Help us keep improving this website

Kinetic Frame



Kinetic Frame
Kinetic Frame
Class Skeleton
Tier Tier 1
Attribute Reflexes

The Kinetic Frame gives V a chance to shrug off part of incoming damage while Stamina stays high. It raises Mitigation Chance whenever Stamina is above 85%. A character who keeps Stamina topped up takes less damage over a whole fight. It suits a Reflexes build that already stacks Mitigation, and it adds armor like every Skeleton implant. It also adds a little Crit Chance for each point of Reflexes. The Kinetic Frame is an early game implant that every ripperdoc sells from the start.

Effect


Mitigation gives each hit a chance to deal less damage. When Mitigation triggers, the damage drops by V's Mitigation Strength, which is 50% by default. The Kinetic Frame raises Mitigation Chance, so more hits get that reduction.

The bonus applies only while Stamina is above 85%. Shooting, dodging, Dashing and melee attacks all spend Stamina. A short burst or a single dodge can drop V below the line. The bonus returns as soon as Stamina climbs back above 85%.

The Kinetic Frame also adds a block of armor. The armor rises with each tier.

The Kinetic Frame is attuned to Reflexes. Each point of Reflexes adds a small amount of Crit Chance.

How to Get Kinetic Frame Guide


  • Visit any ripperdoc clinic and open a Skeleton slot.
  • Buy and install the Kinetic Frame.

Kinetic Frame Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Kinetic Frame map location:

Map credit by Map Genie.

Upgrades


Ripperdocs sell the Kinetic Frame at Tier 1 at the start, Tier 2 from level 10, Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier raises the Mitigation Chance bonus and the armor. Each copy also carries small stat bonuses. The Driver Update perk adds one more. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Kinetic Frame costs at a ripperdoc.

Upgrade Components Requirement
Tier 1 to Tier 1+ 30 Tier 1 components -
Tier 1+ to Tier 2 22 Tier 2 components -
Tier 2 to Tier 2+ 30 Tier 2 components -
Tier 2+ to Tier 3 22 Tier 3 components -
Tier 3 to Tier 3+ 30 Tier 3 components -
Tier 3+ to Tier 4 22 Tier 4 components -
Tier 4 to Tier 4+ 30 Tier 4 components -
Tier 4+ to Tier 5 22 Tier 5 components -
Tier 5 to Tier 5+ 30 Tier 5 components -
Tier 5+ to Tier 5++ 75 Tier 5 components Phantom Liberty

Character Builds


The Kinetic Frame works best with other sources of Mitigation. NeoFiber in the Nervous System raises both Mitigation Chance and Mitigation Strength. Can't Touch This adds a large Mitigation Chance bonus during a Dash. Aerodynamic raises Mitigation Strength in midair. In the Cool tree, Feline Footwork, Small Target, Unexposed and Serpentine all add Mitigation Chance in different situations. Blind Spot makes enemies slower to detect a crouched V the higher V's Mitigation Chance is. In the Body tree, Dorph-Head adds Mitigation Chance after V uses a Health Item or Blood Pump.

Keeping Stamina high is the other half of the build. Clutch Padding lowers the Stamina cost of shooting. The Kerenzikov Boost System removes that cost while the Kerenzikov is active. Sharpshooter improves Stamina regen with assault rifles and submachine guns.

Technical Ability perks help Skeleton implants. License To Chrome unlocks another Skeleton slot and boosts the stats of all Skeleton cyberware. All Things Cyber lowers the Cyberware Capacity cost of Skeleton and Integumentary System implants by 20%. Chrome Constitution cuts incoming damage by 5% when every Skeleton and Integumentary System slot is filled.

Select a Build

Attributes: Body 17, Reflexes 15, Technical Ability 20, Intelligence 9, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
Rinse And Reload Rinse And Reload Cool 9 Faster reload after an aimed kill
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swap to handguns and rifles with a Stamina boost
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Shock Absorber Shock Absorber Hands Less recoil
Countershell Countershell Integumentary System Mitigation after a burst of damage
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Spring Joints Spring Joints Skeleton More mitigation strength

Quickhacks do most of the damage, chained from cover before enemies find the character. The Tetratronic Rippler cyberdeck adds quickhack damage, and Overclock spends Health in place of RAM. A smart weapon or the Monowire finishes anyone left standing.

