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TKI-20 Shingen



TKI-20 Shingen
TKI-20 Shingen
Class Smg
Type Smart
Ammo Handgun Ammo
Headshot +50%
Lock-On Time 1.1 s

The TKI-20 Shingen is an Arasaka smart submachine gun, a small, fast-firing gun that steers its rounds into locked targets. Its in-game line promises that nothing can hold V back now. With a Smart Link installed, the Shingen sprays homing rounds that bend toward enemies even while V is on the move. The Shingen works best at close range in an Intelligence build. Some points in Reflexes help too. It is the base gun for the Iconic SMG Prototype: Shingen Mark V. Weapon shops in Night City sell the Shingen and enemies drop it. A smart SMG build can start with one at most stages of the story.

Combat


The Shingen is a Smart weapon. With a Smart Link, it marks enemies inside its tracking box, and its rounds home in on them. Smart rounds can curve around obstacles. V can keep hitting an enemy who ducks behind light cover. Without a Smart Link, it fires like an ordinary SMG.

Its thirty-round magazine and high rate of fire work well for hip-fire on the move, because the gun does most of the aiming. The smart perks add more targets per lock and keep the lock active between shots. The SMG perks in Reflexes speed up swaps and reloads. Together, they let the Shingen keep firing while V runs, slides and dodges.

How to Get TKI-20 Shingen Guide


  • Buy the TKI-20 Shingen from a weapon shop in Night City.
  • Loot it from enemies who carry one.
  • Craft it at the crafting bench with its crafting spec.

TKI-20 Shingen Map Location


The map shows the 2nd Amendment weapon shop in Little China, one of the weapon vendors that sell it.

TKI-20 Shingen map location:

Map credit by Map Genie.

Compatible Mods


11 weapon mods are compatible with TKI-20 Shingen.

Name Image Effect
Better Half Better Half Raises crit chance with the second half of the magazine
Big Mag Big Mag Bigger magazine, slower reload
Equalizer Equalizer More damage against Elite enemies
Focus Fire Focus Fire Tighter hipfire spread, shorter effective range
Gambiteer Gambiteer Faster bullets and more armor penetration, less homing
Hackatomy Hackatomy Hits can apply a quickhack effect based on the body part hit
Headhopper Headhopper More lock-on targets, faster lock-on and more headshot damage
Panorama Panorama Larger smart reticle that holds a lock longer, slower lock-on
Pax Pax Makes the weapon non-lethal, more damage outside combat
Ready Steady Ready Steady Lowers recoil, more so when aiming from cover
Shuffler Shuffler Drawing the weapon refills part of the magazine

Crafting Spec


Weapon vendors sell the TKI-20 Shingen spec. The spec lets V craft TKI-20 Shingen in the crafting menu. Every spec in the game is listed on the Crafting Specs page.

The table shows what crafting TKI-20 Shingen costs at each tier.

Tier Components
Tier 3 30 Tier 3 components
Tier 4 30 Tier 4 components
Tier 5 30 Tier 5 components

Upgrades


Only Iconic weapons can be upgraded, so a stronger Shingen comes from a higher tier. Shop stock and loot rise with V's level. A crafted SMG matches a bought one of the same tier. Its crafting spec turns crafting components into a new Shingen at V's current tier.

Character Builds


The Shingen uses perks from two attribute trees, Intelligence and Reflexes. Intelligence holds the smart weapon perks. Acquisition Specialist widens the targeting circle and speeds up lock-on. It also keeps the lock during reloads. Target Lock Transfer keeps the lock when V switches between aiming and hip-fire. Targeting Prism adds another locked target. Terminal Velocity raises bullet speed and lock-on range after kills. Smart Synergy grants instant locks during Overclock and extra damage against hacked enemies. Reflexes holds the SMG perks, such as Ready, Rested, Reloaded and Spray And Pray. Submachine Fun, the top SMG perk, reloads an SMG automatically on a swap.

