal Armor Subdermal Armor Technical Ability 5