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Prototype: Shingen Mark V



Prototype: Shingen Mark V
Prototype: Shingen Mark V
Class Smg
Type Smart
Ammo Handgun Ammo
Tier Iconic
Headshot +50%
Attack Speed 6.7
Lock-On Time 1.1 s
Weight 5
Location Arroyo

Prototype: Shingen Mark V is an unreleased Arasaka smart SMG. It is a prototype of the TKI-20 Shingen, left in a shipping container at the Arasaka Industrial Park. It fires explosive smart rounds that can set targets on fire. While V aims, its modified targeting system guides the bullets to as many as three targets at once. The item text calls it perfect for when V is outnumbered, and it is at its best in exactly that situation. It is a strong choice for a netrunner or Smart weapon build that wants to handle a crowd. It is easy to miss, because it sits in a booby-trapped container near a main job. Prototype: Shingen Mark V is a mid-game find at the Arasaka Industrial Park in Arroyo, Santo Domingo. V visits the warehouse there in the main job Gimme Danger.

Combat


The Mark V is a Smart SMG, so its rounds lock on and curve toward targets inside the tracking box. While aiming, it can track up to three targets at once and split its fire between them. Its rounds are explosive, and they have a chance to set enemies on fire. Burn deals high Thermal damage over a short time. Even a short burst keeps dealing damage after the trigger is released.

The gun is strongest against groups. V can aim at a group of enemies, let the system pick its three targets and keep firing. The explosions and burns spread damage across the crowd while the smart rounds chase targets behind cover. Against a single tough enemy, the extra locks matter less, but the explosive rounds and burns still help.

How to Get Prototype: Shingen Mark V Guide


  • Travel to the Arasaka Industrial Park in Arroyo, Santo Domingo.
  • Find the loading bay outside the warehouse.
  • Look for the open shipping container marked 667 on a trailer.
  • Disarm or avoid the landmine at the container.
  • Take Prototype: Shingen Mark V from inside.

Prototype: Shingen Mark V Map Location


Prototype: Shingen Mark V map location:

Map credit by Map Genie.

Upgrades


The Arasaka prototype can be raised through the tiers in the crafting menu, under Upgrades. Each tier costs crafting components from looting, crafting or dismantling spare guns. The Mark V must be in V's inventory for the tab to list it.

The table shows what each tier step of Prototype: Shingen Mark V costs.

Upgrade Components Requirement
Tier 1 to Tier 1+ 75 Tier 1 components -
Tier 1+ to Tier 2 40 components -
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 40 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 40 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 40 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


Intelligence is the attribute behind the Mark V's targeting perks. Targeting Prism adds an extra target when aiming, in addition to the Mark V's own three targets. Acquisition Specialist widens the smart targeting circle and shortens the time each lock takes. Target Lock Transfer keeps locks on headshots and weak spots when V switches between aiming and hip-fire. No Escape resets a fading lock when V keeps firing. Recirculation restores RAM after Smart weapon kills.

As an SMG, the Mark V also uses the Reflexes SMG perks. Spray And Pray lowers the Stamina cost of hip-fire. Submachine Fun gives an instant reload on swap. The Smart Link cyberware enables smart targeting and adds crit damage with Smart weapons.

Select a Build

Smart guns and quickhacks apply status effects and damage over time to many targets at once. Cyberpsychosis works as a distraction, and Overclock gets hacks through an enemy netrunner's buffer. Copy Paste then spreads the hack from that netrunner to all of its allies.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 20, Cool 3.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
No Escape No Escape Intelligence 9 Shooting a target keeps its Smart lock
Precision Subroutines Precision Subroutines Intelligence 9 Smart weapon accuracy grows with max RAM
Recirculation Recirculation Intelligence 9 RAM back after a Smart weapon kill
Target Lock Transfer Target Lock Transfer Intelligence 15 Smart locks survive weapon swaps and hip fire
Targeting Prism Targeting Prism Intelligence 15 Lock on to more targets at once
Terminal Velocity Terminal Velocity Intelligence 15 Faster Smart rounds and longer lock range after a kill
Smart Synergy Smart Synergy Intelligence 20 Instant Smart lock during Overclock
Acquisition Specialist Acquisition Specialist Intelligence Bigger reticle and faster lock on for Smart weapons
Ready, Rested, Reloaded Ready, Rested, Reloaded Reflexes 9 Cheaper rifle and SMG fire and faster reloads
Tunnel Vision Tunnel Vision Reflexes 9 More range and accuracy
Gundancer Gundancer Reflexes 15 Full speed while aiming and shooting while vaulting
Practice Makes Perfect Reflexes 15 Crit chance and crit damage per Sharpshooter stack
Sharpshooter Sharpshooter Reflexes 15 Faster aim and Stamina stacks on hits
Shoot To Chill Shoot To Chill Reflexes 15 Armor penetration per Sharpshooter stack
Salt In The Wound Salt In The Wound Reflexes 20 Bonus damage after 7 hits on one target
Submachine Fun Submachine Fun Reflexes 20 SMG swaps reload and raise fire rate
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Ex-Disk Ex-Disk Frontal Cortex More max RAM and faster uploads
Smart Link Smart Link Hands Smart targeting for Smart weapons
Painducer Painducer Integumentary System Spreads damage taken over time
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Feen-X Feen-X Skeleton Faster RAM recovery when RAM runs low

Lore


Gimme Danger is part of Goro Takemura's plan to reach Hanako Arasaka. After Wakako Okada gives V intel about the coming parade, Takemura meets V at the market in Japantown. The two infect the security system there, then head to the Arasaka Industrial Park in Arroyo. V scouts the warehouse from a rooftop, gets inside and hacks one of the parade floats so Takemura can use it later.

The prototype is not part of the job itself. It sits in a shipping container marked 667 in the loading bay of the same industrial park. The container is open but rigged with a landmine. Careful players disarm or avoid the trap before taking the gun. The Mark V is Arasaka hardware that has not reached the market yet.

Notes


  • Prototype: Shingen Mark V is the Iconic variant of the Arasaka TKI-20 Shingen.

Weapon Categories




All SMGs



Every SMG is listed below. The Iconic weapons come first, then the standard ones.

Iconic SMGs

Name Image Headshot Armor Pen Location
Buzzsaw Buzzsaw +100% 25% Northside
Chesapeake Chesapeake
Erebus Erebus
Fenrir Fenrir +100% Northside
Guillotine x-MOD2 Guillotine x-MOD2 Dogtown
Pizdets Pizdets +85%
Problem Solver Problem Solver +100% Badlands East
Prototype: Shingen Mark V Prototype: Shingen Mark V +50% Arroyo
Raiju Raiju West Wind Estate
Yinglong Yinglong +50% Wellsprings

Standard SMGs

Name Image Headshot Armor Pen Location
DS1 Pulsar DS1 Pulsar +100%
G-58 Dian G-58 Dian +50%
Guillotine Guillotine +100%
HA-7 Warden HA-7 Warden +50%
M221 Saratoga M221 Saratoga +100%
Senkoh LX Senkoh LX +100% Arroyo
Shigure Shigure +100%
TKI-20 Shingen TKI-20 Shingen +50%