Attributes: Body 16, Reflexes 15, Technical Ability 15, Intelligence 20, Cool 15.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Acquisition Specialist Acquisition Specialist Intelligence Wider Smart reticle and lock kept through reloads
Encryption Encryption Intelligence 4 Quickhacks are harder to trace
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Optimization Optimization Intelligence 4 Faster RAM recovery
Proximate Propagation Proximate Propagation Intelligence 4 Cheaper quickhacks at close range
Subordination Subordination Intelligence 4 Control quickhacks last longer on enemies at full Health
Warning: Explosion Hazard Warning: Explosion Hazard Intelligence 4 Stronger explosions from hacked devices
Counter-A-Hack Counter-A-Hack Intelligence 9 Counter quickhacks on enemy netrunners through walls
Data Recycler Data Recycler Intelligence 9 RAM back from queued quickhacks after a kill
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Feedback Loop Feedback Loop Intelligence 9 Faster RAM recovery for each queued quickhack
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Precision Subroutines Precision Subroutines Intelligence 9 Smart weapon accuracy scales with max RAM
Recirculation Recirculation Intelligence 9 Smart weapon kills restore RAM
Siphon Siphon Intelligence 9 Monowire hits recover RAM
Speculation Speculation Intelligence 9 Combat quickhack kills recover RAM
System Overwhelm System Overwhelm Intelligence 9 More quickhack damage for each effect on the target
Blood Daemon Blood Daemon Intelligence 15 Health back for each queued quickhack on a kill during Overclock
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Power Surge Power Surge Intelligence 15 Overclock heals on activation
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Race Against Mind Race Against Mind Intelligence 15 More quickhack damage at lower Health during Overclock
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Target Lock Transfer Target Lock Transfer Intelligence 15 Wider Smart reticle and locks kept on swap
Queue Mastery Queue Mastery Intelligence 20 A longer quickhack queue that can be locked
Smart Synergy Smart Synergy Intelligence 20 Instant lock and more damage during Overclock
Spillover Spillover Intelligence 20 Quickhacks spread during Overclock
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
Emergency Cloaking Emergency Cloaking Relic Optical Camo can break enemy tracking in combat
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chipware Connoisseur Chipware Connoisseur Technical Ability 9 A choice of stat bonus when upgrading cyberware
Driver Update Driver Update Technical Ability 9 An extra stat bonus on every cyberware
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Monowire Monowire Arms Arm whip that hits several enemies from a distance
Thermal Monowire Thermal Monowire Arms Monowire that deals Thermal damage and can burn
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Kiroshi Sentry Optics Kiroshi Sentry Optics Face Scanning highlights cameras and turrets
Ex-Disk Ex-Disk Frontal Cortex More max RAM and faster uploads
Smart Link Smart Link Hands Turns on Smart weapon tracking
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Reinforced Tendons Reinforced Tendons Legs Double jump
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Tetratronic Rippler Tetratronic Rippler Operating System Cyberdeck that raises quickhack and weapon damage
RAM Recoup RAM Recoup Skeleton Damage taken restores RAM

Gorilla Arms punch enemies apart up close, and Body perks turn sprints and jumps into charges and ground slams. Air Dashes cover the distance to the next group. A shotgun handles enemies that stay out of reach.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Army Of One Army Of One Body 4 Faster Health regeneration for each nearby enemy
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Speed Junkie Speed Junkie Body 4 Faster Health regeneration while sprinting
Breakthrough Breakthrough Body 9 Strong attacks strip enemy Armor for a short time
Clapback Clapback Body 9 Defensive attacks knock down and counterattacks stun
Fly Swatter Fly Swatter Body 9 Less ranged damage while blocking with a blunt weapon
Kinetic Absorption Kinetic Absorption Body 9 Blocking gives Stamina and blunt weapon damage
Wrecking Ball Wrecking Ball Body 9 Cheaper blunt attacks and a sprinting shoulder charge
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Aftershock Aftershock Body 15 Stamina for each enemy hit by Quake
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Epicenter Epicenter Body 15 Midair Quake hits harder from higher falls
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Quake Quake Body 15 Faster blunt attacks and a ground slam
Ripple Effect Ripple Effect Body 15 Health for each enemy hit by Quake
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Finisher: Savage Sling Finisher: Savage Sling Body 20 Blunt weapon finisher that can throw the enemy
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Dash Dash Reflexes 9 Dash replaces the dodge
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Aerodynamic Aerodynamic Reflexes 15 Stronger Mitigation in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
Jailbreak Jailbreak Relic New abilities for every Arms cyberware
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
First Aid Technical Ability 4 Faster Health item recharge after one use
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Transfusion Transfusion Technical Ability 4 More Health from the last Health item charge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Borrowed Time Borrowed Time Technical Ability 9 A Health item refills after a kill at low Health
Chipware Connoisseur Chipware Connoisseur Technical Ability 9 A choice of stat bonus when upgrading cyberware
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Driver Update Driver Update Technical Ability 9 An extra stat bonus on every cyberware
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Friendlier Fire Friendlier Fire Technical Ability 15 Less damage from the character's own explosions
Heat Shield Heat Shield Technical Ability 15 More Mitigation Chance for each Pyromania stack
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Pyromania Pyromania Technical Ability 15 Faster Health item and grenade recharge and bigger blasts
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Ticking Time Bomb Ticking Time Bomb Technical Ability 20 An EMP blast after the Operating System turns on
Name Image Slot Effect
Gorilla Arms Gorilla Arms Arms Hard hitting fists
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Cyberware Categories




All Skeleton Cyberware



Every Skeleton implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Skeleton Cyberware

Name Image Attribute Capacity Location
Rara Avis Rara Avis Body Dogtown

Standard Skeleton Cyberware

Name Image Attribute Capacity Location
Bionic Joints Bionic Joints Technical Ability
Dense Marrow Dense Marrow Reflexes
Epimorphic Skeleton Epimorphic Skeleton Body 40
Feen-X Feen-X
Kinetic Frame Kinetic Frame Reflexes
Para Bellum Para Bellum Technical Ability Dogtown
RAM Recoup RAM Recoup Intelligence
Scar Coalescer Scar Coalescer Body
Scarab Scarab Technical Ability
Spring Joints Spring Joints Body 16
Titanium Bones Titanium Bones 6
Universal Booster Universal Booster Technical Ability 25