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Doom Doom



Doom Doom
Doom Doom
Class Revolver
Type Power
Ammo Handgun Ammo
Tier Iconic
Location Northside

Doom Doom is Dum Dum's revolver, painted with a Maelstrom decal. It fires several rounds with every pull of the trigger and greatly raises the chance to dismember. In return, it has heavier recoil and a wider spread. Its description promises piles of flesh and an extensive clean-up afterwards. Getting it depends on a choice made at the very start of the story, and the wrong choice makes it impossible to get. Doom Doom is a mid-game drop from Dum Dum in the side job Second Conflict, at the Totentanz club in Northside.

Combat


Doom Doom fires a cluster of rounds per shot instead of one. Every trigger pull works like a short shotgun blast from a revolver. The dismemberment chance rises sharply, so limbs come off often. In return, recoil and bullet spread grow. The gun is far stronger up close than at range.

The best way to use it is like a small shotgun. V should get close, fire into the target's body and let the extra rounds do the work. Like every Power weapon, its rounds can ricochet off hard surfaces.

How to Get Doom Doom Guide


  • Resolve The Pickup peacefully so that Dum Dum survives.
  • Reach the side job Second Conflict.
  • Enter the Totentanz to find Nancy.
  • Fight Dum Dum, wait for him to draw Doom Doom, then defeat him.
  • Loot Doom Doom from his body.

Doom Doom Map Location and Quest Guide


  1. Finish Holdin' On and try to call Nancy, which starts the side job Second Conflict.
  2. Settle The Pickup peacefully beforehand, because Dum Dum only waits at the Totentanz if he survived it.
  3. Go to the Totentanz in Northside and talk to the bouncer.
  4. Follow Dum Dum to Nancy and Royce.
  5. Start a fight with Dum Dum and give him a moment to draw his revolver.
  6. Kill Dum Dum and loot Doom Doom from his body.

Doom Doom map location:

Map credit by Map Genie.

Compatible Mods


7 scopes are compatible with Doom Doom.

Name Image Effect
Add-Vantage Add-Vantage Adds zoom and effective range
CQO Kanone MINI Mk.72 CQO Kanone MINI Mk.72 Adds zoom and effective range
Handyman Handyman Adds zoom and effective range, more headshot crit chance at top tier
Hyakume Hyakume Adds zoom and effective range
Kanetsugu Kanetsugu Adds zoom, effective range and crit chance
OS-1 GimletEye OS-1 GimletEye Adds zoom and effective range
Type 2067 Type 2067 Adds zoom and effective range, lowers bullet spread

Upgrades


Like every Iconic weapon, Doom Doom can be upgraded through the tiers in the Upgrades section of the crafting menu, using crafting components.

The table shows what each tier step of Doom Doom costs.

Upgrade Components Requirement
Tier 1 to Tier 1+ 75 Tier 1 components -
Tier 1+ to Tier 2 40 components -
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 40 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 40 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 40 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


Doom Doom works best in a Cool build with revolver perks and some help against recoil. Focus removes the Stamina cost of aimed shots at full Stamina. Quick Draw speeds up the swap to the revolver and restores Stamina in combat. High Noon speeds up the next reload after a headshot kill while Deadeye is active. Rinse And Reload adds reload speed after a kill while aiming.

Recoil control matters most. Shock Absorber and Immovable Force both reduce recoil. Immovable Force also reduces bullet spread. The Ballistic Coprocessor raises ricochet chance and damage for Power weapons.

Select a Build

Berserk and Mantis Blades do the main work, leaping from enemy to enemy at close range. Doom Doom comes out between Berserks for targets the blades cannot reach. Its explosive rounds dismember enemies up close, and each dismemberment refills Adrenaline through Bloodlust.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
Rinse And Reload Rinse And Reload Cool 9 Faster reload after an aimed kill
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swap to handguns and rifles with a Stamina boost
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Built Different Built Different Technical Ability 15 Unlocks the Cellular Adapter cyberware
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and turrets
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Countershell Countershell Integumentary System Mitigation after a burst of damage
Reinforced Tendons Reinforced Tendons Legs Double jump
Stabber Stabber Nervous System Crit chance with blades and throwables
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Spring Joints Spring Joints Skeleton More mitigation strength

Lore


Doom Doom is the Iconic variant of the Darra Polytechnic DR5 Nova and the signature weapon of Dum Dum, a senior Maelstrom member. V first meets Dum Dum in The Pickup, at the All Foods factory. If that deal goes peacefully, Dum Dum survives. Much later, the side job Second Conflict sends V into the Totentanz to get Nancy out. Dum Dum is there, and a fight with him is the only chance to take his gun.

Notes


  • Killing Dum Dum during The Pickup loses Doom Doom.
  • Herold Lowe sells Doom Doom only if V stayed on good terms with Maelstrom in The Pickup and missed the gun in Second Conflict.

Weapon Categories




All Revolvers



Every revolver is listed below. The Iconic weapons come first, then the standard ones.

Iconic Revolvers

Name Image Headshot Armor Pen Location
Amnesty Amnesty +200% 25% Badlands East
Archangel Archangel +200% Arroyo
Bald Eagle Bald Eagle Dogtown
Comrade's Hammer Comrade's Hammer 75% Arroyo
Crash Crash +200% 25% Badlands East
Doom Doom Doom Doom Northside
Gris-Gris Gris-Gris
Laika Laika +150% 50% Dogtown
Mancinella Mancinella +200% 25% Dogtown
Ol' Reliable Ol' Reliable +200% 25%
Rosco Rosco +150% 25%
Taigan Taigan +175% 50% Dogtown

Standard Revolvers

Name Image Headshot Armor Pen Location
DR-12 Quasar DR-12 Quasar +175% 50%
DR-5 Nova DR-5 Nova +200% 25%
Metel Metel +175% 50%
Overture Overture +200% 25%
RT-46 Burya RT-46 Burya +175% 50%