For cyberware, the Smart Link is essential. It turns on smart targeting and adds crit damage with Smart weapons. Kerenzikov slows time when V aims during a slide or dodge. Its mod slots take SMG and smart weapon mods. Headhopper adds extra lock-on targets and faster locks. Panorama widens the smart targeting circle. Hackatomy gives each hit a chance to apply a quickhack effect that depends on the body part hit.

Select a Build

Each fight starts with Overclock, then a control quickhack, then a combat quickhack. Smart guns lock on and finish the hacked enemies while Dashes and air Dashes keep the character moving. Silenced Smart guns and stealthy quickhacks also handle quiet gigs.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 20, Cool 3.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Optimization Optimization Intelligence 4 Faster RAM recovery
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Precision Subroutines Precision Subroutines Intelligence 9 Smart weapon accuracy scales with max RAM
No Escape No Escape Intelligence 9 Shooting a fading lock resets it
Recirculation Recirculation Intelligence 9 Smart weapon kills restore RAM
Acquisition Specialist Acquisition Specialist Intelligence 15 Wider Smart reticle and lock kept through reloads
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Power Surge Power Surge Intelligence 15 Overclock heals on activation
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Target Lock Transfer Target Lock Transfer Intelligence 15 Wider Smart reticle and locks kept on swap
Targeting Prism Targeting Prism Intelligence 15 Lock onto more targets
Terminal Velocity Terminal Velocity Intelligence 15 Faster Smart rounds after a kill
Smart Synergy Smart Synergy Intelligence 20 Instant lock and more damage during Overclock
Spillover Spillover Intelligence 20 Quickhacks spread during Overclock
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Ready, Rested, Reloaded Ready, Rested, Reloaded Reflexes 9 Cheaper rifle and SMG fire and faster reloads
Sharpshooter Sharpshooter Reflexes 15 Faster aim and stacks that ease Stamina use
Air Dash Air Dash Reflexes 15 Dash in midair
Submachine Fun Submachine Fun Reflexes 20 SMG swaps reload and raise fire rate
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Heal-On-Kill Heal-On-Kill Circulatory System Health back from each kill
Memory Boost Memory Boost Frontal Cortex Kills restore RAM
Smart Link Smart Link Hands Turns on Smart weapon tracking
Defenzikov Defenzikov Integumentary System Mitigation after Kerenzikov ends
Reinforced Tendons Reinforced Tendons Legs Double jump
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Visual Cortex Support Visual Cortex Support Nervous System More crit chance at long range
Militech Paraline Militech Paraline Operating System Cyberdeck with Smart weapon bonuses
RAM Recoup RAM Recoup Skeleton Damage taken restores RAM
Name Image Effect
Headhopper Headhopper More lock-on targets and more headshot damage
Big Mag Big Mag Larger magazine but slower reload

Notes


  • Prototype: Shingen Mark V is the Iconic variant of the TKI-20 Shingen. It fires explosive rounds with a chance to burn, and its targeting guides bullets to up to three targets while V aims.
  • The Mark V sits in shipping container 667 in the loading bay of the Arasaka Industrial Park, near the job Gimme Danger. The container is booby-trapped.

Weapon Categories




All SMGs



Every SMG is listed below. The Iconic weapons come first, then the standard ones.

Iconic SMGs

Name Image Headshot Armor Pen Location
Buzzsaw Buzzsaw +100% 25% Northside
Chesapeake Chesapeake
Erebus Erebus
Fenrir Fenrir +100% Northside
Guillotine x-MOD2 Guillotine x-MOD2 Dogtown
Pizdets Pizdets +85%
Problem Solver Problem Solver +100% Badlands East
Prototype: Shingen Mark V Prototype: Shingen Mark V +50% Arroyo
Raiju Raiju West Wind Estate
Yinglong Yinglong +50% Wellsprings

Standard SMGs

Name Image Headshot Armor Pen Location
DS1 Pulsar DS1 Pulsar +100%
G-58 Dian G-58 Dian +50%
Guillotine Guillotine +100%
HA-7 Warden HA-7 Warden +50%
M221 Saratoga M221 Saratoga +100%
Senkoh LX Senkoh LX +100% Arroyo
Shigure Shigure +100%
TKI-20 Shingen TKI-20 Shingen +50%